@Roadie - I solved that problem by modifying the Gestalt class level (cS2Gestalt) Eval Script Post-Attributes 15000 Index 2, at the bottom I added:
~ Remove 3 background skills since game grants 2 per class for total of 6
~ House rules are 3 per level therefore 6-3 is correct
#resmax[resBackSkl] += -3
In our case, the house rules are 3 background skills instead of 2 (2 standard + 1 for Gestalt). If you are using the standard 2, then it would be:
#resmax[resBackSkl] += -4
~ Remove 3 background skills since game grants 2 per class for total of 6
~ House rules are 3 per level therefore 6-3 is correct
#resmax[resBackSkl] += -3
In our case, the house rules are 3 background skills instead of 2 (2 standard + 1 for Gestalt). If you are using the standard 2, then it would be:
#resmax[resBackSkl] += -4