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Liber Vampyr book

looking at it you have detect thoughts listed in dicription on both beast shape one and suggestion on major traits listing. i see you went with it being a template instead of a race. however that works for me and it looks good
 
oopps sorry for the confution then every thing works normaly, again sorry just me being a dumb butt.
i would leave it alone and let it go the way you have it, time to move on to better things.
No issue at all. Trust me it took several times reviewing the text to find all the info. Its in like three places and worded slightly different. Really it should have been listed once and just other places reference that info.

So no issues. :) This book does make me want to have a Vampire Pirate attack my players in Skull and Shackles AP. :D :p
 
yea this worked for what i wanted it to do.

~ Drops the weapons critical damage multiplier
if (container.ishero = 0) then
~ Remove ALL dice tags
perform container.parent.delete[wCritMult.?]
~ Set the dice damage to be what we want
perform container.parent.assign[wCritMult.5]
endif
 
I have been working on the feat - Vampiric Beast Form, (adding all the different animal abilities). I am about half way done, (took all night, but I got it). NP, but here it is so far. But I am done for tonight.
 

Attachments

I have added the last two classes to the best of my ability being at work and having to deal with custumers. but here you guys go
 
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I haven't messed with any class material ATM. It will be later on next week before I can return to the files.
 
Karrel, I downloaded your file and ran into this error.

Thing 'cHelpNN2' - Bootstrap thing 'cImUD' does not exist

I think I fixed it, it was a missing class special "Improved Uncanny Dodge". I think you used a class ability from a source data file that I don't have.

Anyways it seems to be cool now. I may have some time to finish up the feat I was working on and maybe a template. IDK. Anyways here is the file with everything we all have ATM.
 

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so i asked over on necromancers forums who i had to talk to about getting permison to put this out for all to use, even thou they once told me when it got done to let theim know. i figured i would ask any way. question to you guy who do i talk to about getting it place on d20 site for all to use?
 
hey shadow all i did was copy the ID from the blood letter class ability for bloodpoints
So the scripts got setup which is good but the "blood point" values are not setup on the new classes.

So on the "Class" tab look for "Maximum Power Level" and in that set of arrays you enter the "Maximum Blood Points" listed for each class. This allows for easy setup for each class.

so i asked over on necromancers forums who i had to talk to about getting permison to put this out for all to use, even thou they once told me when it got done to let theim know. i figured i would ask any way. question to you guy who do i talk to about getting it place on d20 site for all to use?
So permission is already listed as the work is OGL and the mechanics can be freely shared. So my plan is to add this to the CB and CPP packages as I could see use from DMs and maybe even players playing in like Way of the Wicked AP.
 
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