Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
BloodAngel099
Member
 
Join Date: Apr 2014
Posts: 90

Old November 29th, 2014, 08:22 PM
I would like to import the rules for Dwarvencraft items from D&D 3.5 Races of Stone pg. 159 into pathfinder and was wondering how I could go about this?
BloodAngel099 is offline   #1 Reply With Quote
Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old November 30th, 2014, 02:31 PM
I'm not familiar with those rules off the top of my head, but if it is a modification to armor/weapons then it might be best to approach them as a non-magical item power.
Aaron is offline   #2 Reply With Quote
BloodAngel099
Member
 
Join Date: Apr 2014
Posts: 90

Old December 1st, 2014, 11:27 PM
Here is the text from the book...
Dwarvencraft Items

While masterwork weapons are available from any skilled craftsman, the dwarves have perfected their skills to an almost magical degree. They possess secrets of smithing and weapon engineering that outstrip cultures that are less challenged by both their natural environment and competition for its limited resources. While many dwarf weaponsmiths and armorers are capable of crafting masterwork items, as normal, dwarf smiths have created another category of quality that goes beyond masterwork. Appropriately, such items are generally referred to as dwarvencraft items.

Dwarvencraft items are always of masterwork quality. Only items crafted primarily of metal or stone are available in dwarvencraft quality. An item must be declared a dwarvencraft item at the time of its creation; items cannot be upgraded to dwarvencraft quality once finished. Dwarvencraft items are crafted using the rules for masterwork crafting on page 71 of the Player's Handbook. The dwarvencraft component of an item has a Craft DC of 22. Prices for dwarvencraft items include the cost for masterwork quality.

A dwarvencraft item is stronger and harder than a comparable masterwork item. A dwarvencraft item's hardness increases by 2, and it gains an additional 10 hit points. In addition, it gains a +2 bonus on all saving throws. All of these effects stack with the similar bonuses for magic items if the dwarvencraft item is made magical.

A dwarvencraft weapon costs 600 gp more than a standard weapon of its type. Dwarvencraft armor and shields cost 300 gp more than standard armor and shields.
BloodAngel099 is offline   #3 Reply With Quote
BloodAngel099
Member
 
Join Date: Apr 2014
Posts: 90

Old December 2nd, 2014, 12:42 AM
I was thinking of adding it in the same area as Weapon Special Abilities, but is there a way to add it with out requiring a +1 Enhancement bonus first? If so how would I do it?
BloodAngel099 is offline   #4 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old December 2nd, 2014, 10:50 AM
Quote:
Originally Posted by BloodAngel099 View Post
I was thinking of adding it in the same area as Weapon Special Abilities, but is there a way to add it with out requiring a +1 Enhancement bonus first? If so how would I do it?
One of the options on Item Power is a check mark about "not needing magic" or "not needing enhancement". That adds a tag that allows you to add the item power without needing the base item to be +1.

Sorry not near HL so can't remember exact name.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #5 Reply With Quote
BloodAngel099
Member
 
Join Date: Apr 2014
Posts: 90

Old December 2nd, 2014, 06:22 PM
Does hero lab tell you what the hardness/hp of an item is anywhere? Or is that one of those things you have to figure out on your own?
BloodAngel099 is offline   #6 Reply With Quote
BloodAngel099
Member
 
Join Date: Apr 2014
Posts: 90

Old December 2nd, 2014, 07:48 PM
I was wondering if there is a way to make it require the item be masterwork? I can't seem to find an option for it.
BloodAngel099 is offline   #7 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old December 3rd, 2014, 10:34 AM
No Hardness/HP anywhere.

I think you can set a "tag" that will force the item to become Masterwork when your new item power is taken. I am 75% sure. I can take a look once I get home.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #8 Reply With Quote
BloodAngel099
Member
 
Join Date: Apr 2014
Posts: 90

Old December 3rd, 2014, 04:16 PM
That would be great if you could, thank you so much!
BloodAngel099 is offline   #9 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old December 3rd, 2014, 09:55 PM
So after looking I think your best bet is to display an error message if the armor/weapon is NOT masterwork.

You do this by adding a "Expr-reqs" on the item power.

Set the "Message:" to "Dwarvencraft can only be applied to masterwork equipment.". Or whatever you feel like.

Then in the "Pre-requisite Expression:" place this code:
Code:
altpick.container.parent.tagis[EquipType.Masterwork] <> 0
That will check a on the Gizmo (the thing that allows you to custom build armor/weapons) to make sure it has the Masterwork tag.

All my attempts to "Force" masterwork failed.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #10 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 01:22 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.