Junior Member
Join Date: Jun 2011
Posts: 21
|
The Carrion Crown adventure path has +1 ghost touch arrows as a magic item, but it throws a flag in HL (melee weapon prerequisite).
|
#231 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
|
On pg 469 of the Core Rulebook, ghost touch is listed among the available powers for melee weapons, but not listed among the available powers for Ranged weapons.
|
#232 |
Junior Member
Join Date: Jun 2011
Posts: 21
|
Yep, understand that - Paizo broke their own rules. Is it possible to add the special item in the carrion crown adventure path content?
|
#233 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Its just a warning. Hero Lab does not stop you from doing something "illegal" by the rules. I have a player in a my group with the same issue and we just ignore the warning as we know its valid for CC in this specific case.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#234 |
Junior Member
Join Date: Jan 2012
Posts: 14
|
Quote:
|
|
#235 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
For Guidance its a +1 bonus on a single d20 roll. Having an adjustment for it would be a little confusing as it would have to add the +1 to "everything". Seems just as easy to simply add +1 to the d20 roll when used. Though at the same time it "should" be there so it can be tracked. I know many people that do use it and it works great. The DM for my current CC campaign is using it and he would be so lost I think without it now. Especially last game when the BBEG cast summon monster and got 3 dire rats. Boom couple of mouse clicks and they where added to the tactical console and combat moved right along. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#236 |
Senior Member
Join Date: Jul 2006
Posts: 380
|
Im sure this has been reported wondering if there is no way for it be fixed
When I do printings of my characters who has to many attacks the entire attack row becomes all jumbled and prints overtop of its self so we cant see the damage and other parts of the attack When I do printings with the option checked for the full discription of abilities and feats it only shows three lines worth of text is their any way to change this? If these are unreported errors then thats a plus too |
#237 |
Senior Member
Join Date: Aug 2007
Posts: 103
|
The text for the Wounding weapon ability is incorrect.
Quote:
Quote:
|
||
#238 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
Both are REALLY nice and should solve both your issues. Once installed to use them you go to "File->Save Custom Output". Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#239 |
Junior Member
Join Date: May 2010
Location: Bloomingdale, IL
Posts: 22
|
I just found an error in the description for the spell Legend Lore (Bard 4); after the spell's expected text, it goes on to include the text from the "Lesser" spell descriptor.
|
#240 |
|
|