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Just an FYI slaGoWind and slaWallIce both need have User Tags of Ability Focus Selection added to them because they both have a saving throw. Thus they need to be able to selected for that so that the DC can be increased. Both of these are already existing so I can't do it as I create it.
No problem. I noticed that a couple of the ones that I converted from old dragon spell like abilities to sla had it so I have started checking as I make stuff.
This next part is something that I hope can be done but I'm not sure. And I hope that I describe it good enough.
So we are creating sla's, which are just basic spell or spell-like abilities, and then creating SplAb's to get them ready for us by specific monsters. Which are then bootstrapped to the monster.
Well when we create the sla's we can mark for it to display a spell information in the pop up box when we hover over the "?" in the Spell tab of the character and we can put a description in the sla that will display above the spell info. What I'm wondering is if there is any way to script that description into the SplAb's instead? That way the sla's are truly generic and the SplAb's, which are monster specific anyway can control it for each monster.
Did I explain that well enough?
You're right that the vast majority of them do not need a description but a few do.
For example:
Black and Copper (if my memory serves me) dragons have Darkness and Endure Elements respectively. They work exactly like the spell except the radius equals 10 feet per their age category. So it will need a custom description describing that.
And:
Black and White dragons have special spell like abilities that are either modified spells or modified multiple spells.
Black dragons have a Charm Reptiles spell like ability that works like Charm Person but only on reptiles.
White dragons have a Freezing Fog spell like ability that works like Fog Cloud and Grease.
Both will need custom descriptions to explain them. The spells that they memic can be tagged but the modifications have to be explained.
There might be more but I haven't polished the descriptions yet.
So far I have all of the MM dragons except silver and gold and there are 8 that need extra descriptions.
Another option that I'm currently looking into is creating spells for the unique spell-like abilities without any mention of dragons. Then tie those descriptions to the sla file. I'm not marking for them to be on any spell list so they will kind of be hidden, but available for custom monster creation.
But there will still be a few that already have spells to tie to but need the extra descriptions for changes like radius.
I noticed that for the Song Dragon several of the Supernatural Abilities (SU) have been made Spell-Like Abilities (SP). Is that so that they will show in the Spell tab?
Hi !
I am trying to build a Druid with the PrC Planar Shepherd (from Faiths of Eberron). It seems that this particular book has not been added to the community data set yet.
Is it a somewhat planned work ? If not, how should I go about using the editor to try doing it myself ?
Hero Lab is a really powerful tool, and I'm a bit ashamed to admit that I sometimes get discouraged from using classes/races that have not yet been addedto the package...
As a bonus question : I can't find the anthropomorphic races from savage species in the race list, even though Savage Species is checked in the hero configuration. Are they not there ?
Thanks a lot for your work !
HI!
You must be new here. Welcome. Here's some information you will probably need. The inclusion of any individual source does not automatically mean that all data from that source has been entered. In most cases, in fact, the opposite is true. There are a few cases where everything is included, but those are the exceptions, not the rule.
I can add Planar Shepherd to my to-do list. However, I can't say when I will get to it. It's a very long list. If you want to take a crack at it, the editor will allow you to make a class. It may seem a little daunting at first, but to do so, you go to the Class tab then the Class sub-tab and select New (Blank). Fill in the fields that show up. Once that's done, HL will process it and you'll be able to start filling in the details. Most of it is pretty easy. Class specials must generally be added to the Class Special tab then bootstrapped to the thing you created in the Class tab. There are many other classes already made you can look at for ways to handle things. I don't know anything about this class so I don't know how complicated it may or may not be, but don't hesitate to ask questions if you run into any problems.
Hi Sendric, thank you for your answer !
I did not mean to make it sound like anything was due to be done ! I fully understand that this whole package rests entirely on the passion and dedication of a handful. I am in fact really grateful for all this. I am sorry if my previous message sounded like a rant !
I will try to add the class myself. If I end up with a decent result I will hand it out to you for it to be added to the package.
Once again, thank you, and have a nice day !
Here is an example from the Deep Dragon. The True Seeing is a Supernatural (Su) ability in the Draconomicon but in Hero Lab it is showing as a Spell-Like Abililty (Sp). It has its own sla file.
I like them showing in the Spell tab, especially those that can only be used a set number of times per day. But I would want them to show as a (Su) because Su's do not provoke attacks of opportunity. And are still available sometimes when Sp's are not. And to avoid confusion.
I'll look into changing the display name tag from (Sp) to (Su).