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Pathfinder Bug Reports - Version 4.3

The Cube of Force(Thingid.ioCubeForc) does not show its 36 charges in the In-Play tab. When I did a copy of it to check the charges are listed but the "Show in Tracked Resources List?" option was not checked.

Thanks
 
Correct, the Intelligent items haven't been updated from 3.5. They're still on my to-do list.



When I add the human race, a level of sorcerer, and CHA 11 to a blank character, then select the human sorcerer option, and on the in-play tab, increase the level to 1, a validation error pops up, telling me that I've selected a level that's too high (since the character can currently only cast 0 and 1st level spells, and can therefore only apply this ability to 0-level spells).

Could you be more specific about what you're seeing or not seeing?

I have create a human oracle 6. If I choose, at any level, one additional spell like favorite class bonus, I can take only spells level 0.
 
Not sure how you would handle this. But for an Alchemist they only get additional attacks for Bombs based on BAB if they have the Fast Bombs Discovery. Right now it shows giving them Multiple Bomb Attacks w/o this Discovery.
 
Not sure how you would handle this. But for an Alchemist they only get additional attacks for Bombs based on BAB if they have the Fast Bombs Discovery. Right now it shows giving them Multiple Bomb Attacks w/o this Discovery.

The same problem exists for crossbows, which normally can't be reloaded fast enough to get a full attack rate, or throwing weapons, which require quick draw to get the full attack rate.

This is on my to-do list.
 
The Cube of Force(Thingid.ioCubeForc) does not show its 36 charges in the In-Play tab. When I did a copy of it to check the charges are listed but the "Show in Tracked Resources List?" option was not checked.

There are so many capabilities missing for magic items (winged boots don't fly, ring of energy resistance has no resistance, lots of leftover 3.5 text, etc.) that I'll be fixing them as a block. Hopefully I'll be able to get to that project soon.
 
There are so many capabilities missing for magic items (winged boots don't fly, ring of energy resistance has no resistance, lots of leftover 3.5 text, etc.) that I'll be fixing them as a block. Hopefully I'll be able to get to that project soon.
No problem at all. Just was doing other {i}Cube's of force{/i} and was using the base one as a starting point and noticed this was all and figured I should share.

Thanks
 
getting this error when trying to use metamagic feats in spell selection menu.
Syntax error in dynamic 'candidate' tag expression when selecting spell in metamagic submenu this is before i select any metamagic feats to add. also with and without traits on.
also
trait magical lineage not functioning correctly for me.
it doesnt lower spell slot level of any metamagic spells i pick.
 
getting this error when trying to use metamagic feats in spell selection menu.
Syntax error in dynamic 'candidate' tag expression when selecting spell in metamagic submenu this is before i select any metamagic feats to add. also with and without traits on.

You'll need to be more specific about the exact circumstances you're seeing this in - what class you're seeing this on is my big question, since I just tried it on a Wizard and on a Cleric, and didn't have any problems.

trait magical lineage not functioning correctly for me.
it doesnt lower spell slot level of any metamagic spells i pick.

I'm afraid this one has not been implemented yet. I've added a note to the trait's text to say this. It's on my to-do list.
 
Not sure if this is known but a 2 Handed Weapon w/ Power Attack it increases the Power Attack damage by 50%. The Printout doesn't include the extra 50% for power attack. But the in-play does.
 
Not sure if this is known but a 2 Handed Weapon w/ Power Attack it increases the Power Attack damage by 50%. The Printout doesn't include the extra 50% for power attack. But the in-play does.

The activation state of the feat on the in-play tab also applies to the printout - if you want the printed version to include the effects of power attack, check it before printing.
 
There is a problem with the feat Expanded Arcana. I went to the In Play tab to increase the amount of spells known but it did not register on the Sorcerer tab until I was above the spell level I can cast. For instance, if I try to increase the amount of 1st level spells and keep the number at 1 nothing happens. But if I move it up to 4 (with 3 being the highest level I can cast right now) I get an extra 3rd level spell but there is an error message that reads: Expanded Arcana: You have chosen to add a spell level that is above the maximum spell level you can cast. Hope this helps.

Edit: If you choose to add two spells of one level lower, you have to choose one level higher than you mean to. I.e. You have to input 3 for 2nd level and so on.
 
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There is a problem with the feat Expanded Arcana. I went to the In Play tab to increase the amount of spells known but it did not register on the Sorcerer tab until I was above the spell level I can cast. For instance, if I try to increase the amount of 1st level spells and keep the number at 1 nothing happens. But if I move it up to 4 (with 3 being the highest level I can cast right now) I get an extra 3rd level spell but there is an error message that reads: Expanded Arcana: You have chosen to add a spell level that is above the maximum spell level you can cast. Hope this helps.

Edit: If you choose to add two spells of one level lower, you have to choose one level higher than you mean to. I.e. You have to input 3 for 2nd level and so on.

Arrrrrgh. I know I had that feat working when I created it. Why isn't it working now?

Thanks for catching this, it'll be fixed in the next update.
 
Possible Bug here. Thought about attaching the Character file here but I'll wait.

Created a Level 4 Kobold Rogue with the Archetype Scout. It keeps saying "Too many bonus Feats" even though everything is properly assigned. Even if I remove everything that message just stays there.
 
Question - during creation, did you perhaps add the "Combat Trick" rogue talent, choose a feat, and then delete Combat Trick without deleting the feat? If so, you can add Combat Trick long enough to see the table and delete the feat.

The fact that the bonus feats table isn't visible while there's a feat on it (regardless of whether there are enough slots to take that feat) has been put on my to-do list - it should be visible if there's something in it, or if the character has slots to spend there, not just while the character has slots to spend. Thanks for reporting this.
 
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