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1. homunculous minion does not allow adding additional hit dice as per the description. the selection is grayed out.
2. when adding costs for special materials in the create custom weapon box, the program only adds the cost of ammunition once to the whole batch instead of for each item.
3. melee touch attack bonus is unaffected by the weapon finesse feat inspite of being a light or natural weapon.
I recently made a 6th level summoner character with a quadraped eidolon. The eidolon has two claw attacks, improved damage x2 (making the claws do 2d6 apiece) and Rend. However, the rend damage says it is 1d4 under the weapons tab but under the description it says it does an additional amount of damage based on the claw damage.
It looks like at least two Alchemist Discoveries are missing from the list: Concentrate poison and Sticky Poison.
one other issue. The white/greyish text is hard to read on the light brown background when making custom weapons
Does it have to be from Paizo? I ask as I think of PFRPG and 3.5 as pretty darn close in many ways. So unless PFRPG specifically says no to something then it should be the same as 3.5 was. In example PFRPG specifically says using a ranged touch attack in a threatened square provokes an AoO where no such wording existed in 3.5.Although I agree with you that this is the way it ought to work, I can't find anything in the rules that says that a melee touch attack is considered a light or natural attack, and therefore eligible for weapon finesse.
It's a limitation in the printing functions in HL, I'm afraid.
I recommend word processor files if your background goes above a few paragraphs of summary - that way you'll get formatting options, as well as having unlimited space.
I've put these on my to-do list. Thanks for the reports.
Although I agree with you that this is the way it ought to work, I can't find anything in the rules that says that a melee touch attack is considered a light or natural attack, and therefore eligible for weapon finesse.
I can help as its actually pretty easy and one of the great features of HL as far as I am concerned to do your own custom stuff.if this is not how you read this could you tell me where to adjust this myself in the editor i would appreciate it.
thanks again for all your hard work.
~S
Please look in the 3.6 bug reports thread for this, post #28, and then the answers near the end.Risner said:Also, the Flurry seems to be off (Fighter 2/ Monk 1/ Rogue 2) and my Flurry is -1/-1 instead of +2/+2. I'm not sure how it calculated -1/-1 (my best guess is it somehow miscalculating my BAB as 1 when it is +4 (since monk considered full bab)? or applying some negative to it?
<thing id="pFixFoB" name="Flurry of Blows RAW" description="Official interpretation is that abilities are self referencing only, so when it says your Flurry is full BAB instead of 3/4 BAB and you need to add your BAB from other classes.\n
\nhttp://www.enworld.org/forum/pathfinder-rpg-discussion/281578-multiclass-monk-flurry-progression-question.html#post5243967" compset="InPlay" summary="Add BAB from non-Monk classes to Monk FoB BAB">
<eval phase="Level" priority="29999"><![CDATA[
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ If we don't have FoB, get out now
doneif (#hasability[cMnkFlurr] = 1)
~ Add to Monk Flurry Levels
hero.child[cMnkFlurr].field[xExtraLev].value += hero.child[Attack].field[tAtkBase].value - int(0.75*hero.child[cHelpMnk].field[cTotalLev].value)
debug "Actual Monk BAB"
debug int(0.75*hero.child[cHelpMnk].field[cTotalLev].value)]]></eval>
</thing>
I have a dragon bloodline sorcerer. While the number of claws he gets per day shows up in the In Play tab, I would like to have HL add a claw attack under the weapon section (much like an animal) if a special ability give a character a claw attack. That way if you have weapon focus or weapon finesse, the attack bonus and damage would be calculated for you.
I have already created a user file for this, but it'd be nice to have the program do it for me.
Which race did you select for this character?
I first tried it with half-elf. I just checked again. Gnomes, Half-Elves and Halflings are not getting the APG favored bonus, Humans and Dwarves are getting the APG favored bonus.