Junior Member
Join Date: Jan 2011
Posts: 23
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Hi,
i alreay did some reading, did some expermenting (with existing items) but hadn't much access in doing the following: 1. I want to add medium armor that only has a -5 ft. Speed penalty (e.g. 25 ft . for 30 ft base speed). Any idea how to achieve this? 2. What if i want to add 10% crit negativ to this armor as a non-magical property? 3. I want to create "helmets" (light and heavy) that can be worn in addition to normal armor. Helmets dont add AC but add another 10% critical protection and reduce perception by -2 (heavy ones). I failed to do any of these effects :-( Thanks for ideas or references. |
#1 |
Junior Member
Join Date: Jan 2011
Posts: 23
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I have to update my own post:
1) Still no idea. I should add an (armor) speed bonus of +5 to the item somewhere while keeping the "slows" property. 2) The criticial negatig stuff doesn't seem to be tracked at all, it is only descriptive text currrently, so this is solved. 3) Had some access yesterday creating a helmet. I made it an "armor" (becaue it adds an ACP of -1 by its own, with gear i didn't see how to achieve this) and removed Armor Type "Light" so that i can wear it along with regular armor. Then i added Preq "Light Armor Proficiency", so at least it shows an error somewhere. Perhaps it would be better to work with an Eval.Script like Mithral Full Plate to remove the ArmorType later?! Will try this. Question remaining: Still no idea how to add an (unnamend) -1 to perception when worn. |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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#3 |
Junior Member
Join Date: Jan 2011
Posts: 23
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Thanks for the hints. That was helpful. I just concentrated on other items as examples, this was a way to narrow-minded i think.
Concerning the helmets, i had a better solution that i found in the "Mithral Fullplate". You can still use Armor Type Light or Medium (it shows then in the list correctly and is validated) and then use an eval script to remove the Armor Type, this allows it to "be light/medium armor" (along with the prereqs) but it can be worn an additional to (body) armor. Works fine as far as i can see. |
#4 |
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