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Community Created 3.5 D&D data set....

Just updated and now weirdly the 5e SRD dataset crashes when I select that game system using the 32bit HL under windows 10, if I use the 64bit HL it works fine! Loading any other game system seems to work ok with the 32bit HL.

Thanks. I'm able to open up 5E in the 32-bit version without a problem, so I don't think this is related to the update. Is it possible you accidentally installed the files in your 5E directory? Otherwise, this may just be a coincidence.
 
Age of worms - incorrect source

Hi Sendric.

Small issue with the update, not interface breaking, The Age of Worms dataset is source allocated incorrectly to DARK SUN - Campaign Setting Books. It should be sourced to Dungeon Magazine

Untitled.png

I wrote the dataset when I initially ran the Adventure path, circa 2006, however I didn't get round to updating the source.

https://en.wikipedia.org/wiki/Age_of_Worms

Also the Dragotha portfolio, another Age of Worms reference, uses the monsters of Faerun data, this requires updating to remove errors.

I presume the ID names have been removed / changed over time.

Untitled2.png
 
Hi Sendric.

Small issue with the update, not interface breaking, The Age of Worms dataset is source allocated incorrectly to DARK SUN - Campaign Setting Books. It should be sourced to Dungeon Magazine

I wrote the dataset when I initially ran the Adventure path, circa 2006, however I didn't get round to updating the source.

https://en.wikipedia.org/wiki/Age_of_Worms

Thanks. Poor assumption on my part. Fixed.

Also the Dragotha portfolio, another Age of Worms reference, uses the monsters of Faerun data, this requires updating to remove errors.

I presume the ID names have been removed / changed over time.

I've never even looked at this portfolio. Probably should have. Will fix that soon. Thanks.
 
Hi Sendric.

2 small issue:

Adept should have Break Enchantment as a level 5 spell
and Arcane spell: Curse of Impending Blades, Mass should be a level 3 for Bard 3, Ranger 3, Sorcerer 3, Wizard 3,not 2
 
Thanks. I'm able to open up 5E in the 32-bit version without a problem, so I don't think this is related to the update. Is it possible you accidentally installed the files in your 5E directory? Otherwise, this may just be a coincidence.

re-installing the application and setting the shortcut to open as administrator resolved it. I think in the end it was an unfortunate coincidence rather than a direct problem. Thought it better to report it early in case it was an issue.
 
Hi Sendric.

Also the Dragotha portfolio, another Age of Worms reference, uses the monsters of Faerun data, this requires updating to remove errors.

I presume the ID names have been removed / changed over time.

I've updated the portfolio to remove the errors, but I see there are spells missing. Should they be replaced?
 
Sendric,

I have been trying but I just can't figure out how to get the weapon damage for the Fang Dragon to show correctly. I have all of the rest of it set. This is the only thing that I can't seem to get right. I'm going to upload it to the dropbox for you to look at.

Just so you know the Fang Dragon is supposed to get the damage dice of the next larger size category. The largest Fang Dragon is Gargantuan so without an Enlarge Spell the damage dice for a Colossal probably isn't needed. But I'll put what I think that it should be in the list just in case it is needed for an Enlarge Spell.

Bite
Tiny - 1d6
Small - 1d8
Medium - 2d6
Large - 2d8
Huge - 4d6
Gargantuan -4d8
Colossal - 6d6

Claws
Tiny - 1d4
Small - 1d6
Medium - 1d8
Large - 2d6
Huge - 2d8
Gargantuan -4d6
Colossal - 4d8

Wings
Tiny - N/A
Small - N/A
Medium - 1d6
Large - 1d8
Huge - 2d6
Gargantuan - 2d8
Colossal - 4d6

Tail Slap
Tiny - N/A
Small - N/A
Medium - N/A
Large - 2d6
Huge - 2d8
Gargantuan - 4d6
Colossal - 4d6

Crush
Tiny - N/A
Small - N/A
Medium - N/A
Large - N/A
Huge - 4d6
Gargantuan - 4d8
Colossal - 6d6

Tail Sweep
Tiny - N/A
Small - N/A
Medium - N/A
Large - N/A
Huge - N/A
Gargantuan - 2d8
Colossal - 4d6

Once this is figured out it will be ready to be added to Draconomicon.

