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{b}Benefit:{/b} You gain a cruomancer level equal to 1/2 your Hit Dice, and a blood point pool with a maximum number of blood points equal to your cruomancer level. Further, you learn how to drain blood from living creatures in order to gain blood points. This functions as the Vampire's Bite feat, except that you must have a dagger or similar light weapon that deals piercing or slashing damage, and you do not count as possessing the Vampire's Bite feat for the purposes of anything that requires that feat as a prerequisite (you can still take Vampire's Bite separately).
So now we match the book and two the Prerequisite is listed allowing it be searched in the Feat listing.{i}You have learned some of the secrets of blood magic.{/i}
{b}Prerequisite:{/b} Must not have a cruomancer level.
{b}Benefit:{/b} You gain a cruomancer level equal to 1/2 your Hit Dice, and a blood point pool with a maximum number of blood points equal to your cruomancer level. Further, you learn how to drain blood from living creatures in order to gain blood points. This functions as the Vampire's Bite feat, except that you must have a dagger or similar light weapon that deals piercing or slashing damage, and you do not count as possessing the Vampire's Bite feat for the purposes of anything that requires that feat as a prerequisite (you can still take Vampire's Bite separately).
~ If we're disabled, do nothing
doneif (tagis[Helper.FtDisable] <> 0)
if (field[usrIndex].value = 1) then
field[abSumm].text = "1 blood point, +4 bonus on Reflex saves"
endif
~ Set the summary text based on what was selected
if (field[usrIndex].value = 0) then
field[abSumm].text = "3 blood point, 30-ft. cone supersonic screech - Fort save " & field[abDC].value & ""
elseif (field[usrIndex].value = 1) then
field[abSumm].text = "2 blood points, gain the evasion class feature"
elseif (field[usrIndex].value = 2) then
field[abSumm].text = "3 blood points, create a miasma of disease around yourself - Fort save " & field[abDC].value
elseif (field[usrIndex].value = 3) then
field[abSumm].text = "Number of blood points, create and spit a single dose of poison"
elseif (field[usrIndex].value = 4) then
field[abSumm].text = "2 blood points, you can create and throw a web - Save " & field[abDC].value & ""
elseif (field[usrIndex].value = 5) then
field[abSumm].text = "3 blood points, you can let loose a fearsome how - Will save " & field[abDC].value & ""
endif
~ Calc 1/2 Cromancer level with a minimum of 1
field[abValue].value += maximum(round(hero.tagcount[Custom.NNWCruoman]/2,0,-1),1)
~ Calc our DC of 1/2 Cruomancer level + Cha + 10
field[abDC].value += field[abValue].value + #attrmod[aCHA] + 10
#hasfeat[fNNWLsBstT] <> 0
Which is a great and all but HL added "Product Identity For..." above User Tags. I would just create a new tag for NNW and then Product ID tag everything. Leave the comments section for comment about coding and stuff.Necromancers of the Northwest, LLC
www.necromancers-online.com
hero.child[aCHA].field[aModBonus].value
#attrmod[aCHA]
~ If we're disabled, do nothing
doneif (tagis[Helper.SpcDisable] <> 0)
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] <> 1)
~ if we've been disabled, get out now
doneif (tagis[Helper.SpcDisable] <> 0)
Which is why I was spending the time to try and help give some information that hopefully will make things easier. Or at least help explain why I made some of the changes I did.Dude, you are the man! Looks cool. Like I said before, you know what you are doing, I just c/p and hope it works, lol.
It "can" be designated in the OGL in the back but I have never seen that beyond Proper Names. In all other cases you can use even that fluff part of the Feat text.One question on the "fluff txt", is that open or closed IP? IDK.
This is correct. The Cruomancer level is equal to your racial HD and half your classes levels that are NOT a Reverent class. You gain a 1:1 ratio with a Reverent class or half for other class levels. The template also applies a 1:1 for racial HD.it looks like the template is still giving 1 cruomancer level per two levels of any class you take.
Thats the three pieces of logic I added. I admit I did it late at night so I could have messed up. But I did test and from my point of view of testing it all seemed to work.OK, to make sure we are all on the same page with levels and blood points, (it’s kind of confusing, lol).
The Novice Cruomancer feat grants:
Cruomancer level equal to 1/2 your Hit Dice. A blood point pool equal to your cruomancer level, (other than other feats, class abilities, etc that modify the pool).
The Revenant template grants:
Cruomancer level equal to your racial Hit Dice or 1 for every two class levels of non-cruomancy classes. A blood point pool equal to your cruomancer level, (other than other feats, class abilities, etc that modify the pool).
The Revenant classes grants:
Cruomancer level equal to your level. A blood point pool equal to your cruomancer level, (other than other feats, class abilities, etc that modify the pool).
Is this correct?
The Supplement Rule is that you always gain 1/2 from other classes. Look at page 15.The Revenant template grants:
Cruomancer level equal to your racial Hit Dice plus any you gain from Bloodletter class, Revenant Infilitrator class, or Revenant Occultist classes. you gain none for any other classes.
I don't understand what your trying to say with this text? It appears to be a straight copy and paste. So I have no clue what to do with this....A blood point pool equal to 1+ your Racial hit dice (minium one), For every two class levels of noncruomancy classes that the revenant possesses, the maximum number of blood points that she can have in her blood point pool increases by 1. Additionally, certain feats and class features can increase the size of the revenant’s blood point pool. (other than other feats, class abilities, etc that modify the pool).