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Feature Requests

I would love it if we could resize individual sections in the various areas(like in Magic/Resonance/weapons) as, sometimes, one area is so much bigger then another area will ever be, and it would be nice to make the adjustments so I can see everything on that
character when building it.
 
Just a couple of items I would like to see. A method to easily modify maximum BP in Qualities during character creation and max Availability during character creation.

The qualities BP is adjustable on the Permanent Adjustments list on the Personal tab - "Positive Qualities BP" and "Negative Qualities BP". House ruling availability limits is already on the to-do list.

Found the BP adjustments for Qualities in the Personal tab.
I also found the ignore availability for one item, so I guess it got - sort of - added in the meantime.
It would be great if there was an additional option to alter the amount of availability for all items.
Or will above spoken of house rule be additionally?

And one option to alter the amount of maximum cash at char generation would be great too.

Edit: Thought I found the option for the money, but "Gear Build Point Limit" doesnt do a thing under Karma Gen...
 
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Need to be able to view the Gear subdivisions

The Shadowrun gear list is way too long.

We really need to be able jump to/view just Foci, or just Explosives.

Is there a way to do that?


Thanks
 
It would be nice if we could change the Implant Grade of cyberware and bioware from the Edit the Gear Panel.

Unless I'm missing some thing, currently you have to delete the ware and then re-add it with the right implant grade.

Thanks
 
The Shadowrun gear list is way too long.

We really need to be able jump to/view just Foci, or just Explosives.

Is there a way to do that?


Thanks

The text filter at the top will get you close to this - type in "Focus" or "Explosive" and it will remove most of the rest of the gear list.
 
It would be nice if we could change the Implant Grade of cyberware and bioware from the Edit the Gear Panel.

Unless I'm missing some thing, currently you have to delete the ware and then re-add it with the right implant grade.

Thanks

There's an option near the bottom of the edit form for augmentations that says: "Settings: Standard Implant Grade, Wireless Enabled, RFID Tags Enabled", and has another edit button next to it.
 
Is there a way to simulate becomming an Vampire (etc.) after Char. Generation?

Edit:
Feature Request:
Shapeshifters who turn into Metahumans instead of Humans.
 
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Quicken/Spell Lock spells

I have an NPC with several spells that he has spell locked on himself.

Or if I know an NPC has a spell being sustained I'd like to adjust his GM summary stats with the spell effects.


How do I represent this?


Examples of spells:

Deflections 5 plus 5 to the Defense against ranged attacks (which is reaction plus modifiers for full defense/cover).

Combat Sense 4 plus 4 to all Defense rolls and plus 4 for surprise tests.

Or even Nightvision.

The In Play Adjustments would seem to be the thing and I see attribute, Damage Resistance, and skill adjustments (and more), but no adjustments to Defense.

Am I missing some thing?

If not can you please add it?


Thanks!
 
Feature Request:
Shapeshifters who turn into Metahumans instead of Humans.

If you go into character options you can select "Not Always Quite Human Shapeshifters"
Then you can create a metahuman character and select a shapeshifter.
It doesn't give you the stat modifiers but it's not meant to (pg 87 on Runner's Companion gives the details on how it works)
 
You can just select the optional modification when the character is locked.
Did not find the optional modification, in what tab is it? I think I looked everywhere...

Edit: I'm blind, its on the same place as in char. generation...

If you go into character options you can select "Not Always Quite Human Shapeshifters"
Then you can create a metahuman character and select a shapeshifter.
It doesn't give you the stat modifiers but it's not meant to (pg 87 on Runner's Companion gives the details on how it works)

Thanks found it. (But I dont agree with this rules interpretation, mostly because its totaly over priced to only look like an elf.)
 
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One thing I'd really like to see (and find it odd that's mising): a Speed listing on the printed character sheet/PDF. It doesn't seem to be listed anywhere there.
 
Is there a way to use In Play Adjustments to add to a characters Ranged Defense?
I have a spell locked deflection spell (adds to Ranged Defense) that I'd like to figure out how to include on the character sheet.

You can increase the Reaction of the Character but that would boost Initiative.

I'd like the option to add to either Ranged Defense, Melee Defense, or All Defense.
 
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a work around would be to create a custom shield that is 0/0 and then add the desired stats via temporary adjustments to the shield. thats it at the moment. i was hoping for something similar to how the adepts have the toggle on off stat increase for powers, but for mage self/beneficial spells.
 
Is there a way to use In Play Adjustments to add to a characters Ranged Defense?
I have a spell locked deflection spell (adds to Ranged Defense) that I'd like to figure out how to include on the character sheet.

You can increase the Reaction of the Character but that would boost Initiative.

I'd like the option to add to either Ranged Defense, Melee Defense, or All Defense.

I would like to request on In Play Adjustment for full ranged defense too.
(Want to add the dices from Synthacardium manually.)
 
Change NPC management

I'm stating up some NPCs for Shadowrun Missions so I can use the combat tracker for them.

What I've found annoying is magic using NPCs... I have to lock them so I can use the advancement tab to give them initiation, advanced stats, metamagics, etc.

If the character is classed as an NPC, I thought I wouldn't have to do this.
 
Chr in vehicle/ adding hero to manual gunner position

I believe i have looked over the vehicle sheets pretty well, but am wondering if there is a way (in the future or now) to add which hero's are in a vehicle. (thus adding the vehicles armor rating to damage resistance roles on called shots and such.
Also as well as to add a hero to a manual turret on a vehicle to more accurately represent using the weapon. with modifiers for armored and unarmored.
 
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