Junior Member
Join Date: Jun 2014
Posts: 23
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I created a magical item "gloves of dexterity" based on the "belt of dexterity" that already existed in the Pathfinder items in Herolab. It seem the +2 to dexterity improves scores on to hit but does not improve me toon's armor class.
Isn't a +2 to dexterity supposed to improve AC as well? Is the +2 on the item not "filtering down" to other stats on my toon? Any ideas? Thanks! Dave_in_TX |
#1 |
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P.S. - Pathfinder is not WoW and we don't have "toons" we have "Characters"! P.S.S - I am totally kidding about the character vs toons thing. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#2 |
Junior Member
Join Date: Jun 2014
Posts: 23
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Quote:
Dave_in_TX |
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#3 |
Member
Join Date: Sep 2014
Location: Toronto Ontario
Posts: 68
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Not so much support, as "not negate"
If your arm or gives Max dex +2, you have +1, and you get another +1, it'll apply If you're at/over your Max, you can't go higher (just like in real life) |
#4 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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The rule is based on the simple idea that the bulkier and heavier the armor is, the more it restricts the wearer, thus they can't as effectively move out of the way, or dodge that sword aimed at their head. Thus each suit has such an entry, HL knows this rule and accounts for it. |
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#5 |
Member
Join Date: Sep 2014
Location: Toronto Ontario
Posts: 68
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Oh, as well, you can't add both gloves of dex _and_ a belt of dex
Both grant an enhancement bonus, and similarly types bonuses don't stack (whichever is higher is the only amount applied) If you want a higher bonus to dex, get a better belt |
#6 |
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