Senior Member
Join Date: Jan 2011
Location: Honolulu
Posts: 250
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If you are building a monster who has assigned ranks in Linguistics, how do you assign the chosen languages in the .user file?
Or if anyone can think of a similar monster and direct me, that would work too. |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Bootstrap. You can just boostrap the language to the race. To have it show on the personal tab instead you can set the tags.. with Helper.SpeakLang. Though you still have to increase the number of languages then through a script. For that take a look at Languages Known, From Linguistic adjustment for the eval script.
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#2 |
Senior Member
Join Date: Jan 2011
Location: Honolulu
Posts: 250
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Awesome ~ ended up not needing it... Monster block with two more languages than it should have, grrr.
But I am very glad to learn how to do that for laters |
#3 |
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