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sparky77
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Old April 10th, 2013, 03:05 AM
Hi. I have a Monk using unarmed strike. In my current campaign he's been given hand wraps which enhance the strike progressively... +1, +2, frost weapon, frost burst, etc.

Hand wraps don't appear to be an item, and I can't work out how to adjust Unarmed Strike in Hero Lab to reflect these properties. Appreciate any suggestions.

Thanks in advance.
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Mathias
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Old April 10th, 2013, 08:28 AM
It sounds like your GM has created a variant of the amulet of mighty fists. Have you looked at that item, and seen how it alters unarmed strike?
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Mathias
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Old April 10th, 2013, 08:33 AM
Or did your GM start with an item from Ultimate Equipment called "Bodywrap of Mighty Strikes"?
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ShadowChemosh
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Old April 10th, 2013, 11:19 AM
Quote:
Originally Posted by sparky77 View Post
Hi. I have a Monk using unarmed strike. In my current campaign he's been given hand wraps which enhance the strike progressively... +1, +2, frost weapon, frost burst, etc.

Hand wraps don't appear to be an item, and I can't work out how to adjust Unarmed Strike in Hero Lab to reflect these properties. Appreciate any suggestions.

Thanks in advance.
Also as an FYI my Adjustments Addon could do all the above for you and then you could just add a "Custom Gear Item" on the "Gear" tab to track this magic item.

Just another option.

Hero Lab Resources:
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sparky77
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Old April 10th, 2013, 02:38 PM
Hi Mathias. For info this is actually the 'Tempest' item in the Legacy of Fire campaign.
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ShadowChemosh
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Old April 10th, 2013, 02:41 PM
Quote:
Originally Posted by sparky77 View Post
Hi Mathias. For info this is actually the 'Tempest' item in the Legacy of Fire campaign.
You sure its not already in HL? LW usually puts all the player like items into HL for each campaign.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Mathias
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Old April 10th, 2013, 03:04 PM
The version of Tempest in Hero Lab is on a scimitar or a long sword, I think. The adventure lists all the weapon's powers, but says to make the weapon type something that would be appropriate for a chosen character.

I'm afraid it'd take a bit of re-working to turn it into an unarmed strike modifier.
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