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Seems like the author wanted the "Nymph's bonus skill point" multiplied like the bonus skill point of humans
Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
The feat doesn't seem to intend for this to happen so I'll remove this bit of code.
The Race Subsitution Levels for Goliath, Barbarian Goliath, are missing Knowledge (Nature) as class skill (source: Race of Stones)
"Kensai" PrC have instead only the BAB on Good instead of Medium
Is that Kensai from Complete Warrior or Oriental Adventures? The OA one has Good BAB
"Outcast Champion" PrC seems wrong. 0 Skill point instead of 4, Poor Attack bonus and Fortitude Save (instead of Good). No Skill class (Craft, Disguise, Knowledge Local, Diplomacy, Intimidate, Move Silenty, Hide, Jump, Climb and Survival the right ones).
"Kensai" PrC have instead only the BAB on Good instead of Medium
Champion of the Wild (both Archery and TWF versions) from Complete Champion are supposed to remove spellcasting
The feat Metamagic School Focus should limit its choices to what school has been chosen as a Specialization school, and what has already been picked under the feat Spell Focus (which Greater Spell Focus does correctly).
The feat "Adriot" Flyby Attack should be spelled "Adroit".
Dusklings (Magic of Incarnum) don't have their type and one of their subtypes show. They are attached to the race, they just don't show up.
I see Type - Fey, Subtype - Extraplanar, and Subtype - Incarnum when I select Duskling as a race. Do you have any classes, templates or anything else that could be affecting the type/subtypes?
Found it. The scripting for the True Incarnation ability of the Incarnate class (Magic of Incarnum) is borked. It's deleting the type and subtype before level 20.
It needs a doneif and not to disable subtypes (why the script is disabling subtypes, I don't know)
When a template replaces bonus feats, it moves one bonus feat farther down instead of replacing it. For example, a level 8 fighter with resolve, aligned strike, and elusive attack (replacing the feats at 2,4, and 6) still has 3 bonus feats (should have 2, one for level 1 and one for level 8) and the overview shows two bonus feats at level 8.
Variants that replace a thing that has a bootstrap don't turn off the bootstrap (example, replacing the rogue's trapfinding only replaces the class ability and not the bootstrapped ability)
Can you be more specific about which templates and class variants? Unfortunately, there isn't a way to affect all templates/variants to fix issues like this. It will have to be done on a case-by-case basis.
It doesn't look like a specific variant, but an issue with the scripting for variants as a whole. If you select variants that replace bonus feats, only one of them seems to work properly. The additional ones only shift the bonus feat.
I noticed this when I was making the changeling egoist substitution levels. Two of the three (levels 1 and 5) replace bonus feats but instead of replacing both feats the changeling would still get one of them. At first I thought it was something I was doing but I tested it with the fighter variants and had the same result.
0:
1: -1
2: -1
3: -1
4: -1
etc