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Community Created 3.5 D&D data set....

Earlier I mentioned about Feyri and half-giants. I asked about changing the resistance from fire on the half-giants and about a player that wants to run a Feyri.

I had an idea that I would like to throw at you guys that know this code better than I do.

If possible would you be able to post the code for "Weapon Focus" or "Weapon Specialization" feats?

My idea would be to create feats that would only activate if you picked that race to choose the resistance for the half-giant and the spell-like abilities for the Feyri.
 
Earlier I mentioned about Feyri and half-giants. I asked about changing the resistance from fire on the half-giants and about a player that wants to run a Feyri.

I had an idea that I would like to throw at you guys that know this code better than I do.

If possible would you be able to post the code for "Weapon Focus" or "Weapon Specialization" feats?

My idea would be to create feats that would only activate if you picked that race to choose the resistance for the half-giant and the spell-like abilities for the Feyri.

You can see the code by doing New (copy) in the editor. Is this stuff you want to do house rules? If not, I can probably look into adding it for the next release, which should be sometime this week I think.
 
The half-giant thing is a house rule that I'm thinking about. Because I don't see where a half frost giant would have fire resistance. So a racial feat that would allow you to pick fire, cold, or electricity only makes since. I believe that the half-giants in the books are based off the Dark Sun half-giant which was desert based.

As for the Feyri one of the other programmers was stating that putting Feyri in was proving to be a problem because they get to pick their racial abilities and some of the racial abilities will increase their ECL. I was thinking that a racial feat that would allow you to pick a racial ability from a drop down box would work to get around this. And they would automatically gain 3 of them when they pick the race. Then the ability picked would determine if the ECL goes up or not. But the ECL adjustment is by 1 if any or all of the more powerful racial abilities are picked.
 
I added the Half-Fey template from Ravenloft, and TobyFox2002 added the one from Fiend Folio for the upcoming release. Both of these use feats to select racial abilities in the same way that you are talking about here. With any luck, this will be out later this week so you can take a look at how they were done.
 
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Release 1.11 - June 26, 2014

