Junior Member
Join Date: Sep 2011
Posts: 3
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Provos, have you drilled down to classes yet, or just races?
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#21 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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#22 |
Member
Join Date: Jul 2010
Posts: 33
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Earlier in the thread we were talking about setting weapons that require exotic proficiency as martial for a user-added race. I have the same issue in Conan, and I am thinking about duplicating weapons as a workaround.
The first version requires exotic proficiency, and the second requires only martial and has pre-req of being a member of the correct race. Not very elegant, but it does the job. This isn't a big deal in the work I'm doing because there are only a scant few of these weapons in the game. Plus, almost every weapon from standard 3.5 is either not available or has different damage dice in Conan. So I've had to replace and/or hide them all anyway. I don't know if it's practical for Dark Sun, but I thought I'd pass it along. |
#23 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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In Dark Sun metal is very rare. All the regular 3.5 weapons need to be made from Bone, wood, or obsidian.
I am trying to see if I could prevent player from taking the basic version but allowing them to make a custom weapon with the new material that would change some properties of the weapon. |
#24 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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I am just about done coding the Dark Sun 3.5 datafile update for Pathfinder.
The "classes" problem was easy to do via the Archetypes. Templar is just a modified cleric class. So far I have the Races, Templar and Defiler Archetype (Ultimate Combat covered Gladiator, no need to fix what is not broken there), Weapons, Clothing, Most of the Feats (My only problem is the psionic feats, finding a complete set of psionics data for Hero Lab is troublesome, I may have to code up Psionics Unleashed myself next just for Dark Sun) |
#25 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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I suppose I am lucky as Expanded Psioncis is part of the srd.
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#26 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Game Selection Screen for Dark Sun
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#27 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Congratulations!
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#28 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Sweet! Looking good Provos!
Be really cool to distribute this to the community when you are done. Been doing some research and well be able to add this as a another download option from cheeseweasel's site. It will just need some special instructions to setup is all as it is running over the full version of d20 in a different folder. It means a person will have to manually load d20 to say d20_darksun and then download the data set and manually change the INSTALL folder to be d20_darksun. Its not really hard but will require a couple of manual steps on the end-gamers part. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#29 |
Junior Member
Join Date: Sep 2011
Posts: 3
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Oooh does this mean that this is complete? I'm willing to buy Hero Labs just for the Dark Sun section if it is. Thanks for all the work on this Provos!
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#30 |
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