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Bug Reports - Community Created 3.5 D&D data set

Hmmm, I tried making a new character after updating the community data set, but the issue was still there.

However, after I updated the latest official update to Hero Lab the problem was solved. Not sure why, but as long as it works that's all I really care about! :)

Olaf the Stout

Indeed. Glad you're all set.
 
Bug in 3.5 Marshal character class

I think this counts as a bug - if not apologies...

The Marshal character class feats are absent from the 3.5 dataset.

Thanks!
 
i just installed the lawful_g and now my feat "weapon specialization" does not show up to be selected in either the fighter feat selection or normal feat selection.
 
The Knights second level ability Mounted Combat has a condition applied to the boot strap that is not needed (and breaks the ability if you are using it in a gestalt setup).
 
Also the Knights ability 'Knights Challenge' is not calculating properly (currently shows me as having 3.5 uses at first level instead of 3).
 
I think this counts as a bug - if not apologies...

The Marshal character class feats are absent from the 3.5 dataset.

Thanks!

Not a bug per se. The feats from the miniatures handbook were never added. I'll include this in the list of requested features.
 
i just installed the lawful_g and now my feat "weapon specialization" does not show up to be selected in either the fighter feat selection or normal feat selection.

I can't reproduce this. Are you still seeing this issue? If so, can you tell me more about the character in question?
 
I could not find the Kalashtar race in the data set. is this an error on my part or is it just not in the data set?

I believe this is from Eberron, yes? I haven't paid much attention to what's been added from Eberron, but I don't see it either. Presumably, no one has added it. There seems to be a lot of Eberron stuff missing. If anyone is interested in tackling that data, feel free to sign up. Otherwise, it will likely have to wait until after some of the regular stuff is done (like the Complete and Race series).
 
The Knights second level ability Mounted Combat has a condition applied to the boot strap that is not needed (and breaks the ability if you are using it in a gestalt setup).

That condition is placed there to keep the feat from showing up at 1st level. Can you describe the problem that arises when using it in gestalt?

Also the Knights ability 'Knights Challenge' is not calculating properly (currently shows me as having 3.5 uses at first level instead of 3).

Fixed in next release.
 
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Thanks everybody for the bug reports. As a courtesy, I would appreciate if you mention the source material when entering a bug report just to make things a little easier on my end when searching for the data.
 
Can you describe the problem that arises when using it in gestalt?

Since it is using class Knight as the level verification, when I select to use it for my gestalted knight class, my class name is diffrent so it doesn't show up. For know I just created a new ability to mimic it and used the new class name instead of Knight.

Regarding the fix for the calulations in Knights Challenge, can you provide me the updated eval script, as this may help me with some other issues I am having with some custom stuff I have. Thanks.

Gilmax
 
Since it is using class Knight as the level verification, when I select to use it for my gestalted knight class, my class name is diffrent so it doesn't show up. For know I just created a new ability to mimic it and used the new class name instead of Knight.

Is the gestalted knight something you created? Unfortunately, I don't know much about gestalted classes, so I'm not really sure what the fix would be for the community files to support this.

Regarding the fix for the calulations in Knights Challenge, can you provide me the updated eval script, as this may help me with some other issues I am having with some custom stuff I have. Thanks.

Gilmax

Of course!

Code:
      var level as number
      var total as number
      level = hero.child[cHelpKni].field[cTotalLev].value/2
      level = round(level,0,-1)
 
      total = level + hero.child[aCHA].field[aModBonus].value
      total = maximum(1, total)

      field[hTotal].value = total
 
Gestalt is an option from Unearthed Arcana which allows you to combined two classes into one. So yes the Gestalted class (in this case a Knight and Favored Soul) is something that I have to create. This was the first time I have run into a class ability that had a conditional modifier on it like this, so I thought it may have been a bug from the person that originaly created the content. Again, I have a work around in place for this, but figured I would bring it up to the attention of others.

This does leave me with a question of why does this ability need the condition, when no others are needing it to apply at the proper level?

Gilmax

(P.S. Thanks for the script, and fast response. This is one of the many reasons that I love Hero Labs.)
 
This does leave me with a question of why does this ability need the condition, when no others are needing it to apply at the proper level?

Gilmax

(P.S. Thanks for the script, and fast response. This is one of the many reasons that I love Hero Labs.)

I don't specifically know why this is the case, but when you bootstrap something (in this case a feat), it bootstraps immediately regardless of when the class special is added. LW uses helpers to add feats with class specials, but I can't seem to see the helpers so I don't know how they do it exactly.

You're welcome. Glad I could help.
 
Sendric, the Ranger's endurance feat class special - the one that uses a helper - should be considered an obsolete way of handling a bonus feat from a class. Look at more recent exampes of class specials bootstrapping feats like "Speed of Thought" from the Soulknife class.
 
So, of course I looked at the one special that uses an antiquated way of doing things. /sigh

Anyway, I looked at Speed of Thought. Basically, it appears to be the same methodology used to create Mounted Combat. Two oddities I saw though:

1) When I open up the srdpsi_class_soulknife.dat file and looked at the Speed of Thought class special, there is no condition attached to the bootstrap. However, if I'm in a .user file and do New (Copy) and select Speed of Thought the condition is there. Its not clear to me why or how that happens.

2) Speed of Thought lists "None" as the source. If I do the same thing with the Mounted Combat class special, it no longer shows up in the Knight tab of the portfolio (Speed of Thought does) in the list of abilities. If I list Knight as the source, it shows up.

I can't see any other differences between the two that would explain either of these oddities. Thanks for pointing that out, though, Mathias.
 
The /source folder represents the data files as of quite a while ago - we've stopped updating that, so its contents don't represent the current state of bug fixes. Only those who originally installed the d20 files while we still used the /source folder will even see it.
 
Same issue: adding 2 to reflex save

Thanks for the report. This issue was actually fixed in the 1.7 release. Please make sure your files are up to date.

Downloaded the current d20 core set and followed the instructions off cheeseweasel.net to install and got the same results. Adds 2 to the reflex saves when you pick a class then a race (or vice versus). Tried it over and over with a human cleric. Running HeroLab v4.0b #315 on a Mac with d20 system v4.0, and it calculates correctly. Add in Lawful_G d20 v1.7 and the bug happens. Deleted all files, reinstalled, same results. Deleted all files again, just installed stock d20, works fine.

Really wanted to use it as I need some stuff out of the PHB2. :(
 
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