And I'm now working on creating the Skeletal Dragon template from Draconomicon as well. What is the hero tag for CR? Instead of regular skeletons Skeletal Dragons figure their CR from their base CR and not their HD. Also how do you drop their supernatural and spell-like abilities but retain their exceptional abilities? I'm sure that is a script thing but I just don't know the CR tag and the other is just a bit beyond me.
 
And I'm now working on creating the Skeletal Dragon template from Draconomicon as well. What is the hero tag for CR? Instead of regular skeletons Skeletal Dragons figure their CR from their base CR and not their HD. Also how do you drop their supernatural and spell-like abilities but retain their exceptional abilities? I'm sure that is a script thing but I just don't know the CR tag and the other is just a bit beyond me.

CR is a field, not a tag. (tCR)

The most recent update included some changes to the Zombie and Skeleton templates in the MM1 file. The scripts there may prove useful to you.

I'll take a look at the Fang Dragon and see what I can sort out.

Edit: Is it just me or are some of the natural weapons showing up when they aren't supposed to? (ie Wings available at size Tiny) -- Fixed.

Edit 2: I've updated the file on Dropbox and added Custom - Core Book Mods. You need the second file only if you want to use the Size Adjustment to get to Colossal.
 
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CR is a field, not a tag. (tCR)

The most recent update included some changes to the Zombie and Skeleton templates in the MM1 file. The scripts there may prove useful to you.

I'll take a look at the Fang Dragon and see what I can sort out.

Edit: Is it just me or are some of the natural weapons showing up when they aren't supposed to? (ie Wings available at size Tiny) -- Fixed.

Edit 2: I've updated the file on Dropbox and added Custom - Core Book Mods. You need the second file only if you want to use the Size Adjustment to get to Colossal.

Yeah now that I look Wings and Tail Slap show up for Tiny and Small when they shouldn't. I was so focused on the damage that I missed that. My bad.

I just started looking at the Skeletal Dragon so I should be using the most recent update. I'll post what I see and what I need it to change to and see what we have.

And thanks for the update.

Edit: Is it known that the spell-like abilities don't show in the In-Play tab even though it is marked to do so?
 
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Ok. I was working on this message about how I was having problems with the script to figure CR for the Skeletal Dragon template, but I managed to fix it as I was writing the post. I'm actually a bit proud of myself for that.

I do still need to figure out how to remove all the supernatural and spell-like special attacks and qualities but keep the exceptional special attacks and qualities.

And how to add bonus HP equal to its HD. Or that might just be something that has to be added by the user?
 
Yeah now that I look Wings and Tail Slap show up for Tiny and Small when they shouldn't. I was so focused on the damage that I missed that. My bad.

Don't sweat it. Turns out it was a problem with the dragons in MM, too. I think it has to do with HL not handling negative numbers well in this case.

I just started looking at the Skeletal Dragon so I should be using the most recent update. I'll post what I see and what I need it to change to and see what we have.

And thanks for the update.

Edit: Is it known that the spell-like abilities don't show in the In-Play tab even though it is marked to do so?

Changes were made a while back to put spell-like abilities in the spells tab. They need Usage tags to make sure they appear there.

Ok. I was working on this message about how I was having problems with the script to figure CR for the Skeletal Dragon template, but I managed to fix it as I was writing the post. I'm actually a bit proud of myself for that.

Woot!

I do still need to figure out how to remove all the supernatural and spell-like special attacks and qualities but keep the exceptional special attacks and qualities.

And how to add bonus HP equal to its HD. Or that might just be something that has to be added by the user?