Enhancements & Changes
  • 3.5 - Complete Arcane: Improved Advanced Learning class feature for Warmage
  • 3.5 - Monster Manual 1: Removed all source info except from Adjustments so that the races work with the Encounter Builder (Sendric)
  • 3.5 - Players Handbook 2: Improved Advanced Learning class feature for Beguiler (TobyFox2002 & Sendric)
  • Custom - Core Book Fixes: Removed Assassin class replacement thing & Amulets of Natural Armor X
  • Various: Adding source information to the bottom of descriptions for certain things, such as Cleric Domains, feats, and classes.
Bug Fixes
  • 3.5 - Complete Arcane: synthesize #0 error for cWrlDOOLuck in the Warlock class when saving(Sendric)
  • 3.5 - Complete Champion: The Travel and Weather domain were unavailable unless Complete Champion was sourced(Sendric)
  • 3.5 - Complete Champion: The Domain Granted Power doesn't allow Domain selection. (Sendric)
  • 3.5 - Complete Mage: Ultimate Magus only works with Wizard (Sendric)
  • 3.5 - Complete Mage: Focused Specialist wasn't accounting for prestige classes adding to CL (Sendric)
  • 3.5 - Complete Mage: Focused Specialist caused an error that you had too many spells when you had none (Sendric)
  • 3.5 - Monster Manual 1: Aasimar was assigned the incorrect Planetouch race tag (Sendric)
  • 3.5 - Monster Manual 1: Vargouille could not be selected as a familiar (Sendric)
  • 3.5 - Players Handbook 1: Hasted condition not adding extra attack (Sendric)
  • 3.5 - Races of the Dragon: Dragon Devotee was not sourced (Sendric)
  • 3.5 - Races of the Wild: Bunch of errors associated with Arcane Heirophant's companion. (Sendric)
  • 3.5 - Tome of Battle: Incorrect description for Moment of Perfect Clarity (Sendric)
  • Custom - Core Bug Fixes: Ghost template doesn't apply Undead (Incorporeal) type (Sendric)
  • Custom - Core Bug Fixes: Belt of Dwarvenkind not applying some abilities (Sendric)
  • DL - Campaign Setting: Noble class pops an error when doing basically anything (TobyFox2002)
  • DL - Campaign Setting: Passion domain pops an error when taken by a class other than Cleric (Sendric)
  • FR - Magic of Faerun / FR - Players Guide to Faerun: Incantatrix incorrectly sourced to MoF (should be PGtF) (Sendric)
  • FR - Magic of Faerun: Some items from the Gear section were not stacking properly (TobyFox2002)
  • FR - Magic of Faerun: Class specials for War Wizard were not bootstrapped correctly (TobyFox2002)
  • FR - Magic of Faerun: Class pre-req or Martial Weapons for War Wizard not correct (TobyFox2002)
  • FR - Players Guide to Faerun: Nexalan language is incorrectly sourced to pFRCS (TobyFox2002)
  • FR - Players Guide to Faerun: Uniqueness incorrectly set on several feats. (TobyFox2002)
  • FR - Players Guide to Faerun: Regions were incorrectly applying an extra bonus feat. (TobyFox2002)
  • FR - Players Guide to Faerun: Menzoberranyr and Sildeyuir had incorrect race requirements. (TobyFox2002)
  • FR - Players Guide to Faerun: Some feat pre-reqs were incorrect. (TobyFox2002)
  • FR - Races of Faerun: Animal, Tressym was not assigning fly speed or maneuverability tag. (TobyFox2002)
  • FR - Underdark: Gloaming was incorrectly tagged as planetouched (TobyFox2002)
Data File Authoring
  • 3.0 - Fiend Folio: New File. Includes Half-Fey template. (TobyFox2002)
  • 3.0 - Ghostwalk: New file. Includes Eidolon, Eidoloncer, Ghost Template, and feats [descriptions only] (Sendric)
  • 3.5 - Dungeon Master Guide 2: New file. Includes feats Business Savvy, Favored in Guild, Guildmaster (TobyFox2002)
  • 3.5 - Heroes of Horror: New file. Includes Archivist and Dread Necromancer (Sendric)
  • 3.5 - Monster Manual 4: New file. Includes Corruptor of Fate, Joystealer, and Wrackspawn (TobyFox2002)
  • Custom - Online Content: New file. Includes Wild Cohort feat. (Sendric)
  • Custom - Tobys Custom Stuff: New file. Includes a lot of interesting stuff, including an adjustment to add flight. Check it out. [TobyFox2002)
  • Eberron - Players Guide: New file. Includes High Elemental Binder (Sendric)
  • FR - Unapproachable East: New file. Includes feats, magic items, spells, templates, classes, item powers, languages, races, skills (TobyFox2002)
  • Ravenloft - Campaign Setting: New file. Includes equipment, Cleric Domains, Half-Vistani race, languages, feats, skills, and Dread Construct template (Sendric)
  • Ravenloft - Van Richtens Arsenal: New file. Includes Anchorite of the Mists, Knight of the Shadows, Pistoleer, and some equipment (Sendric)
  • Ravenloft - Van Richtens Guide to the Shadow Fey: New file. Includes Half-fey template (Sendric)
  • 3.0 - Arms and Equipement Guide & Custom - Core Book Mods: Added Shield Bash (Sendric)
  • 3.5 - Complete Arcane: Added Fatespinner (TobyFox2002)
  • 3.5 - Complete Mage: Added Eldritch Disciple & Eldritch Theurge (Sendric)
  • 3.5 - Complete Warrior: Added Frenzied Berserker (Kochan)
  • 3.5 - Book of Exalted Deeds: Added race Equinal Guardinal (TobyFox2002)
  • 3.5 - Frostburn: Added Cloud Anchorite (Sendric)
  • 3.5 - Frostburn: Added races Entombed, Icegaunt, and White Pudding Ooze. Added Rimefire and Bluce Ice material (TobyFox2002)
  • 3.5 - Libris Mortis: Added True Necromancer (kalima)
  • 3.5 - Races of Stone: Added Dwarvencraft item material (kalima)
  • 3.5 - Races of the Dragon: Added Draconic Creature template (PsychoPif)
  • 3.5 - Sandstorm: Added race Lava Ooze (TobyFox2002)
  • Eberron - Campaign Setting: Added Artificer and infusions, Bind Elemental feat, and item properties. (Sendric)
  • FR -Monsters of Faerun: Added tags and custom abilities for Dragons races. (TobyFox2002)
  • FR - Players Guide to Faerun: Added Guild Thief, Hathran, Divine Seeker. Reworked Chosen of Mystra and Magister as templates. (TobyFox2002)
  • FR - Players Guide to Faerun: Added race Volodni, and Tehtyrian language. (TobyFox2002)
  • FR - Players Guide to Faerun: Updated regions to allow for non-standard race selections. (TobyFox2002)
  • FR - Players Guide to Faerun: Updated feats for Taer race. (TobyFox2002)
 
