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Bug Reports - Version 1.17

So I'm trying to add a pilot to a drone.

If I try and obtain it for free, it seems to add correctly, but it gives me validation errors on Starting Resources BP, Resource overspent. Getting one for free, selling it (so the drone gets money), and rebuying it gets the same result.

I'm in advancement mode, so it seems like adding a pilot to a drone is still being added to the Starting resources calculation.

In further testing, it looks like adding any equipment to the drone is still adding to the starting resources calculation (I purchased a comm-link for the drone, and the same error came up.
 
I tried to add an Ingram Smartgun-X to my character.

When I do, and click customize, it lists the following mods as integral.
Folding Stock
Gas Vent-2
Smartgun system Internal
Sound Suppressor

The validation report immediately tells me I have the Sound Suppressor twice. Except I didn't add it, and I don't see in the editor why it validates this way.
 
I tried to add an Ingram Smartgun-X to my character.

When I do, and click customize, it lists the following mods as integral.
Folding Stock
Gas Vent-2
Smartgun system Internal
Sound Suppressor

The validation report immediately tells me I have the Sound Suppressor twice. Except I didn't add it, and I don't see in the editor why it validates this way.

This is a bug I had already found myself. It'll be fixed in the next update, but thanks for reporting it.
 
Not sure exactly what should be done here, but theoretically at least I could buy an Ingram Smartgun - X and remove the Gas vent 2 and replace it with say Gas Vent 3.
 
Not sure exactly what should be done here, but theoretically at least I could buy an Ingram Smartgun - X and remove the Gas vent 2 and replace it with say Gas Vent 3.

Under the core rulebook rules, you can't uninstall gas-vent once it's been installed, but once Arsenal is available, the pre-installed gas-vent will have an installed/not-installed checkbox, and you can use the weapon mod rules there to replace it.
 
So I'm trying to add a pilot to a drone.

If I try and obtain it for free, it seems to add correctly, but it gives me validation errors on Starting Resources BP, Resource overspent. Getting one for free, selling it (so the drone gets money), and rebuying it gets the same result.

I'm in advancement mode, so it seems like adding a pilot to a drone is still being added to the Starting resources calculation.

In further testing, it looks like adding any equipment to the drone is still adding to the starting resources calculation (I purchased a comm-link for the drone, and the same error came up.

Thanks for reporting this. This turned out to be the tip of the iceberg for problems relating to purchasing gear on a vehicle, but I think I've gotten them all sorted out for the next update.
 
Container modifications on Cyberware are not being recognized as containers.
Steps:
Create a hero
Select Weapons Tab
Add a holdout pistol, a light pistol, and a heavy pistol to the hero
Select Augmentation Tab
Select Add New Cyberware
Select Cyber Arm (Obvious), the essence capacity is 15
Click Customize
Select off hand or main hand
select Cyber Arm Slide, this is a container. It shows on the item as a container, but on the list of containers it does not appear, nor does it appear as an option for placing a pistol when you click on the container button on each of the pistols.

The Hidden Gun Arm Slide does work as a container for placing the pistols into, but it does not produce a validation error if you place more than one pistol in it.
 
Spirits on the Portfolio

Is there anyway to get a spirt to print out on the character portfolio with the number of services owed?

Thanks

-Erich
 
2 Bugs

Hi,
I think I may have found a couple of bugs.

1. Taking the first level of sinner gives the character a point of notoriety. This is only supposed to hapen with a criminal sin.

2. The program is giving a validation error when I try to buy and equip a sustaining focus. I get the error "You must choose an option", but I there is no option to choose.

-Erich
 
2. The program is giving a validation error when I try to buy and equip a sustaining focus. I get the error "You must choose an option", but I there is no option to choose.

Are you encountering this in creation mode or advancement mode?
 
Quote:
Originally Posted by Erich
2. The program is giving a validation error when I try to buy and equip a sustaining focus. I get the error "You must choose an option", but I there is no option to choose.

Are you encountering this in creation mode or advancement mode?

Advancement mode.
 
When you're in advancement mode, be careful to purchase new items by double-clicking them or by using the Customize button (avoid using the add button and the add & close button) - once you've paid for it, you can't change the rating or specify details - the rating and the details might affect how much you were supposed to have paid for the item.

You'll have to sell that sustaining focus for full price and purchase a new one - while you're purchasing it, you'll be able to select whether it's for combat spells, detection spells, etc.
 
Erich, it's not giving me a point of notoriety when I select SINner rank one (non-criminal)

Click on customize when buying the focus. Next to the rating there's a drop-down where you select the type of spells it sustains.
 
The calculation of the Full Parry dice pool appears to be wrong; it seems to count Reaction twice for the total instead of just once.

Found in the pregenerated characters Bounty Hunter, Enforcer, Street Samurai.

I've gotten this fixed for the next update. Thanks for reporting it.
 
Container modifications on Cyberware are not being recognized as containers.
Steps:
Create a hero
Select Weapons Tab
Add a holdout pistol, a light pistol, and a heavy pistol to the hero
Select Augmentation Tab
Select Add New Cyberware
Select Cyber Arm (Obvious), the essence capacity is 15
Click Customize
Select off hand or main hand
select Cyber Arm Slide, this is a container. It shows on the item as a container, but on the list of containers it does not appear, nor does it appear as an option for placing a pistol when you click on the container button on each of the pistols.

The Hidden Gun Arm Slide does work as a container for placing the pistols into, but it does not produce a validation error if you place more than one pistol in it.


I've added the cyber arm slide to my to do list, thanks for reporting it.

I'm sorry to say that strict enforcement of what can and can't go into every possible container is a very low priority on my to-do list. Considering the vast list of possible items in Shadowrun, it's hard to write all those restictions well in Hero Lab, and some things need to be left as a judgement call for the user, as to whether something will fit in a specific container and how many will fit.
 
Is there anyway to get a spirt to print out on the character portfolio with the number of services owed?

Thanks

-Erich

I'm not going to get to this in time for the next update, but I've added this to my to-do list. Thanks for reporting it.
 
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