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I haven't seen it mentioned before but when playing a Psion (Telepath) Sense Motive is still not shown as a class skill.

Psionic Unleashed, Page 21 First paragraph

"Telepath (Telepathy): Bluff (Cha), Diplomacy (Cha),
and Sense Motive (Wis)."

Simple work-around for users but still would be nice to see it fixed in the actual release.

Thanks in advance.

Also, Psionic Body is not adding hit points for any psionic feats possessed or even for itself.
Thanks for the bug report. I will look at these for the next release. I think the Psionic Feat tag change got missed in a few spots. That is why its not giving the bonus HP anymore. Would also explain why so many Bonus feats are missing from the selection the Psion class sees.
 
d20pfsrd - Forgotten Realms Campaign Setting (vX.XX)
The community has been hard at work inputting material from Forgotten Realms Campaign Setting and the Skills and Powers books. It is now ready for everyone to unleash in there games!
Version Notes
v1.10 - March 6, 2014
-Fixed clash with Rite Publishing "Forgotten Realms Campaign Setting - Prestige Classes.user (line 1431) - Thing - Duplicate record encountered ('cDivineCha')"
-This fix changed the unique ID of the Prestige Classes. This means that if you have: Arcane Devotee, Divine Champion, Divine Disciple, Divine Seeker, Guild Thief, Harper Agent, or Purple Dragon Knight. You will need to re-add the levels to your character. Sorry about this but its the only way to fix the issue. At least for the future it should be fixed for good now.
 
iPad Super Pack (vX.XX)
So when placing multiple community packages on the iPad it can cause conflicts. This package fixes this problem by combining all the main packages together into one Super Pack! This will allow all the packages to play nice together on the iPad. :D

This package will ONLY display from the iPad. So if you are in windows or a mac you will not see this package to download. To make sure that people don't have conflicts loading a package that are already contained in the Super Pack they will no longer display for individual download on the iPad anymore.

Packages Contained
Community Bestiary, Community Player Pack, Psionics Unleashed, Super Genius Games, Path of War, and ShadowChemosh's Adjustments.

Installation Instructions
See THIS post for full details.

Delete Old Packages on iPad?
To delete a package on the iPad go to "View Updates" and then under "Installed Updates" simply Left Swipe!
Image1.jpg


Version Notes

v1.20 - December 12, 2014
-Ultimate Psionics was updated.

v1.19 - December 5, 2014
-Path of War package was updated.

v1.18 - November 25, 2014
-ShadowChemosh Gaming Addon package was updated.

v1.17 - November 17, 2014
-SGG Package was updated.

v1.16 - November 3, 2014
-SGG Package was updated.

v1.15 - September 13, 2014
-Community Bestiary was updated.

v1.14 - August 30, 2014
-ShadowChemosh Adjustments was updated.

v1.12 - July 16, 2014
-Community Bestiary was updated.

v1.11 - June 9, 2014
-New version that actually includes all the files!

v1.10 - June 8, 2014
-Ultimate Psionics was updated.

v1.08 - May 3, 2014
-New version that actually includes all the files!

v1.07 - May 3, 2014
-Community Bestiary was updated.

v1.06 - April 30, 2014
-Ultimate Psionics was updated.

v1.05 - April 13, 2014
-Path of War was updated.

v1.04 - April 2, 2014
-Psionics Unleashed was updated.

v1.03 - March 29, 2014
-Community Bestiary was updated.

v1.02 - March 26, 2014
-Psionics Unleashed was updated.

v1.01 - March 12, 2014
-Psionics Unleashed was updated.

v1.00 - March 7, 2014
-Initial roll out of the super pack.
 
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I've installed it and it's easy to tell you need to delete a few thing when you get a screen full of Duplicate Item errors. Once those are gone everything settles in nicely. Thanks for the Super Pack! I hope the fixes for the bug reports I sent in were included.
 
I've installed it and it's easy to tell you need to delete a few thing when you get a screen full of Duplicate Item errors. Once those are gone everything settles in nicely. Thanks for the Super Pack! I hope the fixes for the bug reports I sent in were included.
No current bug fixes. I included everything at their current release level. But things are being worked on. :)
 
d20pfsrd - Psionics Unleashed (vX.XX)

TCArknight have been hard at work inputting EVERYTHING from the Psionics Unleashed core rules. It is now ready for everyone to unleash in there games!

Installation Instructions
See THIS post for full details.


Version Notes

v2.01 - March 12, 2014

Fixes:
-Fixed the Psion list of bonus feats to display all Psionic feats again.
-Fixed "Psionic Body" feat to correctly calculate the number of bonus HP.
-Fixed "Naturally Psionic" racial ability.
-"Psion (Telepath)" can now 'Sense Motive' once again.
-Fixed "Trance (Weaponmaster's Path)" activation on In-Play tab.
-Looked at all the Trance abilites for the Psychic Warrior. They should all work correctly now.
-Added the "Call Weaponry" Spell/Power adjustment. This power also gains bonuses from the "Psi-Warrior: Trance (Mind Knight's Path)" class ability.
-Rewrote psicrystals from the ground up. If you added a psicrystal before you will need to re-add it through the "Other" tab. I have deprecated all the old Psicrystal archetypes and Psicrystal races. If you have them on your character you will have to re-add the Psicrystal on the "Other" tab.
-Fixed "Improved Psicrystal" feat to allow selecting additional personalities.

