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@Sendric I'm having trouble getting the natural weapon damages correct for the Fang Dragon. I was wondering. Could I take the normal Dragon Natural Weapons scripts and expand them to force the program to put the correct values in the correct spots? And if so what is the 2d6, 4d6, and 6d6 damage codes?
Actually I think that I found them in the Ability Drain script. Well except the 6d6 tag.
And just to refresh my memory, size values are T=-2, S=-1, M=0, L=1, H=2, G=3, and C=4 correct?
@Sendric Thanks I found them but the problem I ran into is that there is no 6d6 in the weapon damage list. Any idea where else to look for it?
What is happening is the Fang Dragon has a natural ability that allows its natural weapons to be considered one size category larger. So I am trying to figure out how to accomplish this. I tried just modifying the bootstraps for the dragon natural weapons ability but it didn't work right. Then I noticed that the actual script has some "hard" changed to specific damages. I'm thinking that I can just expand that script to change all of the damages. Can I email you the script for the bite and see what you think? I still have your email from years ago.
I'm thinking a basic if/then statement might work but the precreated script in the dragon natural weapon ability is different than a basic if/then so I'm not sure it will work.
Well it worked until I hit large size.
I bold and italicized the incorrect values that Helper.DamageUp sets.
So what needs to be changed?
By the way Crush and Tail Sweep only show in the special tab.
Sorry for not being clear. The Fang dragon's natural weapons are the same as a dragon one size category larger. So a medium dragon does large dragon damage. A gargantuan dragon does colossal dragon damage. Luckily for me the Fang dragon never goes above gargantuan.
As for the special Dragon Natural Weapons script it only changes 1 value for each attack type and at different size categories. I tried that first and it didn't change them correctly either. I'm thinking that I might have to write a script that just flat changes every damage value for each damage type for each size category.
But it has been a while since I have done this heavy of a script so it will take me some time. And you know that once I get it right I'll put it in the Dropbox. I just want to get it right before sending it on.
Oh by the way I figured out how to add the Ghostly Visage to the Dread Necromancer familiar list.
Class Special:
cDNSummFam
1st Script:
Needs changed to:
"done if (hero.tagis[CompHas.cArcFamil] = 0)
hero.minion[ArcFamil].child[Totals].field[tRaceExpr].text = "thingid.rmImp2 | thingid.rmQuasit2 | thingid.rVargouill | thingid.rGhostlyVisage"
Took me long enough to find it. If have added that when I made the Ghostly Visage but couldn't figure it out. LOL
That weapon enhancement has not been coded for d20.Hello when I try to add enchantment to my weapon.
I cant find no weapon enchatment that called soulfire.
Hello when I try to add enchantment to my weapon.
I cant find no weapon enchatment that called soulfire.
Need to add class variant from book Unearthed Arcane page 58.
Thanks![]()
cant find the enchantment "Splitting" from Champions of Ruin can somebody help me find it?
Hi guys,
finally discovered HeroLab and the community files, only took me some 15 years.
Many thanks for the great work!
I started adding some funcitionality to a couple of feats and equipment. I attached the files I have for now.
Anyway, let me know if this way of sharing works for you, or if I should send it differently (plain code?, as PM?). Also any hint on the code is appreciated (I have zero professional coding experience).
If there's some other content I can help with, I'd be glad to help. Otherwise I'll just keep adding as I come across it. Probably a lot of monsters in my future then. I won't be posting every single thing, let me know, when will be a good time to give an update.
I was looking for the "to-do"-list to see what's coming up so I don't do it double but I couldn't find anything?
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