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Bug Reports - Community Created 3.5 D&D data set

Ah. My fault then. Sorry, Bodrin.

I'll take a run at this tomorrow, and hopefully have a fix by the end of the day based on your suggestions, Aaron.

As an aside, should all the types and subtypes from that file be sourced to the Monster Manual? Or should they not be sourced at all? It currently appears to be inconsistent as some of the types (5 or 6 off the top of my head) are sourced, but none of the others.

Any idea when these fixes will be publicly available? (This is for the bug that adds +2 to Reflex saving throws.)
 
Any idea when these fixes will be publicly available? (This is for the bug that adds +2 to Reflex saving throws.)

Well, we have a fair amount of content for the 1.8 release, so we could probably start thinking about getting it together. It also depends on what Shadow's schedule looks like.
 
Either I am missing something, or there is a problem with the Changeling race (rChangelin). It appears to be using an invalid source, so it is never available. It should have sources of Monster Manual 3 and Eberron Campaign Setting.
 
Either I am missing something, or there is a problem with the Changeling race (rChangelin). It appears to be using an invalid source, so it is never available. It should have sources of Monster Manual 3 and Eberron Campaign Setting.

Thanks for the report. I'll make sure that gets fixed for the next release.
 
Phylactery of Undead Turning is incorrectly listed as a Neck slot, should be Head slot.

This is actually a core item, so technically this is a HL bug, not a community bug. That said, we could provide a "fix" for it by replacing the original with a new one that uses the head slot. I'll also post this in the HL bug thread.
 
Not sure where to put this so I will put it here. If it needs to go elsewhere just let me know what I will move it.

When you create a profile with the Bladesinger prestige class and you click on the Bladsinger tab and hover the cursor over the Special star the Special Abilities listed are blank.

Attacks, Saves, and Spells are all okay.
 
The portable hole for d20 system does not seem to be a container or for some reason I just can't add items to it.

Thanks for the report. This is another core item bug. I will add it to the official bug report. We can put in a fix in the community files in the meantime, but keep in mind we'll have to back out any changes made to core items if/when there's an official fix put in place.
 
Not sure where to put this so I will put it here. If it needs to go elsewhere just let me know what I will move it.

When you create a profile with the Bladesinger prestige class and you click on the Bladsinger tab and hover the cursor over the Special star the Special Abilities listed are blank.

Attacks, Saves, and Spells are all okay.

Thanks. You're in the right place! Looks like an oversight. All of the class specials are there, but they weren't linked to the class. This looks like the only one affected, so I don't think this warrants a re-release. That said, it's pretty easy to fix yourself if you are familiar with the editor. Open the "CWar - Bladesinger" file, go to the Class tab and scroll down to "Class Special Abilities...". Add the following:

Bladesong Style
Lesser Spellsong
Greater Spellsong
Song of Celerity (2nd)
Song of Celerity (4th)
Song of Fury

Save and recompile. If you need further help on this, please create a new thread for it and I will give step-by-step instructions. In the meantime, I will make sure this is fixed for the 1.9 release.
 
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BUG : Complete Adventurer - Scout class has a numerical error.

To replicate

Race : Half Elf

Add 3 levels of Scout, 13 Dexterity (+1)

Base Reflex save should be +3

Final Reflex should be +4 (+3 base, +1 Dex)

Actual figure shown on printed character sheet (Attached) is +5

Workaround : Altered the base save in the editor to poor which rectified the error. However at first level the Reflex save is still incorrect!

Bug : Skirmish @ level 1 once the scout class reaches level 3

Text title description should only read Skirmish (+1d6, +0AC) (Ex)

Actual description reads Skirmish (+1d6, +1AC) (Ex)

Edit : The text dynamically updates so it reads +1AC @ 1st level and @ 3rd level. It's confusing as it looks like a +2AC bonus as well as +2d6 damage bonus!
 

Attachments

Last edited:
Duplicate Entry : Quick Reconnoiter is listed twice in the feat table.

Book : Complete Adventurer

Unique ID : fQuicRecon or fQuiRecon

Solution : Suggest using replaces ID mechanism in editor.
 
