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Liber Vampyr book

Well, it seems they only want to replace the att HP bonus from Con with Wis. And leave everything else alone.

Using this script replaces everything - hero.childfound[aCON].field[aModBonus].value = hero.childfound[aWIS].field[aModBonus].value

So I am trying this, but I think my timing is off. It only the modifies to HP once.

Post Att 10000

herofield[tBonusHP].value -= hero.child[aCON].field[aModBonus].value
herofield[tBonusHP].value += hero.child[aWIS].field[aModBonus].value

So that is where I am stuck, ATM. Any ideas?


Also tried with same results - hero.child[Totals].field[tBonusHP].value += hero.child[aWIS].field[aModBonus].value
 
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this is from the monks ac bonus, you might try working with it, it is on the class special (ac bonus:monk):

~ Start our bonus off as our wisdom bonus + the count of specials, -1
~ (because our first instance gives a base of +0)
field[abValue].value += #attrbonus[aWIS] + field[xCount].value - 1

this is on the Vampire, Nosferatu template:

~ We don't have a CON score, being undead
~perform hero.child[aCON].assign[Helper.NoScore]

this from undead traits:

~we don't have a CON score
perform hero.child[aCON].assign[Helper.NoScore]

~undead use their CHA mod in place of their CON mod
perform hero.child[aCON].assign[AttrSub.aCHA]

so you might try : perform hero.child[aCON].assign[AttrSub.aWIS]
 
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~we don't have a CON score
perform hero.child[aCON].assign[Helper.NoScore]

~undead use their CHA mod in place of their CON mod
perform hero.child[aCON].assign[AttrSub.aWIS]

the above will set so Hp bonus is set to Wis but it make the toon not have a Con score.
 
~we don't have a CON score
perform hero.child[aCON].assign[Helper.NoScore]

~undead use their CHA mod in place of their CON mod
perform hero.child[aCON].assign[AttrSub.aWIS]

the above will set so Hp bonus is set to Wis but it make the toon not have a Con score.
Have you tested just using the AttrSub tag alone? Logically you don't have to use Helper.NoScore with it at the same time.

Code:
~ Use WIS mod in place of CON mod
perform hero.child[aCON].assign[AttrSub.aWIS]

Update: Yep it appears AttrSub.? only works when you have the Helper.NoScore.
 
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ok the top part of this works but it removes con score, what im trying to do here is get the template to base bonus Hp off of the WIs score not con;

~we don't have a CON score
perform hero.child[aCON].assign[Helper.NoScore]

~undead use their WIS mod in place of their CON mod
perform hero.child[aCON].assign[AttrSub.aWIS]


tried adding the this but it set thing back to normal:

~ If we have no CON, remove the tag
if (hero.child[aCON].tagis[Helper.NoScore] <> 0) then
perform hero.child[aCON].delete[Helper.NoScore]
endif

any ideas about this guys
 
Here is what I have so far. I am stuck on the HP issue. Can't seem to just use Wisdom for only HP.

I am still working on the Ally of the Night feat. It adds the minion. I just need to find a way to add the level count for the added abilities.
 

Attachments

A "BIG" Thank you to Shadow for getting the Hit Point issue corrected.

I also got the "Ally of the Night" feat fixed with all the familiar abilities able to work.

Now that that is done, I'll get back to the feats.
 

Attachments

dude it is looking awsome, heck of lot better then what i could have ever done. Thnks to all that are making this project come together, I think this would be a great book for Lone Wolf to add officaly and give you all the credit you guys deserve
 
Well, Shadow is the man, he knows what he is doing. Me, I just c/p and hope it works, lol.
Once we are done, I hope Shadow will add it to the community pack or site.

Anyway, going through the feats, (BTW - are the feats type Ex or Su, I didn't see it in the pdf), it just takes some time. I had to take a break yesterday, because after awhile the txt starts running together. I attached how far I got ATM.
 

Attachments

Been working on the feats, got to "Greater Ally of the Night". I think it all good, but check and see if it works ok. There might be a source issue, (wont work if missing a supplement that I have), IDK. Anyways let me know if it is ok.
 

Attachments

~ We get 1 + (1/2 our level, rounded down) Cruomancer Level, so calculate
~ that number.
var ap as number
ap = 1 + (herofield[tLevel].value / 2)
ap = round(ap, 0, -1)

~ Add to our total charges.
field[trkMax].value += ap

this works, however fyi it adds an extra level, when the toon should have just one at 2nd lvl it has two. it should put it at one if the toon is 1st level but should stay at one when a 2nd lvl is taken. i hope im making sense.

ETC. at 1st level the player takes the template and the fighter class, he should have cruon level of 1, then he gets exp for an nother level and takes fighter again, because the template reads 1 cruo level per every 2 class level or a min of 1, now that he is 2nd lvl he should still only be at level one cruo not level 2
 
take a look at what i did with the template and feat scripts and tell me what you think.
 
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just did a toon which had both nov cruo feat and the template. they both showed up. the template needs to be able to over write the feat if taken so you dont end up showing both
 
I think there is a pre-req on the feat saying you can't take the feat if you have the template.

Just took a look and I might have something wrong with the template and Cruomancer Levels.

"Special Qualities: A revenant gains the following special qualities.

Cruomancy (Su): A revenant has a cruomancer level equal to her racial Hit Dice (if any), plus any amount gained from her class levels (if any). The minimum cruomancer level for a revenant is 1. Additionally, the revenant has a blood point pool which can hold a maximum number of blood points equal to 1 + the number of racial Hit Dice she possesses (minimum 1). For every two class levels of non-
cruomancy classes that the revenant possesses, the maximum number of blood points that she can have in her blood point pool increases by 1. Additionally, certain feats and class features can increase the size of the revenant’s blood point pool."

So if I read the correct, the template gains a cruomancer level, every level, regardless of the class. Is that correct? ATM I have it on the template and the feat as every other level.
 
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Your not supposed to take the feat if you have the template. You can, but it will show up in red as an error.
 
did you look at the change i did with the template and cruonmaner feat yet. I add a class ability called it cruomancer and boot sraped both the feat and tempalte.
 
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