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Member
Join Date: Apr 2014
Posts: 90
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I would like to import the rules for Dwarvencraft items from D&D 3.5 Races of Stone pg. 159 into pathfinder and was wondering how I could go about this?
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Senior Member
Join Date: Oct 2011
Posts: 6,793
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I'm not familiar with those rules off the top of my head, but if it is a modification to armor/weapons then it might be best to approach them as a non-magical item power.
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Member
Join Date: Apr 2014
Posts: 90
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Here is the text from the book...
Dwarvencraft Items While masterwork weapons are available from any skilled craftsman, the dwarves have perfected their skills to an almost magical degree. They possess secrets of smithing and weapon engineering that outstrip cultures that are less challenged by both their natural environment and competition for its limited resources. While many dwarf weaponsmiths and armorers are capable of crafting masterwork items, as normal, dwarf smiths have created another category of quality that goes beyond masterwork. Appropriately, such items are generally referred to as dwarvencraft items. Dwarvencraft items are always of masterwork quality. Only items crafted primarily of metal or stone are available in dwarvencraft quality. An item must be declared a dwarvencraft item at the time of its creation; items cannot be upgraded to dwarvencraft quality once finished. Dwarvencraft items are crafted using the rules for masterwork crafting on page 71 of the Player's Handbook. The dwarvencraft component of an item has a Craft DC of 22. Prices for dwarvencraft items include the cost for masterwork quality. A dwarvencraft item is stronger and harder than a comparable masterwork item. A dwarvencraft item's hardness increases by 2, and it gains an additional 10 hit points. In addition, it gains a +2 bonus on all saving throws. All of these effects stack with the similar bonuses for magic items if the dwarvencraft item is made magical. A dwarvencraft weapon costs 600 gp more than a standard weapon of its type. Dwarvencraft armor and shields cost 300 gp more than standard armor and shields. |
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Member
Join Date: Apr 2014
Posts: 90
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I was thinking of adding it in the same area as Weapon Special Abilities, but is there a way to add it with out requiring a +1 Enhancement bonus first? If so how would I do it?
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Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
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Quote:
Sorry not near HL so can't remember exact name. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Member
Join Date: Apr 2014
Posts: 90
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Does hero lab tell you what the hardness/hp of an item is anywhere? Or is that one of those things you have to figure out on your own?
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Member
Join Date: Apr 2014
Posts: 90
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I was wondering if there is a way to make it require the item be masterwork? I can't seem to find an option for it.
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Senior Member
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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No Hardness/HP anywhere.
I think you can set a "tag" that will force the item to become Masterwork when your new item power is taken. I am 75% sure. I can take a look once I get home. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Member
Join Date: Apr 2014
Posts: 90
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That would be great if you could, thank you so much!
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
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So after looking I think your best bet is to display an error message if the armor/weapon is NOT masterwork.
You do this by adding a "Expr-reqs" on the item power. Set the "Message:" to "Dwarvencraft can only be applied to masterwork equipment.". Or whatever you feel like. ![]() Then in the "Pre-requisite Expression:" place this code: Code:
altpick.container.parent.tagis[EquipType.Masterwork] <> 0 All my attempts to "Force" masterwork failed. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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