D
demandred at skrill.org
Guest
One fine day in the middle of the night, Scott Balfour
<sbalfour@mindspring.com> got up to write:
>"4. Work out speed
>Next you need to record the speed of the vehicle on its datafax. This is
>very straight-forward; just look it up by cross-referencing the vehicle's
>size and type on the chart above to see what speed it normally has. Note
>you can upgrade your vehicle's starting speed to your own choice by paying
>the additional points for it (see later on - Cost of Speed table)."
>
>Sounds like you can have a fast warmachine. For that matter, any other
>speed of any other thing. Does this make souped-up engines worthless...uh,
>yes.
*frown at GW
I'll take a look at it.
>On another note, am I completely flaking here and missing how to make
>modifications to weapons on vehicles(custom)? Like mega, long-barreled, et
>cetera? I can't figure it out.
Click on the weapon once you've added it.
>And lastly (most importantly), thanks 'Not Colin' for all your hard work on
>making these datafiles work. Your addition of the VDR was certainly above
>and beyond the call of duty.
Thanks
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
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<sbalfour@mindspring.com> got up to write:
>"4. Work out speed
>Next you need to record the speed of the vehicle on its datafax. This is
>very straight-forward; just look it up by cross-referencing the vehicle's
>size and type on the chart above to see what speed it normally has. Note
>you can upgrade your vehicle's starting speed to your own choice by paying
>the additional points for it (see later on - Cost of Speed table)."
>
>Sounds like you can have a fast warmachine. For that matter, any other
>speed of any other thing. Does this make souped-up engines worthless...uh,
>yes.
*frown at GW
I'll take a look at it.
>On another note, am I completely flaking here and missing how to make
>modifications to weapons on vehicles(custom)? Like mega, long-barreled, et
>cetera? I can't figure it out.
Click on the weapon once you've added it.
>And lastly (most importantly), thanks 'Not Colin' for all your hard work on
>making these datafiles work. Your addition of the VDR was certainly above
>and beyond the call of duty.
Thanks

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
-------------------------- eGroups Sponsor -------------------------~-~>
eLerts
It's Easy. It's Fun. Best of All, it's Free!
http://click.egroups.com/1/9699/0/_/36190/_/975776338/
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To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com