Kendall-DM
Spy
Amulet of Might Fists is not adding to the natural weapons as stated under the description.
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Natural Bond feat doesn't appear to calculate Druid levels correctly, for purposes of animal companions, anymore!
Out of curiosity, did this happen after you downloaded the 'user community material" LawfulG v1.6 update?
If so, then I'm seeing a pattern emerging when it comes to animal companions/mounts. See my bug report in the 'Bug Reports - Community Created D&D 3.5 Data Set' thread.
Nigel Fogg, aka The Wayfarer
Natural Bond feat doesn't appear to calculate Druid levels correctly, for purposes of animal companions, anymore!
Your effective druid level can't exceed your character level, according to Natural Bond. So, a single class druid with Natural Bond won't give the druid any more effective levels than normal. Natural Bond was made more for rangers and multi-classed druids. Maybe this is what you are seeing?
Originally Posted by Nigel Fogg The Wayfarer
Seems that there is an error in the cost of crossbow bolts.
When I purchase a set of 10 bolts I am charged 1 G.P. (= 1 S.P. each) and this is correct.
However, if I try to sell a single bolt at the 100% rate, it isn't paying me 1 S.P., instead it says they are only worth 1 C.P. apiece.
Nigel Fogg, aka The Wayfarer
Okay, in addition to what I have above about the cost of crossbow bolts, I now have what appears to be a Metamagic bug.
I take the metamagic feat "Reach Spell" but when I am on the Spell Tab and try to use custom/metamagic spell to create a Cure Light Wounds spell that will work at 30 ft., I get a red error saying that "Rapid Spell" must be taken first.
If I drop my "Reach Spel" metamagic feat and pick up the "Rapid Spell" metamagic feat and go back to the custom/metamagic option of the Spell Tab, I now find I can choose either "Rapid Spell +1" or "Reach Spell +2" as the metamagic add-on even though I had removed the "Reach Spell" metamagic feat from my list of feats possessed on the Feat Tab.
So have I missed a rules change somewhere along the way or is this a bug in the software?
Please don't forget the crossbow bolt cost bug while puzzling over the metamagic event I've described above,
Nigel Fogg, aka The Wayfarer
Seems that there is an error in the cost of crossbow bolts.
When I purchase a set of 10 bolts I am charged 1 G.P. (= 1 S.P. each) and this is correct.
However, if I try to sell a single bolt at the 100% rate, it isn't paying me 1 S.P., instead it says they are only worth 1 C.P. apiece.
Nigel Fogg, aka The Wayfarer
Okay, in addition to what I have above about the cost of crossbow bolts, I now have what appears to be a Metamagic bug.
I take the metamagic feat "Reach Spell" but when I am on the Spell Tab and try to use custom/metamagic spell to create a Cure Light Wounds spell that will work at 30 ft., I get a red error saying that "Rapid Spell" must be taken first.
If I drop my "Reach Spel" metamagic feat and pick up the "Rapid Spell" metamagic feat and go back to the custom/metamagic option of the Spell Tab, I now find I can choose either "Rapid Spell +1" or "Reach Spell +2" as the metamagic add-on even though I had removed the "Reach Spell" metamagic feat from my list of feats possessed on the Feat Tab.
So have I missed a rules change somewhere along the way or is this a bug in the software?
Please don't forget the crossbow bolt cost bug while puzzling over the metamagic event I've described above,
Nigel Fogg, aka The Wayfarer
**a gentle, friendly, reminder bump**![]()
The Feat: Far Shot increases the range increment of a projectile weapon, such as a bow, by a multiple of 1.5 and for a thrown weapon the range increment should be increased by a multiple of 2.
For the Net and Javelin specifically, and I suspect other thrown weapons as well, HL is using the projectile muliplier when it should be using the thrown multiplier (x2).
Keep up the good work,
Nigel Fogg, aka The Wayfarer