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Correct its based on the Spell Itself and Animal Size just like the ability score modifiers. Take a look at the spell HERE.So Natural Armor isn't based on the animal just a flat bonus then
Armor/Shields is absorbed into the form and don't function unless they have the "Wild" armor special ability. From my testing this is all working currently including taking into account the "Wild" armor ability.That mean they keep there current armor bonus from armor they had on?
The only one that has "HL" affects I noticed was "Planar Wild Shape". In such a case you would have to apply the actual Template yourself or use other adjustments.have you implemented any of the wild shape feats to work with this?
Only one of these is a Paizo feat.Beast soul
Greater Beast soul
Mighty form
Powerful shape
Stout form
This is another of the adjustments I would like to get too. It should be pretty easy once the base shape is all working. Then correct it would be entering "Vermin" that the "Vermin Shape" spell could select from.and vermin shape (but assume this is just basically entering in vermin to the animal shape)
Sudden Charge is not a "Special Ability" listed by Beast Shape so no. This to me is the improvement over 3.5 as you ONLY get listed abilities. This means that every new monster Paizo puts out does not make Beast Shape or Druids "better".do you get to use special attacks such as
Sudden Charge (Ex)
Sweet! I totally appreciate the help! I will give Bodrin a quick PM to let him know. Thanks for the help on this...ok, well my animal list might need a bit of editing as I errored on the side of extra info since it's quick and easy to delete but I have a decent number of animals entered and will keep at it, I did it in a different data file so that I could send it to you and only be sending the animal lists.
Will let you know when I finish the list will likely take a few days maybe a week or so but will get them all entered. Makes me feel like I contributed a little at least.
I ran into the same thing when building the frame work. My original idea was simply put in a "Cat, Small"; "Cat, Medium" etc. But ran into an issue when I talked to people as they didn't like that. They wanted to pick the animal based on the "Name" not really its stats. So if a person wanted to turn into a "Red Fur Cat" they will want to select that exact name. From what I got it helped with the imagination to know "exactly" the animal they where turning into.Seamed a bit redundant to list animals with multiple of the same type and nearly identical to identical stats.
I would just hit popular named one for now. Doing every single creature is a little over kill IMHO. But having some to select from would be nice. Cause as your seeing their is really not a "huge" variance between some of the creatures.Animals will prob be done by weeks end but I have no clue how large the magical beast list is.
Attempt to access non-live child pick 'raDarkVis' from script
Location: Procedure 'SCPolyMove' near line 15
- - -
Attempt to access non-live pick via script fails for pick 'raDarkVis'
Location: Procedure 'SCPolyMove' near line 15
This keeps poping up when I select Leopard from the drop down.