The impact modifier on a blunt weapon does not effectively double the crit range as it is supposed to. I was able to fix it by copy and pasting some of the keen attributes, but I figure this should be looked at since it is not working as it is supposed to without user intervention.
 
BUG : Complete Adventurer - Scout class has a numerical error.

To replicate

Race : Half Elf

Add 3 levels of Scout, 13 Dexterity (+1)

Base Reflex save should be +3

Final Reflex should be +4 (+3 base, +1 Dex)

Actual figure shown on printed character sheet (Attached) is +5

Workaround : Altered the base save in the editor to poor which rectified the error. However at first level the Reflex save is still incorrect!

This actually appears to be an issue with the race. I remember fixing a problem similar to this before (human I think it was). Looks like there may be more issues here. It'll take a little time for me to go through it all, but I'll take a look when I get a chance. In the meantime, I suggest using an adjustment to reduce the reflex saving throw by 2. Note that you can see this same issue with other classes, so changing Scout won't fix it.

bodrin said:
Bug : Skirmish @ level 1 once the scout class reaches level 3

Text title description should only read Skirmish (+1d6, +0AC) (Ex)

Actual description reads Skirmish (+1d6, +1AC) (Ex)

Edit : The text dynamically updates so it reads +1AC @ 1st level and @ 3rd level. It's confusing as it looks like a +2AC bonus as well as +2d6 damage bonus!

I am not seeing this issue. I see Skirmish +1d6 at first level, then at 3rd level, two separate entries showing Skirmish +1d6 and Skirmish(AC) +1. I made my own Scout and opened your portfolio, and saw the same thing in both. Perhaps I'm looking in the wrong place. If so, please clarify. Otherwise, I'm not really sure what to do here.
 
Duplicate Entry : Quick Reconnoiter is listed twice in the feat table.

Book : Complete Adventurer

Unique ID : fQuicRecon or fQuiRecon

Solution : Suggest using replaces ID mechanism in editor.

Looks like you already fixed this one, and added to dropbox. Thanks. :)
 
The impact modifier on a blunt weapon does not effectively double the crit range as it is supposed to. I was able to fix it by copy and pasting some of the keen attributes, but I figure this should be looked at since it is not working as it is supposed to without user intervention.

I agree! Fixed for the next release. Thanks for the report.
 
Snip... Iam not seeing this issue. I see Skirmish +1d6 at first level, then at 3rd level, two separate entries showing Skirmish +1d6 and Skirmish(AC) +1. I made my own Scout and opened your portfolio, and saw the same thing in both. Perhaps I'm looking in the wrong place. If so, please clarify. Otherwise, I'm not really sure what to do here.

No you're correct. At 1st level it shows in the text "Skirmish +1d6, +1(AC)" and also at 3rd level "Skirmish +1d6, +1(AC)" however because looking at the scout tab and both entries are displayed it can be misread as applying a seperate stacking bonus at each level. Not just a single bonus.

Hope this clarifies the confusion!
 
No you're correct. At 1st level it shows in the text "Skirmish +1d6, +1(AC)" and also at 3rd level "Skirmish +1d6, +1(AC)" however because looking at the scout tab and both entries are displayed it can be misread as applying a seperate stacking bonus at each level. Not just a single bonus.

Hope this clarifies the confusion!

Yes. I was looking under the Specials tab, not the Scout tab. Thanks!

So, to fix this I think you just need to remove the last line of the second eval script for "cSctSkirm1". I've commented it out, and it seems to be ok. If you want to try it out yourself, let me know how it looks. If its good, I'll make the change official and add it to the next release.
 
Yes. I was looking under the Specials tab, not the Scout tab. Thanks!

So, to fix this I think you just need to remove the last line of the second eval script for "cSctSkirm1". I've commented it out, and it seems to be ok. If you want to try it out yourself, let me know how it looks. If its good, I'll make the change official and add it to the next release.

I'll take a look and report back if it's good. I presume it's in Dropbox good to go.
 
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