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Pathfinder Bug Reports - Version 6.7

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Oracle Dark Tapestry

I made a Lvl Oracle with the Dark Tapestry mystery and had some issues.

It adds in the level 20th lvl final revelation at level 1.
 
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When adding masterwork Armor Spikes to armor, the armor spikes' livename is incorrect, reading: "Masterwork Armor Spikes Armor Spikes".
 
When exporting custom XML, the text/value of weapon/armor nodes representing custom weapons/armor is displaying the parent container's (? guessing ?) text.

Example output for Scythe +1:
Scythe +1 said:
<weapon name="+1 Scythe" damage="2d4+7" categories="Melee Weapon" crit="20/x4" attack="+9" types="Piercing, Slashing">Add this weapon to create a new constructed weapon.</weapon>
 
I can't seem to make a ghast (ghoul with an advanced template). This wouldn't be a problem if it were a straight application of the advanced template but a ghast also has a couple of additional abilities that I seem unable to add.
 
No answer yet, but I just made a serpent druid and chose the natural weapon totem and the program applies all the bonuses to me when I am not supposed to have them.

There is no way to adjust these bonuses out, no way that I can figure anyway. White-out is still a good office tool!
 
Gloves of Dueling do not add to a Weapon Master's Weapon Training bonus.

I think because of the difference in how the standard fighter and weapon master selects their weapon training.
 
The aquatic subtype is not giving swim as a class skill.

The stirge doesn't have default starting hit points. It should have 5.

When the Profession: Other skill is chosen and you enter the name of the Profession you want in there, you can't see most of the word.
 
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Incorporeal creatures with physical attacks (such as Shadow Demons from the Bestiary) should not use their Dexterity to determine bonus damage, only to determine bonus to attack.
 
Magus Hexcrafter Archetype issues -
Accursed Strike Arcana has incorrect description from Spellblade athame power.
Accursed Strike Arcana doesn't add level 0 spell 'Brand' or level 3 spell 'Nature's Exile' to magus' spell list.
Accursed Strike adds the sorcerer/wizard's version of the 'curse' spells; should be adding the witch's version (lower level).

Edit -
Hexcrafter Archetype replaces both Spell Recall (Lvl 4) and Improved Spell Recall (Lvl 11); it should grant Spell Recall at Lvl 11.
Ultimate Magic p14 said:
If an archetype replaces a class ability that is part of a series of improvements or additions to a base ability (such as a fighter’s weapon training or a ranger’s favored enemy), the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype. In effect, all abilities in that series are delayed until the next time the class improves that ability.
 
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Alchemist: Problems abound

I posted on another thread, but it is best to work it all out here.

I am having a lot or trouble with this alchemist.

Dexterity doesn't seem to be adding to much of anything. Skills (disable device, slight of hand, etc) are all missing the class bonus of +3 and the stat modifier.

Bomb accuracy is being based off my strength instead of dex.

Pluses to hit are wrong on the summary page but correct on the weapon page, and making adjustments in the temp section only help with bonuses to hit but not damage.

I am also getting weapon proficiencies in weapons I am not allowed to have (meaning there is no error when equipped).

Is anyone else having problems like this or do I need to reinstall my program?
 
Ultimate Magic

Feat: Witch's Knife

I've activated the Witch's Knife under the In-Play Tab but it does not appear to be increasing the DC of the Patron Spells.
 
Ultimate Magic

Feat: Accursed Hex

Accursed Hex is not a valid option for a Witch. Says you need the Hex feature (which a witch obviously has).
 
Ultimate Magic
Feat: Witch's Knife
I've activated the Witch's Knife under the In-Play Tab but it does not appear to be increasing the DC of the Patron Spells.
At least for me and my players this gives a Error message which is why the DC's don't increase.

Error message is attached to post.
 

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Having an issue with the new HLExport tool. (Tools->Launch HLExport). A week ago I used it and entered info into the new Third Party fields (ID, Name, and Version#). I highlighted them on the attached screen shot.

When I went to use it again tonight I found that they are now grayed out and can't be changed. Maybe I could understand the ID and Name but the version number?

I found the file that info is saved in and was able to change it that way but I have to think this is a bug as I will have to support several 3PP data sets and will need to change these values often.

Thanks
 

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Eidolon (Serpentine Form) problem

Unless I'm missing something, the Grab evolution drop down box doesn't seem to include all available options. I was building an eidolon with the serpentine form - this automatically comes with both a bite and tail slap attacks, both of which are included in the Grab (Ex) description. But when I choose the Grab evolution, the only option in the drop down box is bite.

Thanks in advance for any help or insight!
~Doug
 
Oracle Nature Build

The build screen for the Nature Oracle shows some inaccurate information. It appears to be OK on the character sheet. The speak with animals description in a repeat of natures whisper. Example picture attached.
 

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Unless I'm missing something, the Grab evolution drop down box doesn't seem to include all available options. I was building an eidolon with the serpentine form - this automatically comes with both a bite and tail slap attacks, both of which are included in the Grab (Ex) description. But when I choose the Grab evolution, the only option in the drop down box is bite.

Thanks in advance for any help or insight!
~Doug

That is because the serpentine base form come with reach on its bite attack prebuilt in.There is not a option to give the reach to the other attacks with the reach from the base form.

Serpentine

Starting Statistics: Size Medium; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Saves Fort (bad), Ref (good), Will (good); Attack bite (1d6), tail slap (1d6); Ability Scores Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions bite, climb, reach (bite), tail, tail slap.
 
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