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Feature Requests

1- Add the ability to include calculations for "other" rolls, such as Composure or Matrix Perception, et al. These get used plenty during game play.

2- I really, really hate the way the character sheet print out puts your Skill Groups at the bottom of your Skill listing, making it difficult to trace which skill goes to which group... unless of course you make it your life's mission to memorize all the skill groups. Make the character sheet skill listing look like the Active tab in the builder: Skill Group Name, then all the Skill for that group tab-indented underneath that.
 
Alternately somebody could design a portfolio like Ismo's 12-15 page spread. It has the group name of. the left of the skill name
 
While it is not common I have two characters with Magic Rating and a Resonance Rating.

Will it be possible to do this with a house rule?

The first is a pixie technomancer, the second is a mage who critical glitched and fell into a resonance well / astral rift created by aztechnology trying to combine both features. He was the only survivor from the encounter.
I'm afraid I went by SR4A pg 68: "Magic and Resonance are mutually exclusive attributes. A character who possesses a quality that grants a Magic of 1 or higher cannot have a Resonance attribute."

Within Hero Lab, I'm afraid that most of the places that are looking at whether to display information about Magic or about Resonance are using if...elseif tests - meaning if you have the one, Hero Lab doesn't even check if you have the other. Allowing this house rule to be applied would be a very complex operation, and I'm afraid it's going to be a while before I'll have the time to try that.

It turns out that it works in the tool after all, I found you can add technomancer to a Mage via advancement and it all works. :)

But... it does throw some validation issues.

The only request about this I would ask is please don't stop this from working, and if in the future you have some spare time to work on Shadowrun (low priority), have a validation option that allows it.
 
Multiple Created Item Test in the Editor

Please consider an option that will run, and validate, all the newly created items when using the Editor Tool. I like to create a bunch of weapons or qualities all at once, and it is somewhat cumbersome to select each one, then hit "Test Now!" before being able to use them.

Thanks!
 
ctrl-r

(You'll have to go back to the main window first. You may also need to go to the develop menu and check "Enable Data File Debugging")
 
Another Request: A Notoriety Buy down option under the Advancement Tab might work better and help with the bugs.
 
Trading street cred for notoriety is handled on the Journal tab - enter -2 for Street Cred and -1 for Notoriety, and press the buttons for both entries, then write whatever reminders you want to leave yourself in the title and notes for that journal entry about what you've done.
 
it would work if herolab was not setting a low cap on street cred. I have one character that has 14 street cred, most of which is from karma which is at 132. hero lab won't register the -2 to Street Cred, it puts 13 as the lowest street cred can go.
 
Is your GM not using the Street Cred rules as written?

Street Cred
Street Cred represents a character’s lifetime accomplishments in the shadows. The longer she’s been around, the more he’s done and seen, the more respect she’ll get from her peers.
Street Cred is based on a character’s total earned Karma (see Karma, p. 269), divided by 10 and rounded normally. A character who
has earned 35 Karma in the course of a game will have a Street Cred of 4 (35 ÷ 10 = 3.5, rounded up to 4).
At the gamemaster’s discretion, additional points may be added to a character’s Street Cred for any epic adventures, stunning victories,
unbelievable escapes, or similar eyebrow-raising accomplishments.

Karma 132 / 10 = 13 Street Cred
 
There's a bug in street cred - it's applying the floor that prevents street cred from going negative before adding the street cred from Karma, rather than at the end of the calculations, so how would you like this to work once the bug is fixed?
 
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Mathias,

Looking at the rulebook as it is written, characters are supposed to be able to permanently burn their street cred, to lower their notoriety level. Its supposed to be a permanent burn. Meaning that even if it was gained from karma, it can be lost to lower notoriety level. The floor as it stands prevents that happening. The reasoning behind it is that as Street Cred goes up, so does Public Awareness, and if P.A. goes up above 3... law enforcement starts watching the runners... along with corp sec and other people that run the shadows... basically the burning of street cred is essential to keeping the shadowrunners out of the eyes of people they don't want watching them. Its a difficult line to walk, but a necessary one.

I just want to be able to drop Street Cred down to 0.

Also, I noticed that Edge has a problem in it too in that the advancement tab won't let it go below one. Runners are supposed to be able to BURN edge permanently to stay alive, even with wounds that would kill them outright... It should be able to drop to 0.

I don't like to be nitpicky but I am running a Shadowrun Campaign and actually waited until you released the software license to start it so that i could manage my players' characters. I do this for our Dark Sun campaign as well.


nylanfs,

First off I am the GM.
Secondly, go over to the right hand column from where you found that statement: "Characters can reduce their Notoriety by permanently sacrificing some of their Street Cred. For every 2 points of Street Cred burned, Notoriety can be reduced by 1."
If you read that page carefully, you will see there is absolutely no lower limit at all on sacrificing Street Cred to reduce Notoriety. This statement includes street cred earned from karma being permanently sacrificed. High Notoriety is bad, it means law enforcement watching you under scrutiny to the point where the runner won't even be able to meet a Mr. Johnson about a job in the shadows if it gets too high. The sacrificial rule is there to help keep characters balanced and playable in the shadows.
 
Well thats how it reads. One of the things I have noticed is that this rulebook is nothing but fine print. There are a lot of rules in there. But I have made my point here. I have all the corerule books for this system and have read them all. None of them say anything differently about the lowering of notoriety. Runners need the ability to make a sacrifice because if law enforcement is always watching they really can't do any runs. The way the book reads, it says permanent sacrifice of street cred, it doesn't say that the cred sacrificed isn't from Karma. I have had a couple of players who've botched runs and have yet to even earn a single point of street cred outside of the karma method. They came to the point this weekend where unless they made the sacrifice mr. johnsons would be avoiding their characters completely due to the bad reputation they've earned.
 
As I said, there is currently a bug that means Hero Lab is not calculating Street Cred correctly if you apply a negative on the Journal tab.
 
Thanks Mathias ^_^ Overall I do like how you've set up hero lab for shadowrun. The software works nicely. I am looking forward to the launching of supplemental licenses.
 
This is probably more of a Hero Lab FREQ than a Shadowrun FREQ.

On things that can be customized (ir cyberlimbs, equipment etc) it would be REALLY nice to be able to either right click and either copy customizations, or select it for modification and there be an option to "Start New Customization with existing settings".

Mainly I'm wanting it for cyberlimb upgrades when getting a new grade of cyberlimb.
 
Have a new request. In the last game I had to burn two of my identities. It would be nice to have an option to be able to mark an identity as no-longer valid for lifestyle payments that way I can keep track of my past identities without having to delete the lifestyle and licenses from the identity.

Note: I've worked around this by adding a 0 cost custom lifestyle. :)
 
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Have a new request. In the last game I had to burn two of my identities. It would be nice to have an option to be able to mark an identity as no-longer valid for lifestyle payments that way I can keep track of my past identities without having to delete the lifestyle and licenses from the identity.

Note: I've worked around this by adding a 0 cost custom lifestyle. :)

The pencil button on the Identities is indended for notes about that lifestyle - there, you can record that when you had to abandon this fake SIN, you lost 6 months of prepaid Low lifetstyle.

As long as you have a lifestyle on one of your identities, there's no requirement to have lifestyles on any of the others.
 
Just a couple of items I would like to see. A method to easily modify maximum BP in Qualities during character creation and max Availability during character creation.
 
It would be nice, if HL-SR would allow, for NPC characters, the input of initiation grades and metamagics during the creation phase. Once again the lack of scroll capability in the Achievement tab between the achievements window and the metamagics window has back stabbed me with major toons.
 
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