Only this shadowy bat-winged demon's teeth and claws have any sense of physicality to them?the rest is lost in darkness.
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DEMON, SHADOW #3 CR 7
Male Demon, Shadow
CE Medium Outsider (Chaotic, Demon, Evil, Extraplanar, Incorporeal)
Init +8;
Senses Darkvision (60 feet); Perception +20
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DEFENSE
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AC 18, touch 18, flat-footed 14. . (+4 Dex, +4 deflection)
hp 59 (7d10+21)
Fort +5,
Ref +11,
Will +7
Defensive Abilities Incorporeal;
DR 10/good or cold iron;
Immune cold, critical hits, electricity, poison, precision damage;
Resist acid 10, cold 10, fire 10;
SR 17
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OFFENSE
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Spd 0 ft., Flight (40 feet, Perfect)
Melee Bite (Demon, Shadow) +11 (
1d8+4/20/x2) and
. . Claw x2 (Demon, Shadow) +11 x2 (
1d6+4/20/x2) and
. . Unarmed Strike +11/+6 (
1d3+4/20/x2)
Special Attacks Natural Attacks +1d6 cold, Pounce
Spell-Like Abilities Deeper Darkness (At will), Fear (At will), Magic Jar (1/day), Shadow Conjuration (3/day), Shadow Evocation (3/day), Summon (level 3, 1 shadow demon 50%) (1/day), Telekinesis (At will), Teleport, Greater (self only) (At will)
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STATISTICS
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Str -,
Dex 18,
Con 17,
Int 14,
Wis 14,
Cha 19
Base Atk +7;
CMB +11;
CMD 29
Feats Blind-Fight, Combat Reflexes (5 AoO/round), Improved Initiative, Lightning Reflexes
Skills Acrobatics +14, Bluff +14, Fly +22, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +20, Sense Motive +12, Stealth +14
Languages Abyssal, Common; Telepathy (100 feet)
SQ Shadow Blend (Su), Sprint (1/minute) (Ex), Sunlight Powerlessness (Ex)
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ECOLOGY
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Environment Any (abyss)
Organization Solitary, pair, or haunt (3-8)
Treasure Standard
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SPECIAL ABILITIES
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Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Reflexes (5 AoO/round) You may make up to 5 attacks of opportunity per round, and may make them while flat-footed.
Damage Reduction (10/cold iron or good) You have Damage Reduction against all except Good or Cold Iron attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flight (40 feet, Perfect) You can fly!
Immunity to Cold You are immune to cold damage.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Electricity You are immune to electricity damage.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Incorporeal (Ex) You aren't quite here.
Natural Attacks +1d6 cold The Shadow Demon's natural attacks deal an additional 1d6 cold damage.
Pounce (Ex) You can make a full attack as part of a charge.
Shadow Blend (Su) During any conditions other than bright light, a shadow demon can disappear into the shadows as a move-equivalent action, effectively becoming invisible. Artificial illumination or light spells of 2nd level or lower do not negate this ability.
Spell Resistance (17) You have Spell Resistance.
Sprint (1/minute) (Ex) Once per minute, a shadow demon increase its fly speed to 240 feet for 1 round.
Sunlight Powerlessness (Ex) A shadow demon is utterly powerless in bright light or natural sunlight and flees from it. A shadow demon caught in such light cannot attack and can take only a single move or attack action. A shadow demon that is possessing a creature using magic ja
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
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