Did you notice that the In-Play entry for the claws is a checkbox to activate the ability?
No I did not. Thanks.
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Did you notice that the In-Play entry for the claws is a checkbox to activate the ability?
Correct, the Intelligent items haven't been updated from 3.5. They're still on my to-do list.
When I add the human race, a level of sorcerer, and CHA 11 to a blank character, then select the human sorcerer option, and on the in-play tab, increase the level to 1, a validation error pops up, telling me that I've selected a level that's too high (since the character can currently only cast 0 and 1st level spells, and can therefore only apply this ability to 0-level spells).
Could you be more specific about what you're seeing or not seeing?
I have create a human oracle 6. If I choose, at any level, one additional spell like favorite class bonus, I can take only spells level 0.
Not sure how you would handle this. But for an Alchemist they only get additional attacks for Bombs based on BAB if they have the Fast Bombs Discovery. Right now it shows giving them Multiple Bomb Attacks w/o this Discovery.
Headband of Vast Intelligence (all of them) gives a bonus to Intelligence but the description says Wisdom.
The Cube of Force(Thingid.ioCubeForc) does not show its 36 charges in the In-Play tab. When I did a copy of it to check the charges are listed but the "Show in Tracked Resources List?" option was not checked.
No problem at all. Just was doing other {i}Cube's of force{/i} and was using the base one as a starting point and noticed this was all and figured I should share.There are so many capabilities missing for magic items (winged boots don't fly, ring of energy resistance has no resistance, lots of leftover 3.5 text, etc.) that I'll be fixing them as a block. Hopefully I'll be able to get to that project soon.
Go to the In-Play Tab to adjust that![]()
getting this error when trying to use metamagic feats in spell selection menu.
Syntax error in dynamic 'candidate' tag expression when selecting spell in metamagic submenu this is before i select any metamagic feats to add. also with and without traits on.
trait magical lineage not functioning correctly for me.
it doesnt lower spell slot level of any metamagic spells i pick.
Not sure if this is known but a 2 Handed Weapon w/ Power Attack it increases the Power Attack damage by 50%. The Printout doesn't include the extra 50% for power attack. But the in-play does.
There is a problem with the feat Expanded Arcana. I went to the In Play tab to increase the amount of spells known but it did not register on the Sorcerer tab until I was above the spell level I can cast. For instance, if I try to increase the amount of 1st level spells and keep the number at 1 nothing happens. But if I move it up to 4 (with 3 being the highest level I can cast right now) I get an extra 3rd level spell but there is an error message that reads: Expanded Arcana: You have chosen to add a spell level that is above the maximum spell level you can cast. Hope this helps.
Edit: If you choose to add two spells of one level lower, you have to choose one level higher than you mean to. I.e. You have to input 3 for 2nd level and so on.