cryptoknight
Well-known member
I've added MagicSN's themes to my site. I broke them out individually so each theme is a separate file now.
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I wonder how hard it would be to split Attack Bonus into Attack Bonus Heroic, Attack Bonus Paragon, Attack Bonus Epic. And likewise for Weapon Damage and Base Damage Dice. Then have a calculation that uses the right values based on the tier, defaulting to the Heroic values if nothing is specified for Paragon and Epic The heroic values would go in identical tags fields as the current system does. Doesn't seem like it would be that hard, and seems like a better solution as there are a lot of powers that vary by level. Biggest done side would be forking even more of the 4e game system code unless I could get them to integrate it.
bonus = 5 + round(hero.tagvalue[Level.?] / 2, 0, -1)
Is it my Black Hearted Knave, or did MagicSN do one too? It could be one of his files is conflicting with one of mine (though I have most of his stuff and mine all mixed in the same folder with no problems).
Odd.
I think that's fine... I wish MagicSN would upload his themes to my site too... just so we had a single repository for them.
Another question... Moteborn has this as a starting feature
Add Primordial to the languages you can read, write, and speak. If you already know Primordial, you instead learn Abyssal, Dwarven, or Giant.
This seems a bit hard.. I would guess I should bootstrap Primordial onto the character and add a conditional expression if you don't have Primordial (somehow) then add it. A second boostrap if you have it, add the Linguist feat and filter it to Abyssal, Dwarven, and Giant?
But if I were to do this... wouldn't the second boostrap trigger if the first one triggers and sticks Primordial on the character already?
var levelbonus as number
levelbonus = 2*(1 + round(hero.tagvalue[Level.?]/10,0,-1))
Renegade Red Wizard Level 4 Feature (4th level): You do not gain the Apprentice Mage feature normally gained by a mage at 4th level. Instead, when one of your arcane attack powers causes an effect that a save can end, the target takes a -2 penalty to its first saving throw against that effect.
Renegade Red Wizard Level 5 Feature (5th level): Once per day at the end of a short rest, you can exchange one prepared power for another from your spellbook. The new power you prepare must be from the school you chose for your Apprentice Mage feature at 1st level.
Renegade Red Wizard Level 8 Feature (8th level): You do not gain the Expert Mage feature normally gained by a mage at 8th level. Instead, you gain a +2 bonus to Bluff checks and Intimidate checks.
And another problem I'm seeing.
Renegade Red Wizard
I can honestly say I don't have a clue how to handle something like this.... I hope Daphne can take a look at this one.
What about just doing a "Renegade Red Wizard Class" which is a modified Mage class?
Ok I've figured out how to calculate the incrementing +2 bonus that some powers have based on level.
Code:var levelbonus as number levelbonus = 2*(1 + round(hero.tagvalue[Level.?]/10,0,-1))
But I can't seem to assign it to the field pwAtkMod
I'd think it would be
fields.pwAtkMod=levelbonus
but that isn't it.
This is about getting themes working in HL. I won't claim I've done a bang up job, but I think I've done something like 90 of the 100 themes we have up there.
I also did some of them ^^
What I really would love would be a reply from the wolflair people. I told them of many "integral" bugfixes you or myselves did, also about the work on themes. But neither any reply if this will be integrated in future versions nor when the next 4e release would be expected. But maybe the support email address was the wrong one?