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Wine functionality in the current version

Canine

Member
The only other thread I found was from over a year ago so I thought I'd revisit the issue. I was thinking about buying Realm Works, but without a trial version I can't tell for sure if I'll be able to use it on Linux under Wine. Have any of you recently made any effort to do this? How well did it work?
 
Attached is a snipit from another thread from a user IMO has reliable knowledge concerning your question.....
parody said:
Originally Posted by Barwickian said:
(2) One of my players can't get Realm Works running under Wine on his Mac.
To save further time: Realm Works doesn't work with WINE.

sorry for the bad news, but there has been a lot of that lately
 
To clarify: I have not personally tried WINE, as all of my modern machines run Windows except for my file server (FreeBSD). However, nothing I know of has changed that would indicate Realm Works would work under WINE, and every post others have made indicates it does not.
 
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The RW FAQ is always a good resource. I know the OP was looking at running under Linux via WINE which likely means they are knowledgeable enough to read between the lines of the explanation regarding a Mac version.

Porting is likely on the agenda still but given that calendars are almost a year out still, I'd honestly estimate a realistic date for a port as several years out unless something dramatically changes within .NET and/or Mono.

When will Realm Works work on the Mac?

The answer to that is unknown at the moment. When we first began development of Realm Works, we chose C# and .Net as our environment for a number of reasons. One of those reasons was the existence of the Mono project, which would allow us to readily port Realm Works over to the Mac. Unfortunately, our latest assessment of Mono revealed that a few portions of .Net that we leverage within Realm Works are not supported by Mono, which means we aren’t able to perform the port as we had intended. We’ll be investigating this more fully now that Realm Works is released, after which we’ll hopefully have more accurate information on where things stands vis-à-vis our use of Mono.
 
I would like it to work in WINE as well, to free me from using Windows as much as possible (it's a form of cancer, didn't you know?).

However, as indicated above, it's not in the cards for the foreseeable future. A virtual Machine is the best way to use in in another environment. Still need a license for Windows though....
 
While nothing is for certain, I personally doubt OS X and the Linux variants will have a native client. The web client will be their solution.

Rob's two posts starting here (Mac/iPad/Android Integration) are (as far as I know) the most direct on the subject.
 
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While nothing is for certain, I personally doubt OS X and the Linux variants will have a native client. The web client will be their solution.

Rob's two posts starting here (Mac/iPad/Android Integration) are (as far as I know) the most direct on the subject.

I'm not sure. Now that Microsoft has opensourced the .NET framework, perhaps it would be possible. I don't know how many private components has the code, but it could be possible.

What do you say, Realmworks developers?
 
We had a small thread on the open sourcing of .NET Core 5: Microsoft releases .NET as open source.

.NET Core 5 is a subset of the full .NET Framework, and does not include many of the components you need for a desktop application. (See the first picture in the announcement blog post about .NET Core 5 being open-sourced.) Much of this part of the Framework was already reimplemented in Mono. Bringing them closer together should help anyone developing .NET applications, if that's the direction the Mono folks want to go.

More importantly, there are non-Framework things that Realm Works needs that aren't working properly or aren't responding the way Realm Works expects under WINE+Mono or WINE+.NET. WMI, for example.

I've started working on getting virtual machines set up with WINE+Mono and WINE+.NET installed so I can see what happens for myself, but I'm no Linux expert so it's a learning process. :(
 
.........
What do you say, Realmworks developers?

Lol
Sorry this made me laugh.
Ludo, being new to the forum, you may have not noticed threads discussing developer work overload.
This feature, unless Rob changes his mind AGAIN, is not likely to occur in the next couple of years.:(
 
Well, the REAL future of software is Web based when possible. Hence, if they can make it work, RW should go full Web based thereby becoming OS agnostic. Assuming, of course, that it possible to run such a piece of software from within a browser.

It says a lot about how much I like RW that I am willing to use Windows to get to RW. In fact, I had almost stopped using Windows altogether in favour of Linux until I got RW. it's the ONLY reason I use Windows and I REALLY would like to avoid Windows if possible, so go Web version!
 
Lol
Sorry this made me laugh.
Ludo, being new to the forum, you may have not noticed threads discussing developer work overload.
This feature, unless Rob changes his mind AGAIN, is not likely to occur in the next couple of years.:(

ey, don't make my dreams dissapear :)

I can really understand the problems they can face in a multienvironment system. Best thing we can do is to wait for the web version :)
 
Exactly, it's time to stop crying about the past over and over again. Just wait and see what the next versions will bring. And then commence with feedback again :)
 
I will say I use realmworks with Virtualbox and it works really well with the exception of using a player view on a second monitor. I did as a test get that working as well but wasn't happy with the hoops to make it work.
 
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