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[Bug Reports] Ogre Kingdoms

Ok I messed around with my Lord and Hero selections and the conflict occurs when I have both a Slaughtermaster and a Butcher in the army. Not sure why this is causing a problem. I checked and double checked in both the OK book and the BRB and there is nothing that states that I cant have both.
 
Ahh, that's the 'too many unique rules!' error! I thought it came up before I even considered putting in Maneaters.
 
Damn. A very simple slip on my part (got Immune to Psychology and Immune to Poison mixed up when doing special rules). I've fixed and re-uploaded, so just download again. Didn't bother changing the version number.
 
I'd like to play Rhinox Riders in a Dogs of War army, but can't get them even if I chose Forgeworld.
What did I do wrong?
 
I chose a magic sword for my butcher and also the ironfist and I get error: "Magic Weapon + Normal Weapon". The ironfist is not a weapon, it's a shield. I don't think this should be an error, unless I've missread a rule somewhere?
 
I'd like to play Rhinox Riders in a Dogs of War army, but can't get them even if I chose Forgeworld.
What did I do wrong?
When one of the maintainers indicates an issue with the file has been "fixed" they generally mean that the problem has been located, a fix has been developed and tested, and the fixed file will be incorporated into the next general release of the Warhammer files.
Similar things can be said about new additions.
 
Do you recommend getting Skyrim? I sorta seem to have become rather jaded with the series in general. Starting off as a prisoner born to uncertain parents on an uncertain date is a bit... cliche, if only because Bethesda invented that cliche!
 
Do you recommend getting Skyrim? I sorta seem to have become rather jaded with the series in general. Starting off as a prisoner born to uncertain parents on an uncertain date is a bit... cliche, if only because Bethesda invented that cliche!

I played Morrowind and Oblivion, but never really got into them. I'm finding Skyrim to be fantastic, leaps ahead of what came before!
 
I searched and noted that I am getting an error when my slaughermaster takes an ironfist and has a magic weapon. It tell me that I cannot take both a normal and a magic weapon. However, the ironfist is normal armour, per the new FAQ out today.

Also, issue wrt to ironfist option allowing magical armour for the slaughtermaster and butcher has been clarified as allowing for magical armour.

The bruiser BSB with a magic banner can still take big names up to 50 points per the new FAQ while the current AB locks out that option.

Finally, the new FAQ gives the slow to fire (no stand and shoot) rule to ironblasters, scrap launchers, and thundertusks, so that additional special rule might be added to the rules description for those units.
 
I searched and noted that I am getting an error when my slaughermaster takes an ironfist and has a magic weapon. It tell me that I cannot take both a normal and a magic weapon. However, the ironfist is normal armour, per the new FAQ out today.

Oops, my error....

Also, issue wrt to ironfist option allowing magical armour for the slaughtermaster and butcher has been clarified as allowing for magical armour.

The way I had it ;)

The bruiser BSB with a magic banner can still take big names up to 50 points per the new FAQ while the current AB locks out that option.

Finally, the new FAQ gives the slow to fire (no stand and shoot) rule to ironblasters, scrap launchers, and thundertusks, so that additional special rule might be added to the rules description for those units.

Already done. Not wanting to sound like I'm complaining, but the FAQ did only come out a few hours ago, so not really a bug....
 
Thanks. I did not mean to imply that the last point was a bug, just noting the new FAQ altered the BSB options wrt magic banner still allowing big names.
 
Hey hey.

Let me add "I think" to "Mournfang Cavalry Crusher upgrade's Leadership is being listed incorrectly as LD 6, instead of LD 7 (pg 93 OK Book)" because I've been doing some rules lawyering lately that's been incredibly wrong! Wrong wrong wrong. I will say that it doesn't make sense that an upgrade would result in a downgrade in leadership, UNLESS said Ogre got a little smarter and suddenly realized just exactly what in hell he's riding!

Thanks!
TD
 
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Hey hey.

Let me add "I think" to "Mournfang Cavalry Crusher upgrade's Leadership is being listed incorrectly as LD 6, instead of LD 7 (pg 93 OK Book)" because I've been doing some rules lawyering lately that's been incredibly wrong! Wrong wrong wrong. I will say that it doesn't make sense that an upgrade would result in a downgrade in leadership, UNLESS said Ogre got a little smarter and suddenly realized just exactly what in hell he's riding!

Thanks!
TD

Ld 7 is correct. Fixed for next release.
 
FYI if you read the official update they state that it was not their intention to allow Slaughtermasters and butchers to take magic armour and they recommend that you dont as it "goes against the spirit, if not the letter, of the rule" 7/12/11. So although its possible its not intended and shouldn't be used.
Also when will the next version be available? ;)
 
FYI if you read the official update they state that it was not their intention to allow Slaughtermasters and butchers to take magic armour and they recommend that you dont as it "goes against the spirit, if not the letter, of the rule" 7/12/11. So although its possible its not intended and shouldn't be used.
"However, after much debate, we’ve decided that it does not give the Ogres an unfair advantage, so we’ve decided to leave the rule as it is written for the time being."

I think leaving it up the the individual player is the best way to go on this for now. The FAQ doesn't specifically forbid it, but it does encourage you not to play it that way. Since it is technically legal, Army Builder should reflect it.

(As for me - no, mine will not be wearing armor.)
 
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