Member
Join Date: May 2011
Posts: 46
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Custom named items, weapons, and armor show custom name in output but then show all the extra junk such as, keen, flaming burst etc in the name block and often runs out of the box. Extra damage from flaming, icy, holy etc should show as a special property of a weapon but it is not.
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#301 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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You do know all those RED diamond messages are NOT errors they are Warnings only. If I want to give a level 1 commoner 15 feats and 200 skill points nothing in HL stops you from doing it. Using the Adjust tab even lets you set many things for house rules or other situations. Say with this dwarf skeleton I just want it to have another +20 to hit with its claws. I can go to the Adjust tab and add a Weapon Attack Bonus, select Claws, and give it +20 bonus. For more fun I have a community addon that would let you even add say a bit attack to this creature just using the Adjust tab again. No scripting or learning the Editor required. Hope that helps some. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; July 29th, 2011 at 12:32 PM. |
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#302 |
Junior Member
Join Date: Jul 2011
Posts: 11
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At first level, a druid's vermin companion should know two tricks, not one. 1 because it's mindless, and 1 bonus. I get a validation error for having two.
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#303 |
Member
Join Date: Mar 2011
Location: Las Vegas, NV
Posts: 66
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Some issues with arrows:
You CAN buy special material arrows in quantities of 20, 50 is only for magical arrows. 50 Cold Iron arrows should NOT be coming in at 250 gp cost, it should be 5 gp, double the cost of 50 normal arrows, which would be 2.5 gp./25 sp Selling arrows should not just give a value of 1 sp, no matter what kind or quantity arrows are being sold. Then again, I think some of the special material arrows should be in the normal weapon section, due to how often they get bought. Weapon cords need to have some way to mark to which weapon they are attached, and give the penalties to hit with other weapons. Other issues: It would be immensely helpful if the printout put the actual equipped weapons first in the list. I won't even go into how having your primary weapon not show as a weapon until the second page is incredibly inefficient, as well as irritating. And this happens with most of my characters, having their actual primary weapon, which is EQUIPPED, show as the third, fourth or even final listed weapon on the weapon list. Drop the alphabetical listing. Add a checkbox for even whether the user WANTS the weapon to printout normally or not. On the custom output, it would be beneficial if it were actually a custom printout, not an HTML export. HTML works differently in different browsers, and frequently generates weird issues when printing it out. |
#304 |
Member
Join Date: Aug 2010
Posts: 37
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So I am trying to generate a PFS Witch (7th level) and picked Witch Knife as a feat. I get the following error:
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#305 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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As a temporary solution, go to the In-Play tab and un-check this ability - you won't get the benefits of the feat, but at least you'll stop the error messages.
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#306 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Even if you haven't chosen one, this shouldn't be reporting errors, and I've gotten that fixed for the next update. Thank you for reporting this. |
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#307 |
Senior Member
Join Date: May 2011
Posts: 133
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I double clicked on the .POR file in Windows Explorer.
Microsoft Windows XP Home Edition Version 2002 Service Pack 3 Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz 2.41 GHz, 2.00 GB of RAM C:\Program Files\Hero Lab\HeroLab.exe 3.7a 260 ACCESS VIOLATION Address: 0x00411503 Type: bad read major: 5, minor: 1, build: 2600, platform: 2, version: Service Pack 3, spmaj: 3, spmin: 0, suitemask: 00000300, type: 1 EDIT: Figured out the problem...I had the "View->Show Tactical Console" turned ON. When you have that turned on, close HeroLab, then double click on a .POR file it will crash like this. Last edited by harmor; July 30th, 2011 at 10:49 AM. |
#308 |
Member
Join Date: May 2011
Posts: 33
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Made a Rogue5/Shadowdancer3 yesterday. Discovered that even though the shadowdancer gets a pet shadow, it doesn't give it a companion option. Creating a standard shadow for a pet requires making changes to it's BAB, base saves and HP...which should be tied to the character. Sadly I had to use permanent modifiers that will have to be changed every time it levels up instead of calculated like any other companion does. Seems like this is probably a really old bug since shadowdancer has been part of PF since only the core rulebook existed.
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#309 |
Senior Member
Join Date: Jan 2011
Location: Honolulu
Posts: 250
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#310 |
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