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Bug Reports - Community Created 3.5 D&D data set

I noticed I could not add the weightless scabbard to my PC. I went and looked and noticed the "Arms and Equipment Guide" user file has 0 wonderous items in it. What's up?
 
I noticed I could not add the weightless scabbard to my PC. I went and looked and noticed the "Arms and Equipment Guide" user file has 0 wonderous items in it. What's up?

There are a very large number of 3.0 and 3.5 rulesbooks, from WotC, and evne more when you consider other publishers. Content from nearly all these books is provided by users. This means that stuff that has been done is mostly by people who wanted it for their own game, put it in HL and shared the file. There are very few people using the editor to work on content, and so not everything has or can be put into HL.
433 items of equipment from that book have been done. I consider that amazing... but no-one's got to the magic item part. (Some items may have been updated for 3.5 and been entered in another "book".)
 
I thought somehow it got missed or my version was screwed up or some other thing, IDK. Is there a tutorial of how to create items and place them in the .user files?

Edit: Found some info and copied a glove of storing which is functionally similar to the A&EG Weightless Scabbard I wish to create. Is there a way (easy or not) to limit the items that can be stored in this container i.e. bladed weapons such as swords and daggers and limit it to one item? Also what conventions exist for assigning a unique ID to an item?
 
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I thought somehow it got missed or my version was screwed up or some other thing, IDK. Is there a tutorial of how to create items and place them in the .user files?

Edit: Found some info and copied a glove of storing which is functionally similar to the A&EG Weightless Scabbard I wish to create. Is there a way (easy or not) to limit the items that can be stored in this container i.e. bladed weapons such as swords and daggers and limit it to one item? Also what conventions exist for assigning a unique ID to an item?

Thanks to some (relatively) recent updates, thingid's now allow up to 17 characters. Typically when you create a new thing, the editor will automatically provide the first two characters. These are used to give the user an easy way to identify what kind of thing the thingid is referring to, but it's not required that you keep it.

If you are making items for yourself it doesn't really matter what convention you use for creating unique ideas as long as they don't clash with existing ones. In general, though, we try to have them make sense and capitalize letters at the start of words. So, for something like the Weightless Scabbard, it could look like this:

ioWeightScabbard

I drop the "less" of Weightless here because it's too long to fit, and try to keep the "words" being clear. You could also do:

ioWeightlessScabb

Though I think the first one might be easier to understand what it is.
 
...
So, for something like the Weightless Scabbard, it could look like this:

ioWeightScabbard

I drop the "less" of Weightless here because it's too long to fit, and try to keep the "words" being clear. You could also do:

ioWeightlessScabb

....

I went with the earlier convention and named it ioWeigScab.

If I wanted to do the rest of the wondrous items in the A&EG and contribute them to the community, how would I do that?

Should I even worry about limiting the scabbard to one bladed weapon?; assuming that is even possible.
 
I went with the earlier convention and named it ioWeigScab.

If I wanted to do the rest of the wondrous items in the A&EG and contribute them to the community, how would I do that?

Should I even worry about limiting the scabbard to one bladed weapon?; assuming that is even possible.

If you can figure it out, great, if not make a note and I'll look into it when I get the chance.

There's a thread for providing files to the community set here:

http://forums.wolflair.com/showthread.php?t=65384

If you have any trouble attaching any files, let me know.
 
Not sure if anyone is aware but Lyric Thaumaturge from the complete mage appears to be a blank class.

It looks like someone started it but didn't finish. The basics are there for the class with the requirements, but not any of the class features gained.
 
Classe from complete Divine: Seeker of the Misty Ile
the classe right now as a full spell progression but level 5th and 10th should not be spell progression levels

and the classe dosent add the spell domain (Travel and Magic) to the main classe option
Thanks
 
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Mule/donkey encumbrance is incorrect. Not sure if the mule was marked as being a large creature like it says in the monster manual.
 
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Mule/donkey encumbrance is incorrect. Not sure if the mule was marked as being a large creature like it says in the monster manual.

It's only off by a slight margin, which I'll admit is weird, but I'm not sure it's worth fixing. In fact, I worry the fix might just make things worse since I'm not really sure where all the numbers come from. In any case, there's an Encumbrance adjustment that can be applied to change the total weight carried.

The mule is tagged as large.
 
Classe from complete Divine: Seeker of the Misty Ile
the classe right now as a full spell progression but level 5th and 10th should not be spell progression levels

and the classe dosent add the spell domain (Travel and Magic) to the main classe option
Thanks

Thanks. I've fixed the spell progression problem. The spell domain issue will take me a little more time.
 
A few bug reports before the next release:

Special: Sudden Strike (xMalSudden, Tome of Magic) needs to have xSudStrike bootstrapped
Feat: Reckless Rage (Races of Stone) adjust prerequisite to new Rage thing
Class Ability: Fey Transformation (Swanmay, Book of Exalted Deeds) timing for typechange condition needs to be First 450
Custom Special: Incarnum Blast (Magic of Incarnum) script needs to be a "childfound"
Feat: Unnatural Will (Heroes of Horror) prereqs not set
Race: Shifter (Eberron Campaign Setting) need the Humanoid type and Shapechanger subtype
Skill: Perform (weapon drill) (Complete Warrior) need endif's after each line, not calculating properly
Class: Shugenja (Complete Divine) secondary spells need to be set by cMagicLev and not level count
Feat: Dead Eye (Dragon Compendium) doesn't function
Class: Tattooed Monk (Complete Warrior) 4 skill points/level
Feat: Open Chakra Helper (all three) (Magic of Incarnum) timing needs to be at post-levels
Class: Eldritch Theurge (Complete Mage) 2 skill points per level
Variant: Warforged variants (Races of Eberron) need sources tagged
Item Power: Nimbleness (Magic of Faerun) increases penalty instead of reduces, change to Add Once
Class Ability: Endurance (Ranger2, Player's Handbook) not populating feat
Class Ability: Sudden Strike (Shadowblade, Tome of Magic) Value rounding up instead of down
 
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