pickin_grinnin
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I'm going to have to sit on this a bit. In my mind, we were clear that Player Edition was not live updates, but something with previously revealed info to read in between sessions or reference at the table. However, obviously this was not communicated clearly for everyone.
I think one of the biggest problems is that none of us outside of LWD knows what Realm Works is really supposed to be when it is "finished" and the feature-set is complete.
You're a kickstarter backer, which is essentially a donor, with hopes of getting a product. There are no guarantees.
I, on the other hand, actually paid full retail for this. I'm in the same "waiting for what was promised" boat for the actual product and service that I paid money for. Plus I am now slowly losing my "cloud time".
As it is, I'm not going to renew without some serious advances in functionality, and I'm already looking at going back to using a wiki.
Purchasing the product was a one-time expense. You never have to pay another cent for every feature they release between now and when the product is eventually phased out. Do you really feel like you paid too much?
Agreed, though it can also be said that some of those deliverables were due out in 2013 and here we are nearly complete with 2014....Looking at the MaxSuperNova's list of missing features (great work , btw),
Give me better journals (which, I assume, means the gaming session notes will link to the rest of the tool)...........
As usual, YMMV.
The expectation was they could keep their journals during game sessions (granted notes kinda does it (barely),but is very limited, lack of calendar support, etc.) While they find the auto link feature, and the ability to "see" my reveals of their story lines (via storyboard) informative, that was a perk they would not trade for EXPECTED features from a player perspective.
- Ability to see things from a single PC perspective
- Be able to export or print their journals or info learned
- see upcoming in game calendar events
- the ability to default the font size and style for cut/paste
The lack of full journal and the lack of character level reveal makes them wish to stick to MS Word, since they can word search (ie link in effect), print, and hyperlink to my calendar system.
Even some detail features available in the DM version of RW are not there in PE, ctrl q for example. They as players may wish to flag people they have encountered that I in my RW did not. In some cases I didn't feel the NPC was relevant (could the players know that .. of course not) in other cases, it was oversight on my part.
Perhaps a "tool" that would allow Players to flag, people, places, events, etc that would create a list during their "sync" up to the DM level. When the DM syncs, the DM could decide whether those "flagged items" are warranted to be incorporated via an approve or something? Granted, this is an additional feature.
...Snip...
I understand the comments and other users' frustrations, I'm not denying that because, depending on people's needs and style, the situation can be difficult; but it is also good to know there are users out here who are already happy with what they have (albeit anxious for all the promises to be kept as well as occasional extra goodies inspired by users)![]()
Your comments prompted some good discussion, evildmguy. Everyone's being respectful and constructive in their feedback, which is appreciated.This escalated quickly.
I for some reason just assumed PE was realtime sync, I thought that was the reason for the cloud, like how Roll20 uses the cloud, never really looked too hard at the specs I guess.
That's too bad its not, anyone not playing face to face will not find it as useful. Even face to face I'd rather have a live PE that any player could bring up on their own notebook, live no syncing required. Then they can move around looking up things while others take notes while on the big screen the GM displays what information he wants them to see via PV.
Just to throw another perspective on this...
Actually, running a Play-by-Post/Play-by-Email game, RealmWorks (especially PE) is *more* valuable than in a face-to-face game. With RealmWorks, I can provide my remote players with all of the information they have discovered to-date, all of the background information their PCs "should know" about the world, and so on.
Agreed. I have players at either end of the country and I'm near the middle. I'm patiently waiting for the free web-based player view and individual player reveal to be implemented and then I'll be able to keep them updated without endless email attachments. In the meantime, I'm ever so slowly uploading content.
Ever. So. Slowly.
There's a lot of work involved in transferring nearly 30 years of world building into RealmWorks.
Oh, definitely +100 on this for me in my own online campaign. This will NOT be used for realtime updates but for players to review between sessions and sometimes during sessions to remind themselves of something they'd learned.Just to throw another perspective on this...
Actually, running a Play-by-Post/Play-by-Email game, RealmWorks (especially PE) is *more* valuable than in a face-to-face game. With RealmWorks, I can provide my remote players with all of the information they have discovered to-date, all of the background information their PCs "should know" about the world, and so on.