Seems that there is an error in the cost of crossbow bolts.
When I purchase a set of 10 bolts I am charged 1 G.P. (= 1 S.P. each) and this is correct.
However, if I try to sell a single bolt at the 100% rate, it isn't paying me 1 S.P., instead it says they are only worth 1 C.P. apiece.
Nigel Fogg, aka The Wayfarer
Okay, in addition to what I have above about the cost of crossbow bolts, I now have what appears to be a Metamagic bug.
I take the metamagic feat "Reach Spell" but when I am on the Spell Tab and try to use custom/metamagic spell to create a Cure Light Wounds spell that will work at 30 ft., I get a red error saying that "Rapid Spell" must be taken first.
If I drop my "Reach Spel" metamagic feat and pick up the "Rapid Spell" metamagic feat and go back to the custom/metamagic option of the Spell Tab, I now find I can choose either "Rapid Spell +1" or "Reach Spell +2" as the metamagic add-on even though I had removed the "Reach Spell" metamagic feat from my list of feats possessed on the Feat Tab.
So have I missed a rules change somewhere along the way or is this a bug in the software?
Please don't forget the crossbow bolt cost bug while puzzling over the metamagic event I've described above,
Nigel Fogg, aka The Wayfarer
**a gentle, friendly, reminder bump**