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Community Created 3.5 D&D data set....

Also Sendric if I can get my backup laptop running well enough I'll upload a potions file into the dropbox. It is all the Inflict Wounds spells as potions. I had to make them for a Tomb Tainted Soul character I'm running.
 
On my laptop that just got done roasting it's hard drive I had a character who's race was catfolk w/claws. But on my other laptop I can't find that race. I've compared the update lists of both and I have the same things loaded in both but it simply isn't there. Even when I go to the editor I can't find it.

Not sure where it is. Help?

The Catfolk w/ Claws race is contained within the Races of the Wild. Make sure your settings include that source and it should be there.
 
Thanks Sendric

By the way I added a file to the Dropbox of all the Inflict Potions. This way someone taking the Tomb Tainted Soul feat can buy healing potions for them without having to buy Cure potions and keep in mind that they are actually Inflict.
 
Thanks Sendric

By the way I added a file to the Dropbox of all the Inflict Potions. This way someone taking the Tomb Tainted Soul feat can buy healing potions for them without having to buy Cure potions and keep in mind that they are actually Inflict.

Cool, thanks. I saw the notice from DropBox. I'll get those in as soon as I can.
 
The Catfolk w/ Claws race is contained within the Races of the Wild. Make sure your settings include that source and it should be there.

I have Race of the Wild checked (I have all 3.5 books checked) and it still isn't showing. Not sure why.
 
I have Race of the Wild checked (I have all 3.5 books checked) and it still isn't showing. Not sure why.

My apologies. I see what happened. During one of the updates a file named "Homemade.user" snuck its way in. I dropped it from the next release but didn't 0 it out because that would delete the file from whoever gave it to me in the first place. Not sure where it came from except that it was probably provided for debugging. Anyway, that's where this race is contained despite being marked for Races of the Wild. I'll attach it here for you.
 

Attachments

Oh. And if all goes well this weekend I'll be putting another folder in the Dropbox.

A player in my group wanted the Flindbar from the Flind Gnoll in MM3 so I'm working on making both.
 
Thank you!

I was having trouble making the character I wanted with just the SRD content; then I downloaded your user content and am VERY HAPPY!

Thank you for your hard work.
 
Hi!

When building a half-dragon template, I cannot find the "Dragon Breath" Feat from the Draconimicon.

That feat doesn't exist in the my printing of the Draconomicon. An internet search suggests that it is from "Races of the Dragon", and a quick check of the user files shows that it has not been coded.
 
Are you able to check if it's just me that can't find it, but in Races of the Dragon I found that dragonfang material was absent?
 
Are you able to check if it's just me that can't find it, but in Races of the Dragon I found that dragonfang material was absent?

Materials have not been coded, only wondrous items.
As for the Dragon Breath feat, you could add the feat with its description very easily - its just text saying that you can breath more often.
 
That's what I did. You are right, no need of much coding for just saying 1d4 instead of 1/day...

As for Material, what would you do (instead of writing it in the notes page)?
 
That's what I did. You are right, no need of much coding for just saying 1d4 instead of 1/day...

As for Material, what would you do (instead of writing it in the notes page)?

I can look to add both of these things for the next release, but please note any changes you make to the community files on your system will be erased when you update. It's recommended you make any changes you don't want to lose in a new file.
 
@Sendric I'm having trouble getting the natural weapon damages correct for the Fang Dragon. I was wondering. Could I take the normal Dragon Natural Weapons scripts and expand them to force the program to put the correct values in the correct spots? And if so what is the 2d6, 4d6, and 6d6 damage codes?
 
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