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[Bug Reports] Orc & Goblins

Hi

The Squig Hoppers are not subject to Animosity as indicated in AB.
The Squig Herd are subject to Animosity. That is not included in AB.

Also, if you choose an Arachnarok Spider as a Shaman Mount, the options for Wolf or Chariot still remain open..

Fixed for next release.

When choosing the Extra Hand Weapon option for Savage Orcs, the number of attacks changes from 1/2 to 1/3. Shouldn't the correct text be 2/3, as they can not loose the extra attack for the extra weapon? The same is true for normal Orcs.

Yes, it should. But if you can get AB to behave, you are a better man than me!

"Ignore Greenskin Panic" is nolonger a special rule for Giants

Fixed for next release.

Size Matter - Black Orcs. This is not a rule for Black Orcs. Besides BO are IP.

Fixed for next release.
 
When recreating a NIght Goblin Squig Herd unit, it defaults at 7 squigs and 3 herders for 10 total. (correct) but you can not change the squigs to 6 and herders to 4. Which is still the Min of 10 for unit size and 1 NG for ever three Squigs.
 
I have noticed that AB is allowing me to take 4 mangler squigs with less then 3000pt army. I can't find anything in the rules that allows this, as it is a rare choice max should be 2, unless over 3000pts

Thanks
 
I have noticed that AB is allowing me to take 4 mangler squigs with less then 3000pt army. I can't find anything in the rules that allows this, as it is a rare choice max should be 2, unless over 3000pts

Thanks

Fixed for 2.51
 
Orc Boar Chariot

Doesn't have scythed wheels in new rulebook. :(

Disregard...I didn't see the unit list in the back. Sorry 'bout that...
 
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What units does not have it? Need details, details man :)

Ok suspect that you might be talking about Grom the Paunch, and on his entry it list including Grom Chariot pulled by three wolfs including niblet. If you look at O&G pg 107 for the entry on wolf chariots you will see that Scythed Wheels are default. It would be taken that the only difference with Grom's is that it has three wolfs and also Niblit, but would default to Scythed Wheels as per normal.

But if we are not talking about Grom, then details, details, details :)
 
Goblin Chariot Units

When you take multiple goblin chariots, it does not increase the quantity of crew or steeds unlike when you take a unit of TK chariots. This may be a design choice, but it seems inconsistent with the way that you handled other chariot units.
 
Orc Bully

When you add an Orc Bully to a war machine crew, it does not look like it is adding an extra wound to the machine profile.
 
When you add an Orc Bully to a war machine crew, it does not look like it is adding an extra wound to the machine profile.

Fixed for 2.55, I will have to also use the same code on all other races WM as they still use the older coded method of the crews wounds as well vs 8th now as just counters
 
When you take multiple goblin chariots, it does not increase the quantity of crew or steeds unlike when you take a unit of TK chariots. This may be a design choice, but it seems inconsistent with the way that you handled other chariot units.

Yes, I agree it is, however this is due to some code logic that will now bug me like the Banner of Swiftness that was not modifying the Mv of mounts or Chariots, which we have now fixed for the next release.

To make a short answer it has to do with the values of the 2 chariots upgrade for 5 pts each, if you select the crew you can add an extra crew for 5 pts, same with the wolves, now to do this you must selected the crew or wolves line in your roster much like how you select a char or unit to give them options, it is just in the case you can increase the '+' add one for 5 pts.

I will also drop this to some other code experts to see if we can make a better method.
 
Fixed for 2.55, I will have to also use the same code on all other races WM as they still use the older coded method of the crews wounds as well vs 8th now as just counters

When I created the file, this wasn't exactly an oversight, I just let number of models show wounds. But I can see your point.

Yes, I agree it is, however this is due to some code logic that will now bug me like the Banner of Swiftness that was not modifying the Mv of mounts or Chariots, which we have now fixed for the next release.

To make a short answer it has to do with the values of the 2 chariots upgrade for 5 pts each, if you select the crew you can add an extra crew for 5 pts, same with the wolves, now to do this you must selected the crew or wolves line in your roster much like how you select a char or unit to give them options, it is just in the case you can increase the '+' add one for 5 pts.

I will also drop this to some other code experts to see if we can make a better method.

I'll look into this. This was an oversight.
 
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