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Bug Reports - Version 1.17

There appear to be some errors reported when you break a group during advancement that it shouldn't be reporting - I'm looking into those.
 
There was an error being reported that shouldn't have been reported when you advanced a skill that was in a group, and once you added that advancement, it was still allowing you to add an advancement to the group. I've gotten those fixed for the next update. Thanks for pointing me towards those errors, cryptoknight.
 
If you don't want the description text from the book for your contact, you can start from the "-Custom Contact-" option at the top of the list. That one won't add any pre-generated description text to what you type.

Sure, but what if you want the pre-generated stuff, but then want to customize it a bit? :)
 
Sure, but what if you want the pre-generated stuff, but then want to customize it a bit? :)

You could open the editor long enough to make a copy of that contact, and copy the text from that, then paste that as the description text of your custom contact and edit it from there.
 
Not sure if it was reported, but I tried to buy a new active skill advance, and it only gave me the trait/ability list to select from.

I can work around this with unlocking the character. But this is not preferred.
 
Not sure if it was reported, but I tried to buy a new active skill advance, and it only gave me the trait/ability list to select from.

I can work around this with unlocking the character. But this is not preferred.

I'm afraid I don't understand what you're saying here. Could you re-phrase, please? What exactly are you seeing? What are you expecting to see? What circumstances do I need to set up in order to see this?
 
Create any legal character.

Keep at least one skill without ranks in it to advance.

Switch over to the advances tab.

Lock character creation.

Add new advancement.

Gain a new active skill.

The selection window for this advancement provides a list of traits and abilities when it should be showing a list of active skills.
 
Create any legal character.

Keep at least one skill without ranks in it to advance.

Switch over to the advances tab.

Lock character creation.

Add new advancement.

Gain a new active skill.

The selection window for this advancement provides a list of traits and abilities when it should be showing a list of active skills.

Could you email me a portfolio that shows this, please? I just tried opening the Street Shaman pre-generated character that's in Hero Lab, locked the character for advancement, and added the "Gain a new Active Skill" option, and I see the expected list of active skills to choose from, and nothing else.

My email address is my user name here, @wolflair.com
 
I tried to recreate this as well for you but was unable to.

Ver 3.9a of HL with 1.17 of SR files

I created a new 400BP character from scratch. I saved the .por I went to the advances tab and locked the character. I "Gain a new active skill" and chose dodge from the list of skills. I saved the .por again. I re-opend the .por and "Gain a new active skill" and chose automatics from the list.

So it seemed to work ok for me as well. Not sure if this help, but I figured I'd let you know.
 
When adding Fake Licenses to a Fake SIN, the licenses cause a validation fail, no matter what I type in for the line to describe the license.

Concealed Carry * Domain must be specified
Heavy Pistols * Domain must be specified
 
I'm getting the same error when I create a new identity with the latest version.

Click on "Add New Identity" > Add Fake Sin > Add Fake License > Name License

Gives validation error.
 
Is this license error in creation mode or advancement mode? That's always important to say when you're reporting a bug in these files, because the gear mechanisms change a lot when you switch modes.
 
Is this license error in creation mode or advancement mode? That's always important to say when you're reporting a bug in these files, because the gear mechanisms change a lot when you switch modes.

I'm able to duplicate it in Advancement Mode.
 
When adding a new license, are you renaming the item, using the box that spans the width of the purchase form, or are you filling in the item-specific details - that box is below the item name's box, next to the rating.

Getting all items to not let you leave that form until you've filled in the item-specific details is something that's on the to-do list.
 
I think I see the problem. When in advancement mode, if I add a fake license to an existing SIN purchased in creation mode, the box that's normally there during character creation to type in the thing the license is for, is missing.

If I then edit the fake license, I can enter the name, but the text box that's normally there during creation isn't the same one.
 
When you add a fake license in advancement mode, there should be two boxes for you to use to enter text on the item purchase form.

The top one is to rename the item - in creation mode, you would get to that by right-clicking the item and choosing "Edit Name of..." (edit name also works in advancement mod).

The one below it is the same as the text-entry box you'd see in the item's display if you had added that item during creation mode.

The lower one is the one you want to fill out before you leave the item purchase form (because there's no way to open that form again after you press OK).


(Just to double-check, we're talking about the fake license, not the real license, right? - there was a bug in the real license that will be fixed in the next update - it wasn't even opening the item purchase form).
 
Ok,

I go to to social on a character in advance.
Click the Edit this Gear button
Under licenses and fake SINS I press Add Licenses and Fake Sins
I click Fake License and select a rating (4)
If I Customize it on that page I can enter a Fake License Domain
If I don't I come back to the Edit Identity page and I don't have a box to enter the domain for the fake license.

However,

If during character creation, I follow the same workflow, when I get back to the Edit Identity screen, the License is sitting there with a box next to it for me to enter the domain of the fake license.
 
Ok,

I go to to social on a character in advance.
Click the Edit this Gear button
Under licenses and fake SINS I press Add Licenses and Fake Sins
I click Fake License and select a rating (4)
If I Customize it on that page I can enter a Fake License Domain
If I don't I come back to the Edit Identity page and I don't have a box to enter the domain for the fake license.

However,

If during character creation, I follow the same workflow, when I get back to the Edit Identity screen, the License is sitting there with a box next to it for me to enter the domain of the fake license.

This is as intended - during creation, you can re-open items to change your mind about exactly what you bought a license for or alter ratings if you need to save a few nuyen or have a few nuyen to spare.

During advancement, you purchased a "Fake License: Concealed Carry Permit", rating 3, and it will always be a concealed carry permit at that rating. You can't change that to a "Fake License: Hunting License", rating 2 unless you sell the concealed carry permit and purchase a hunting license. You've already spent nuyen on the fake permit, so it's no longer edit-able.
 
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I understand the need for that, but if you make a mistake, or tpyo something and want to correct it, you're prohibited from doing so.
 
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