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My tweaks to support Themes

Thank you for creating this patch! It works really well.

I have one request, I play Dark Sun and I need Athasian Minstrel, and I have absolutely no clue on how to make these themes. I read the instructions but....


As all I do is play LFR I had no reason to do the Darksun themes... I was hoping somebody who had an interest in Darksun would take up the burden. alas...
 
I also went to add the Darksun Themes... only to find out that the latest update to HL to support tabbed whatever in the editor effectively made the theme tabs disappear. The themes are there... but I can't edit them anymore. I've reached out to Daphne to try to get it fixed.

*Angry glare at Lonewolf*
 
The theme edits tabs still show up in the Mac version. I'll try to get it running in Wine or the like and see if it's change in the windows version that broke the tabs.
 
The theme edits tabs have returned, but I don't know how or why. I had checked on two separate computers when I noticed that they were missing.

I opened up several of the themes files and they weren't there... and now I have extra tabs across the top of the form without an update. Maybe I'm just going blind?
 
FWIW, I've added all the remaining Darksun Themes as well as the 5 or so non-DS themes that were missing. To make the Renegade Red Wizard class work, I created a new Mage class that takes away two class features. The replacements only work by picking the Renegade Red Wizard Theme, which while not perfect, works.
 
Well Herolab 5.0 completely broke the themes add-on it seems. Even re-applying it from Daphne's package leaves it broken.

If you want to play 4e with all the work that we volunteers have done. DO NOT UPGRADE your 4e D&D files...
 
I'm not very familiar with the 4e files, but if you're creating themes, you may have made changes to the styles_ui.aug and system_resources.aug files.

I've looked at the diffs for those files in recent changes.

In styles_ui.aug:
This:

Code:
  <!-- style used on delete actions - bitmap-only with no text -->
  <style
    id="actDelete">
    <style_action
      textcolorid="clraction"
      font="fntactsml"
      up="actdelup" down="actdeldn" off="actdelof">
      </style_action>
    <resource
      id="actdelup"
      isbuiltin="yes">
      <bitmap
        bitmap="delete_small_up.bmp"
        istransparent="yes">
        </bitmap>
      </resource>
    <resource
      id="actdeldn"
      isbuiltin="yes">
      <bitmap
        bitmap="delete_small_down.bmp"
        istransparent="yes">
        </bitmap>
      </resource>
    <resource
      id="actdelof"
      isbuiltin="yes">
      <bitmap
        bitmap="delete_small_off.bmp"
        istransparent="yes">
        </bitmap>
      </resource>
    </style>
Became this:
Code:
  <!-- style used on delete actions - bitmap-only with no text -->
  <style
    id="actDelete">
    <style_action
      textcolorid="clraction"
      font="fntactsml"
      up="deletesmup" down="deletesmdn" off="deletesmof">
      </style_action>
    </style>
In system_resources.aug this was added:


Code:
  <!-- small delete buttons -->
  <resource
    id="deletesmup"
    issystem="yes"
    isbuiltin="yes">
    <bitmap
      bitmap="delete_small_up.bmp"
      istransparent="yes">
      </bitmap>
    </resource>
  <resource
    id="deletesmdn"
    issystem="yes"
    isbuiltin="yes">
    <bitmap
      bitmap="delete_small_down.bmp"
      istransparent="yes">
      </bitmap>
    </resource>
  <resource
    id="deletesmof"
    issystem="yes"
    isbuiltin="yes">
    <bitmap
      bitmap="delete_small_off.bmp"
      istransparent="yes">
      </bitmap>
    </resource>
And this was added:
Code:
  <!-- **********   ENCOUNTER BUILDER   ********** -->

  <resource
    id="missourdn"
    issystem="yes"
    isbuiltin="yes">
    <bitmap
      bitmap="missing_source_down.bmp"
      istransparent="yes">
      </bitmap>
    </resource>
  <resource
    id="missourup"
    issystem="yes"
    isbuiltin="yes">
    <bitmap
      bitmap="missing_source_up.bmp"
      istransparent="yes">
      </bitmap>
    </resource>

  <resource
    id="misimpdn"
    issystem="yes"
    isbuiltin="yes">
    <bitmap
      bitmap="missing_source_important_down.bmp"
      istransparent="yes">
      </bitmap>
    </resource>
  <resource
    id="misimpup"
    issystem="yes"
    isbuiltin="yes">
    <bitmap
      bitmap="missing_source_important_up.bmp"
      istransparent="yes">
      </bitmap>
    </resource>

  <resource
    id="plus_of"
    issystem="yes"
    isbuiltin="yes">
    <bitmap
      bitmap="plus_of.bmp"
      istransparent="yes">
      </bitmap>
    </resource>
  <resource
    id="plus_dn"
    issystem="yes"
    isbuiltin="yes">
    <bitmap
      bitmap="plus_dn.bmp"
      istransparent="yes">
      </bitmap>
    </resource>
  <resource
    id="plus_up"
    issystem="yes"
    isbuiltin="yes">
    <bitmap
      bitmap="plus_up.bmp"
      istransparent="yes">
      </bitmap>
    </resource>
 
I've got to head to a game in about half an hour. I'll take a closer look tomorrow and see if there are any other important changes I need to flag for you.
 
I just tested and was able to use themes with the 4.0 data files with my existing patches. Guess I just need to rebundle the diffs like I did with 3.16.
 
You would think that at some point I would learn not to do this LOL

Well I did not think and just uploaded the 5.0 data 4E set and yes it does not allow the files to open :(
I have included a file that contains the errors if you "block" (<!-- lines --> ) that does not allow the data set to load it brings up a new set of errors that pushes the user back out.

The information is on 3 pages of JPEGs it was to bid as a PDF

Sorry everyone.

I was really hoping to play with the new encounter builder for my game tonight.

Hopefully soon.
 

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Theme Isn't Working Properly

I've been having an issue with the themes, even before the latest update. When I select a theme (specifically the 'Noble Adept' theme from cryptoknight), the power and extra power point aren't shown on the character sheet. Is there any way to fix this?
 
I've been having an issue with the themes, even before the latest update. When I select a theme (specifically the 'Noble Adept' theme from cryptoknight), the power and extra power point aren't shown on the character sheet. Is there any way to fix this?

My guess is that the implementation of that theme doesn't have the logic to do this.

Something like:
Code:
#trkmax[trkPower] += 1
in the traits phase would work.

See the implementation of the Awakened Potential feat in the editor to see how this works.
 
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