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Pathfinder Bug Reports - Version 6.7

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Updated to V3.7, Pathfinder V5.3 and received this error message.

Hero Lab was forced to stop compilation after the following errors were detected:

Syntax error in 'eval' script for Thing 'skS2concMa' (Eval Script '#1') on line 1
-> Non-existent thing 'cHelpMag' referenced by script

Unsure if it's related to Ultimate Magic though!

That's just a guess, don't know if it's a bug!
Yep this is caused by having my Concentration Skill add-on and not having the UM data set. The magus use to be free during the play test so I included a concentration skill for the class.

Open up PFRPG_ConcSkill.user in the editor and go to the skills. You can either delete the Magus Skill or comment out the Eval Script for now if you plan to get the UM data set.

Then save and restart HL or do a ctrl-R to reload. You should be good to go then. When I get time I will update the .user file on the website to have several different versions based on the different data sets.
 
Yep this is caused by having my Concentration Skill add-on and not having the UM data set. The magus use to be free during the play test so I included a concentration skill for the class.

Open up PFRPG_ConcSkill.user in the editor and go to the skills. You can either delete the Magus Skill or comment out the Eval Script for now if you plan to get the UM data set.

Then save and restart HL or do a ctrl-R to reload. You should be good to go then. When I get time I will update the .user file on the website to have several different versions based on the different data sets.

Damn, I'd forgotten about the concskill.user file. Haven't used HL for a while! It will be removed forthwith!:rolleyes:

Cheers
 
Some Cleric Spells no longer "Evil"

The 1st Level Cleric spell, Deathwatch, is no longer an Evil spell. Hero Lab still shows it as such and grays it out for Good-aligned clerics.
 
Actually that is the Attack Bonus which includes things like size. BAB is not actually shown anywhere I am pretty sure. It is stored in the back ground.

Your comment made me go back and look...found something interesting. In Hero Lab itself, it labels it as "Attack Bonus", but when you print it as a PDF, it lists it as "Base Attack". Hence my confusion....
 
The Arcane Pool of a Bladebound Magus is not being calculated correctly. I created a 1st level magus, gave him 18 int and the bladebound archtype and he had 5 arcane pool points. When I leveled him to 5th his arcane pool had dropped to 4.

A magus without the bladebound archetype displays the correct pool amount.
 
The Quarterstaff Master feat is not adding a one handed option to the quarterstaff. Only two-handed and double weapon are available.
 
Your comment made me go back and look...found something interesting. In Hero Lab itself, it labels it as "Attack Bonus", but when you print it as a PDF, it lists it as "Base Attack". Hence my confusion....
Yep I agree here it can be confusing. Heck you search my old posts and you will see me make the same mistake. So just trying to help clear up what it is displaying. :)
 
The Quarterstaff Master feat is not adding a one handed option to the quarterstaff. Only two-handed and double weapon are available.

Since the feat says that you "can wield" it one-handed, there's an activation on the In-Play tab for when you are currently choosing to do so.
 
The Vivisectionist's sneak attack replaces the bomb ability, but bomb still appears under attacks and on the character sheet (though with 0d6+0 damage).
The Internal Alchemist receives immunity to disease on level 1 instead of at level 10, together with immunity to poison.
 
when I have a weapon with elemental damage it doesn't show the elemental damage when listing damage on the printout.

Also for the custom output it doesn't have the elemental damage listed either in the xml and for a custom magic item it doesn't give the description of the item it just says:
Add this weapon to create a new constructed weapon.

meaning if I name the item in the character editor I have no way of displaying the item's stats in the character sheet I want to make.
 
Arcane strike doesn't show up as an available feat for the magus in the new Ultimate Magic add on.

Verified this as well, I believe this is due to a earlier playtest with the magus but as it stands now, that verbiage was removed and the +1 damage from Arcane Strike (AFAIK) is untyped.
 
The Arcane Pool of a Bladebound Magus is not being calculated correctly. I created a 1st level magus, gave him 18 int and the bladebound archtype and he had 5 arcane pool points. When I leveled him to 5th his arcane pool had dropped to 4.

A magus without the bladebound archetype displays the correct pool amount.

Also confirmed on my 4th level build. I went to 18 int when I hit 4th level so I should have 1/3 my level (4) min of 1 plus 4 from int for a total of 5.
 
when I have a weapon with elemental damage it doesn't show the elemental damage when listing damage on the printout.
Yep it is on HL to-do list I am pretty sure. Until then I created an add-on that allows you to add the wording of +1d6 fire or any elemental type to a specific weapon. That will then print out on a character sheet including the new custom ones.

See my post HERE.

Hope that helps.
 
Prehensile Hair.

Found a bug in 5.4:

The Witch's Hex, Prehensile Hair, still uses the character's Strength bonus to calculate attack and damage, it should use the character's Int bonus for the attack, and half Int bonus for damage.

-jeremy
 
Clicking the “Customize” Button for an NPC also disables any skill ranks gained from Headbands of Intellect and other such Int boosting items.

Mule/Donkey appears to be missing from HL

Evil spells are reporting as lawful spell, chaotic evil clerics can't legally memorize evil spells.

Command Undead feat needs to be switched to Add once instead of "No" for it's uniqueness.

Gnoll race is missing default Hp for racial HD.

Gorum's Armor spell is listed twice when make a Drow Cleric 8 of Shax

The Craft Armor skill is showing up twice in my system...

Lich template is not applying the class skills tags.

Vampire template has no special for vampire weaknesses and the Shadowless ability

When hitting the Customize button for Ghoul race the Weapon Finesse feat is removed but it is still using the Dex bonus to attack with natural weapons.
 
Bodak (Bestiary 2 p. 48) Death Gaze ability counts non-racial HD when determining the DC of the ability (it should only use the racial HD).
 
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