There's a script in the Skeleton template in MM1 that shows how to remove specials. I would start there. Not sure how to handle exceptional, though. Off-hand, I'm not even sure what that means. (Edit: Do you mean extraordinary? If so, those abilities have tags and can be excluded in the script that removes abilities.)

Adding bonus HP is easy. Add the value of herofield tHitDice to herofield tHP.

REMINDER: You can see all herofields from the Develop menu (Develop --> Floating Info Windows --> Show Hero Fields)
 
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Changes were made a while back to put spell-like abilities in the spells tab. They need Usage tags to make sure they appear there.

Ok. I'll have to look at other monsters that have spell-like abilities because they aren't showing for dragons. Example, an adult blue should have ventriloquism 3/day but nothing shows. I'll look and see what I can find.

(Edit: I looked at an Imp and suggestion doesn't show either. So I'm thinking that I have something not set correctly.)

There's a script in the Skeleton template in MM1 that shows how to remove specials. I would start there. Not sure how to handle exceptional, though. Off-hand, I'm not even sure what that means. (Edit: Do you mean extraordinary? If so, those abilities have tags and can be excluded in the script that removes abilities.)

Sorry, yes I meant extraordinary. In Draconomicon they call them exceptional and note examples like immunities or blindsense.

Adding bonus HP is easy. Add the value of herofield tHitDice to herofield tHP.

Be nice if I remembered that. Oops. I'll see what I can do. Should be a fairly short script to write.

REMINDER: You can see all herofields from the Develop menu (Develop --> Floating Info Windows --> Show Hero Fields)

And another thing that I forgot. Been to long since I did any of this.
 
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Ok. I'll have to look at other monsters that have spell-like abilities because they aren't showing for dragons. Example, an adult blue should have ventriloquism 3/day but nothing shows. I'll look and see what I can find.

(Edit: I looked at an Imp and suggestion doesn't show either. So I'm thinking that I have something not set correctly.)

TLDR: Go look at Angel, Planetar.

So here's the problem with that. Very few monster races have been updated since this change was put into effect. It's something I started working on a long time ago, but it's such a massive project and so many other things have needed attention that it fell by the wayside. The ones that have been updated are found in the Stock Portfolio community set. The best ones to look at are the outsiders from MM1 that are very early in the alphabet (ie Aasimar, all the angels and some demons).
 
Uhm. I made a little bit of a mistake. I created the spell like abilities for the Fang Dragon like the Angel but I accidentally made it in the Skeletal Dragon Template. How do I move it to the Fang Dragon?

And I'll look at making the same for the other MM dragons. Which I will remember to open the MM for and do in there. :)
 
I'm just going to delete them from the Skeletal Dragon and rework them in the Fang Dragon. So that mistake will be fixed.

But I am running into a problem getting them to show at particular age categories.
 
I believe so. I stole the Planetar file, which was a xSplAbl? file, and simply replaced the Bootstrapped spells, sla? files, that already existed and created the three that I needed. I got everything to display but they displayed all the time. I'm trying to figure out how to get only the ones that should per age category.The Planetar doesn't do categories so their spell-like abilities should show all the time. So just a bit more coding.
 
I'm thinking that a script is needed in the xSplAbl? file to make the age category a fieldval:Value so that a condition can be added to each of the bootstraps to determine when each will show. Right track?
 
The other thing that isn't showing is the caster level in the Specials list. The script shows field[Value].value to be added to the field[livename].text but I'm guessing that it is different for the Fang Dragon.
 
I believe so. I stole the Planetar file, which was a xSplAbl? file, and simply replaced the Bootstrapped spells, sla? files, that already existed and created the three that I needed. I got everything to display but they displayed all the time. I'm trying to figure out how to get only the ones that should per age category.The Planetar doesn't do categories so their spell-like abilities should show all the time. So just a bit more coding.

I'm thinking that a script is needed in the xSplAbl? file to make the age category a fieldval:Value so that a condition can be added to each of the bootstraps to determine when each will show. Right track?

Bootstrap conditionals. I imagine you could use Size as the condition. (ie Size.Large)
 
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