Member
Join Date: Jun 2010
Posts: 90
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The default Hero Configuration does not change, even when I save it as a new default. No matter what I do, certain books will not stay activated. Whenever I open up a new character or start the program, I need to reselect them. Any suggestions?
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#341 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Usually to get the sources to stay for a character I always dirty up the profile before saving it. That means make any small change like put a space in your name and then take it out. If you "Only" change the sources I have found they don't always get saved with the character. Hope that helps. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#342 |
Junior Member
Join Date: Jul 2012
Posts: 2
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I am currently playing a Red Mantis Assassin in the Serpent campaign and I have found the light weapon rule regarding Sawtooth sabers does not apply. I set the character up with two daggers and the equivalent feats and then reset it to his normal settings with sabers and the variance goes from +11 to +9. Thank you for your attention to this matter. I recall it working prior to this latest patch.
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#343 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Are you by any chance using Weapon Finesse with the daggers? Changing to the sabre will switch your mods from DEX to STR.
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#344 |
Junior Member
Join Date: Jul 2012
Posts: 2
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The RMA has a class feature which allows her to use two Sawtooth Sabers as light weapons when Two Weapon Fighting. Therefore weapon finesse should apply. Yes I am using Weapon Finese
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#345 |
Junior Member
Join Date: Apr 2012
Posts: 8
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I have a Multi-Class Ranger 6/Wizard 1, and a Leopard animal companion.
If I add the feat "Boon Companion" the Animal Companion should end up with 7 hit dice (limited by total character level), but only ends up with 6. The number of Animal Tricks my companion can learn also does not appear to be taking into consideration the bonus tricks from its level. Last edited by JohnF; July 3rd, 2012 at 04:37 PM. |
#346 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
I think your thinking of one of the previous incarnations of the weapon. The latest rules let you use it as light when you TWF but not for weapon finesse. So that would be why you the attack bonus drop. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#347 |
Senior Member
Join Date: Mar 2010
Location: Martin, TN
Posts: 120
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Quote:
Lo, there do I see my Father.. Lo, there do I see my Mother And my Sisters and my Brothers.. Lo, there do I see the line Of my people back to the beginning.. Thay do bid me to take my place among them.. In the Halls of Valhalla, Where the Brave may live forever. |
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#348 |
Member
Join Date: Sep 2010
Location: BE-Namur
Posts: 57
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the monk archetype "maneuver master" generates a wrong CMB at level 3 or above if you activate the "flurry of maneuver" in 'in-play" tab
this is probably because monk 3 already takes the monk level in place of the BAB for maneuver. the flurry of maneuver also takes the monk level instead of bab, and so the difference is added twice. |
#349 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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Here are errors I have found:
In the ARG Race Creator: Large Size: +2 STR -2 DEX Tiny Size: -2 STR +2 DEX The Weakness Ability Score suite costs -1 Race Point Xenophobic Language costs -1 Race Point. I get an error with the all non Humanoids that the Humanoid Type requires a sub type. |
#350 |
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