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Either I am missing something, or there is a problem with the Changeling race (rChangelin). It appears to be using an invalid source, so it is never available. It should have sources of Monster Manual 3 and Eberron Campaign Setting.
Phylactery of Undead Turning is incorrectly listed as a Neck slot, should be Head slot.
The portable hole for d20 system does not seem to be a container or for some reason I just can't add items to it.
Not sure where to put this so I will put it here. If it needs to go elsewhere just let me know what I will move it.
When you create a profile with the Bladesinger prestige class and you click on the Bladsinger tab and hover the cursor over the Special star the Special Abilities listed are blank.
Attacks, Saves, and Spells are all okay.
BUG : Complete Adventurer - Scout class has a numerical error.
To replicate
Race : Half Elf
Add 3 levels of Scout, 13 Dexterity (+1)
Base Reflex save should be +3
Final Reflex should be +4 (+3 base, +1 Dex)
Actual figure shown on printed character sheet (Attached) is +5
Workaround : Altered the base save in the editor to poor which rectified the error. However at first level the Reflex save is still incorrect!
bodrin said:Bug : Skirmish @ level 1 once the scout class reaches level 3
Text title description should only read Skirmish (+1d6, +0AC) (Ex)
Actual description reads Skirmish (+1d6, +1AC) (Ex)
Edit : The text dynamically updates so it reads +1AC @ 1st level and @ 3rd level. It's confusing as it looks like a +2AC bonus as well as +2d6 damage bonus!
Duplicate Entry : Quick Reconnoiter is listed twice in the feat table.
Book : Complete Adventurer
Unique ID : fQuicRecon or fQuiRecon
Solution : Suggest using replaces ID mechanism in editor.
The impact modifier on a blunt weapon does not effectively double the crit range as it is supposed to. I was able to fix it by copy and pasting some of the keen attributes, but I figure this should be looked at since it is not working as it is supposed to without user intervention.
Snip... Iam not seeing this issue. I see Skirmish +1d6 at first level, then at 3rd level, two separate entries showing Skirmish +1d6 and Skirmish(AC) +1. I made my own Scout and opened your portfolio, and saw the same thing in both. Perhaps I'm looking in the wrong place. If so, please clarify. Otherwise, I'm not really sure what to do here.
No you're correct. At 1st level it shows in the text "Skirmish +1d6, +1(AC)" and also at 3rd level "Skirmish +1d6, +1(AC)" however because looking at the scout tab and both entries are displayed it can be misread as applying a seperate stacking bonus at each level. Not just a single bonus.
Hope this clarifies the confusion!
Yes. I was looking under the Specials tab, not the Scout tab. Thanks!
So, to fix this I think you just need to remove the last line of the second eval script for "cSctSkirm1". I've commented it out, and it seems to be ok. If you want to try it out yourself, let me know how it looks. If its good, I'll make the change official and add it to the next release.
I'll take a look and report back if it's good. I presume it's in Dropbox good to go.
.Is the "Cleric trading Domains Bon Feat" variant class how I'm supposed to trade domains to get domain devotion feats? Because it seems that it only opens up Acrobatic and Agile as feats to take in place of the domains
There are two options for this variant class. One of them adds Acrobatic and Agile. The other adds metamagic feats. Unfortunately, I'm not familiar enough with this variant option to know if that's correct. If its not correct, can you please explain exactly how in the community bug thread?
In addition, you can choose to give up access to a domain in exchange for the corresponding domain feat. Doing so allows you to select up to three domain feats, but you cannot prepare domain spells or use the granted power of the sacrificed domain. In essence, you trade in a domain for an extra feat slot that you can spend only on a specific domain feat.
For example, the above cleric of Pelor could choose to give up the granted power and spells of the Good domain for the Good Devotion feat.
[B]Domain Devotion Feat
Removed Gained[/B]
Air Air
Animal Animal
Celerity Travel
Chaos Chaos
Cold Water
Community Protection
Competition War
Creation Healing
Death Death
Destruction Destruction
Domination Magic
Dream Trickery
Earth Earth
Evil Evil
Fire Fire
Force Earth
Good Good
Glory Sun
Healing Healing
Inquisition Knowledge
Knowledge Knowledge
Law Law
Liberation Good
Luck Luck
Madness Chaos
Magic Magic
Mind Knowledge
Mysticism Magic
Oracle Luck
Pact Law
Pestilence Destruction
Plant Plant
Protection Protection
Purification Healing
Strength Strength
Summoner Animal
Sun Sun
Travel Travel
Trickery Trickery
War War
Water Water
Weather Air