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[Modiphius 2d20] Star Trek Adventures

Sorry for the delay. Here are the colors I used for my NPC sheets as shared on the Continuing Mission website.

Command Gold: R 255, G 155, B 0 (this is actually a little more orange than the uniform, but it had a better contrast on the white page)

Operations Red: R 255, G 0, B 0

Sciences Blue: R 0, G 176, B 240
 
While trying to use this dataset for the first time in Hero Lab 8.9c, I'm getting this error:

mHKVMS9.png
 
I saw that before I left for work this morning. I haven’t even had a chance to dive into it yet! LoL :)

Looking forward to it though. :)
 
The descriptions for talents do not appear in the tooltip popup in HL, although they appear in the printed output.

The HL tooltip says "no user description", which seems to suggest that "tagis[component.Custom] <> 0" (according to procedures.dat)

Also, it looks like only Control has its description definined in the .dat file.
 
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Hi,

There is an issue with you using a specific font called "TrekArrowHeads".

1) When hovering over one of the weapon descriptions for the first time, a popup window appears saying:

One or more fonts, macros, references, and/or bitmaps are undefined.

To see a list of the undefined entries, go to the "Develop" menu and select "View Undefined Resource Usage".

2) It causes a related warning when generating a single sheet PDF.

I guess the font could be converted into individual bitmap images and then the issue will be avoided.
--

The generated PDF doesn't look like your nice picture from the an earlier post either :-(

The formatting of the talent descriptions is a bit odd on the printout because there are specific line breaks added in the description fields in the .dat file. Looking at some PF files, explicit line breaks are only required on paragraph boundaries.

--

I'm now available for text data entry if you want help getting text into the system.

I'm not so hot on scripting, so less useful in that area.
 
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There is an issue with you using a specific font called "TrekArrowHeads".

1) When hovering over one of the weapon descriptions for the first time, a popup window appears saying...
2) It causes a related warning when generating a single sheet PDF.

I guess the font could be converted into individual bitmap images and then the issue will be avoided.
--
If I understand things correctly, this is probably due to the font not being installed on the system. [techsupportvoice]Have you installed the font to your computer?[/tech support voice] :)

Seriously though I would love to get this showing without needing the specific font. Have you done that kind of conversion? :)

The generated PDF doesn't look like your nice picture from the an earlier post either :-(

The formatting of the talent descriptions is a bit odd on the printout because there are specific line breaks added in the description fields in the .dat file. Looking at some PF files, explicit line breaks are only required on paragraph boundaries.

--

I'm now available for text data entry if you want help getting text into the system.

I'm not so hot on scripting, so less useful in that area.
I’ll double check, but I think I have that sheet currently on my dataset for inclusion in the next release.

The line breaks come from the cut and paste out of the pdfs and I missed a few. :) if you could point me to the entries, I’ll get them cleaned up.

I also really appreciate the offer. Let me see what I need for the new GQ book and will let you know.

TC
 
The descriptions for talents do not appear in the tooltip popup in HL, although they appear in the printed output.

The HL tooltip says "no user description", which seems to suggest that "tagis[component.Custom] <> 0" (according to procedures.dat)

Also, it looks like only Control has its description definined in the .dat file.
This is something I’ve been meaning to go back and look into. I know a lot of the descriptions, etc are hit and miss.

Let me see what needs to be done about that tooltip. I may need to do some recoding, etc...

Thanks for reminding me about this! :)
 
There are lots of unrequired "\n" across 22 files.

I tried modifying your equipment.str file to use "{meta bmpfull}{bmp StarTrekArrow}{revert}" instead of your "{font TrekArrowHeads} A{revert}" (in two places).

The "bmpfull" allows the image to appear in the descending part of the text line.

I then added a TrekArrowHeads.bmp into the data directory, grabbed from the font viewer (the image being 9 pixels wide and 13 pixels high).

(I can push my changes for both BMP and the "\n" issues to a branch in git if you want :-) )
 
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There are lots of unrequired "\n" across 22 files.

I tried modifying your equipment.str file to use "{meta bmpfull}{bmp StarTrekArrow}{revert}" instead of your "{font TrekArrowHeads} A{revert}" (in two places).

The "bmpfull" allows the image to appear in the descending part of the text line.

I then added a TrekArrowHeads.bmp into the data directory, grabbed from the font viewer (the image being 9 pixels wide and 13 pixels high).

(I can push my changes to a branch in git if you want :-) )
Thank you very much! :) I’ll try to get that into the next update.
 
My apologies for taking so long, but a new version available.

v1.9
Release: 03/17/20
Fixed -
No descriptions showing for Talents and other items
Artistic And Creative Upbringing - correctly adds +2/+1 to Presence/Insight instead of the reverse
Improved starship component tab, renamed to Ship Details
Mixed Heritage provides traits from both species

New -
Better Single Page hero output sheet
Better Single Page starship output sheet
User specified Custom Trait for Starships
New UI look
Configure Hero defaults to Main Character
Voyager Character Sourcebook
 
I'm getting a number of issues playing with Liberated Borg in Mixed Species (I'm a sudden, unexpected fan of xBs). Once I get them cataloged I'll post specifics.

A few things while I'm in that process, though. When you press the "Add Traits" button on the Mixed Species tab, the Liberated Borg trait doesn't show up. If you change your mind on the base species and hit "Add Traits" again, it doesn't let you delete the old primary species trait on the Traits tab.

If you choose Klingon as primary species, it shows Klingon twice when you click "Add Traits," but Liberated Borg still does not appear.

More later.
 
error loading game first time

While trying to use this dataset for the first time in Hero Lab 8.9c, I'm getting this error:

mHKVMS9.png

I'm getting this same error, using version V8.9g. Was there ever a solution to this problem?
Thanks so much!
-l

Just to add a little more context - I only get this error using the Mac client. On my PC it works fine.
 
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When I attempt to open the game I receive an error message:

:(

The data files could not be loaded due to the following errors:

Resource 'fntlarge' - Font 'CourierNew' is not available on all platforms and may not be used
One or more timing errors were identified. Please review the timing report and correct the errors. You can access the report under the 'Develop' menu or by clicking this link.
 
The 3 .stock files of the character's from the 3 series give an errors when viewed as that they were made for another version of the data files.

The 3 files are:
DS9_Player_Characters.stock
TOS_Player_Characters.stock
TNG_Player_Characters.stock
 
EDIT: Never mind, my dumb ass didn't read the previous 2 posts about my exact problem. it was about the error messages so i just deleted those stock files and things work now. never mind!!!

NOTE: It happens to the best of us sometimes.....
 
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