Data File Authoring
-Added new tags "Psionics.Class" and "Psionics.Race". When creating new races or classes be sure to set the correct tag on to the class or race. These allow some of the underlying mechanics to work correctly. In example "Naturall Psionic" racial ability.
-Added new tags "PsyWarrior.PathPrim" and "PsyWarrior.PathSec". These new tags will be set on the Psychic Warrior custom abilities so that scripts can easily tell the Primary from the Secondary choice.
-Added Base Class Archetype Headers. So things sort correctly in the Archetype section.
-Added new Tag group "Psicrystal"
--Psicrystal.Personalty: Psicrystal Personalty Selector when combined with component.Simple can be used to display all psicyrstal personality.
--Psicrystal.Allowed: When added to the Hero lets the new minion know its valid to add a psicrystal. To be added before Final/50000
--Psicrystal.MasterMile: Psicrystal is within 1 Mile of the master. Added at First/10000.
--Psicrystal.MasterArm: Psicrystal is Within Arms Reach. Added at First/10000.
--Psicyrstal.BonusLvl: Makes the psicrystal get treated as +1 level. Currently used for "Improved Psicrystal" feat. Must be applied to the Hero before First/490.
-Created new procedure "PsicryPers" for setting up Psicrystal Personalities. This way the code can work for the race and for the "Improved Psicrystal" feat.

Note: The psicrystal mechanics has been re-written and I have deprecated the old Psicrystal archetypes and psicrystal races. If you have any of these on your character they will no longer work. Please re-add the psicyrstal from the "Other" tab.
 
The Expanded Knowledge feat does not show a list of classes when selected.

Nice work of the fixes so far, thanks for all the work.
 
Going to group all these bug reports together into one post. Easier to track and for others to know what has been reported. Feel free to post them here or PM me or email me. My players/group is not running any Psionic characters right now so don't assume I know about a bug unless you see it reported here. :)

These have all been fixed in release of v2.2.

Hi, a little bug report un the psionic unleashed package:

The Wilder continue to bootstrap the Psionic Weapon Feat.
Thanks for the bug report. Will look at this for the next release.

And, another fix, Wild lacks is bonus talent at 1st level.
Thanks for the bug report. Will look at this for the next release. I assume "Wild" is really "Wilder" class?

The Expanded Knowledge feat does not show a list of classes when selected.

Nice work of the fixes so far, thanks for all the work.
Thanks for the bug report. Will look at this for the next release.

Any idea what the validation error message - Power points: Resource Underspent: 0 of 42 means?
This is an issue in the Psionics framework so I have submitted the bug to LW. Thanks.

Psycrystal Containment asks for a manifester Level 3 and I have a 9th level Psychic Warrior and get errors.
Thanks for the bug report. Will look at this for the next release.

Thanks for all the work. You have made my life easier. When you get a chance can you look at the War Mind. Every time I load an update I have to fix the Attack progression Skill points and Saves. Don't know if anyone told you that they are wrong in your base set. I also had trouble with the expanded knowledge feat it wont let me pick a class to choose a power from.
Thanks for the bug report. Will look at this for the next release.

Here's another bug when I add the wilder I get psionic weapon as a bonus feat.
Thanks for the bug report. Will look at this for the next release.
 
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Based on Thread Titles, as I don't actually see RavenX posts as he is blocked, it appears he has a method of supporting people with FR, Ravenloft, and Darksun.

I am not sure its the best way but I plan to just turn off the data feeds for these packages on the Community Server tonight. When issues arrive from now on please direct all bug reports for those packages to "THIS" thread.

Thanks
 
d20pfsrd - Psionics Unleashed (vX.XX)

TCArknight have been hard at work inputting EVERYTHING from the Psionics Unleashed core rules. It is now ready for everyone to unleash in there games!

Installation Instructions
See THIS post for full details.


Version Notes

v2.2 - March 26, 2014

Fixes:
Matteo T. (Screetch1979)
-Fixed Psicrystal containment feat requirement.
-Fixed Expanded Knowledge feat to allow selecting a Psi-Class and a power. Once you select these you need to switch to the Class Tab and add the new Power to your character.
-Wilder Class Fixes:
--Wilder: Added talents
--Wilder: Fixed Elude Attack Progression
--Wilder: Fixed Improved Surge Bond Progression
--Wilder: Fixed Skill points, Class Skills
--War Mind: Fixed attack progression, save and skill points.
-Cerebremancer: Fixed Extra Spell per Day/Powers Known restriction
 
Here's a bug I found at lv 1 the wilder says to add a bonus feat but I don't meet the pres.
 

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