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Problem after 1.11 update

Getting an error after update - can't locate the problem. HL puts me in "recovery mode" - and will not load any user content.

Syntax error in 'eval' script for Thing 'cAAAA' (Eval Script '#1') on Line 2 -> Tag 'Classes.ChosenMys' not defined.

When I look in the FR Players Guide user file - Chosen of Mystra is not present.

Update - I did manage to get this to work - but I had to copy/paste the back-up the FR - Players Guide to Faerun.user.
 
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Chosen of Mystra is no longer a Class, it is a template.

Using the old Players Guide to Faerun will work, but it will also cause other things to break. Especially in the future when it is with additional content. I do not know where this 'cAAAA' is, I cant find it at all in any of the files I have. I'll continue to look around though.
 
This sounds like Galdazan has his own user file with a thing called cAAAA that references the old Chosen of Mystra class. Since the class was re-worked as a template, cAAAA would also need to be reworked in order to work with the template.

Depending on why you are looking for the Classes tag, you may be able to just replace that with "Template.tmChosMyst"
 
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Ah - Sendric and TobyFox - thank you!

I didn't think to look at my own user files - the Chosen of Mystra made me think it was something with the update. I did indeed have a cAAAA from an old file - linked to nothing, Delete and all is good now.

Thanks!
 
Very odd that it should react to the Chosen of Mystra, unless you tried to create a chosen of mystra in the past and just happened to name it exactly the same thing..

Wierd.
 
I have a similar issue to Galdazan. When I try to load after the update, I get the following message:

"Hero Lab was forced to stop compilation after the following errors were detected:

File: Ravenloft - Campaign Setting.user (line 9) - Duplicate record encountered (‘wPistol’)"

I thought my solution would be similar, since I had a custom user file that included a pistol (which I think might have been called 'wPistol'). I deleted my custom.user file, but the problem still persists. I can't load any custom content or choose my sources because Hero Lab defaults to recovery mode. Am I missing something?
 
Never mind my earlier post...I figured out the problem and everything is working now. Thanks for all your hard work on putting these files together!
 
Never mind my earlier post...I figured out the problem and everything is working now. Thanks for all your hard work on putting these files together!

No problem! Glad you got it working. Sorry about the duplicate record, though actually it probably makes things easier since you don't have to re-do anything linked to your own wPistol thing.
 
I can't seem to get Lawful_G_d20(v1.11) to show up on User Content. I've downloaded it a few times, but not showing up. I am getting an error message though when it first comes up, but don't think it has anything to do with this, it seems to be for beastmode, error message attached.

Any help would be greatly appreciated. Thanks
 

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Do you want wish items here or in new separate threads?

Been trying to get some monsters in through the editor but not having luck with some of their abilities.
 
Hey Sendric, just want to say thanks! I had requested the Dread Necromancer a while back, and it works great. Your work is much appreciated.

On another note, does anyone have a quick workaround that allows for an extra language to be taken? We got one from our DM, but I can't find a quick way to allow that (I can select one, but it of course doesn't validate properly).
 
Hey Sendric, just want to say thanks! I had requested the Dread Necromancer a while back, and it works great. Your work is much appreciated.

On another note, does anyone have a quick workaround that allows for an extra language to be taken? We got one from our DM, but I can't find a quick way to allow that (I can select one, but it of course doesn't validate properly).

No problem. Glad its working for you. As for the extra language, sure. I was going to suggest using the "languages" adjustment, but it turns out there isn't one. So, what I would recommend is this. Use the adjustment "Skill Points, Total" to add 1 skill point and then use that skill point in Speak Language. If its a cross-class skill, you'll need 2 points instead.
 
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