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Wired Reflexes:
For some reason it is doubling the Essence cost for this cyberware upgrade:
Rating 1 should be Essence cost 2, and therefore 2 essence to buy as standard. HeroLabs is showing an Essence cost of 4 for this at rating 1.
Rating 2, which should be 3 base, is doubling as well.
Rating 3, which is 5, is also being doubled.
This doubling still applies to the improved essence versions versions.
Ugly.
This is for an existing character, in the advancement mode. Unless there is a rule I am missing, there is no doubling of essence cost after character creation...
Edit: Never mind, found out what was causing it, a flaw I had taken and forgotten.
Found a bug with adding a new skill group to an existing character via advancement.
The karma is spent, but the skills don't show up on the active skills tab, nor the character sheet. It's like they don't exist.
Anacher - that issue was reported in the 1.11 bug reports thread: http://forums.wolflair.com/showthread.php?t=14240, and I still haven't figured out a way to solve it, I'm sorry to say. It does apply to all skill groups.
As a workaround, you can use the Skill: Language tab in the editor to add a proper skill entry for Yoruba - that will make that language show up as one of the normal choices for the linguasoft, rather than making you choose the "Other Language" option.
Am I missing something on how to get your damage resistances on to the character sheet? I can see them all calculated on the Armor tab, but I can't find them on the sheet to save my life.
Thanks
SR4A Page 270 said:Improving Existing Skills Characters may also improve an existing Active skill or skill group by 1.
The cost for improving a skill is the character's next skill rating x 2. For example, if a character wants to improve her Pistols from 4 to 5, the cost is 5 x 2, or 10 Karma. The cost for improving a skill group is the improved rating x 5. For example, improving the Firearms skill group from 4 to 5 is 5 x 5, or 25 Karma.
Improving a Knowledge or Language skill is half the cost of improving an Active skill: the Karma cost equals the improved skill rating.Characters can only improve skills or skill groups to a maximum of 6, unless they already possess the Aptitude quality for a skill. (Sorry, you can't acquire Aptitude at the same time you try to improve above the maximum.) If a character raises a skill above 6 through Aptitude, the Karma cost doubles.
Skill Groups: If a character improves any skill in a skill group individually instead of improving the group, the remaining skills are treated as individual skills with individual levels from that point - in other words, the skill group no longer exists.