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What changes/enhancements would you like to see?

A couple more... Clint verified in this thread that any skill is only allowed to be raised once per advancement. Not sure if it's worth trying to trap for that in Hero Lab, but it might be a nice addition.

Although that does bring up another issue for me which is that if you are doing a character with advancements from scratch and you find you needed to delete something you took at one of your advancements to change it that all of the later advancements move down, if you will (as if they were taken a level earlier). That's normally not a problem except for in the way Hero Lab traps for if you've only taken one Attribute increase per Rank. In that case what had been a legal increase might get flagged as an illegal one because of how all the advancements moved down one position. So maybe if we had a way to replace an advancement rather than just delete it we could have a way to alleviate that warning.

Also MonsterMike brought up in this thread on this forum, "...a suggestion for the Trademark Weapon Edge: When you take this Edge, it should offer a dropdown list of your current weapons so you can select which weapon is the trademark weapon. Then this would show as (skill) + 1 under your weapons for that weapon on the character sheet. You can work around this with an in-play adjustment, but it seems more natural to make it part of the Edge." I would only add that the other option would be for it to create the in-play adjustment entry which was my suggestion earlier in this very thread, but whatever works is cool with me.

EDIT: Trademark Weapon dropdown list added in v2.7
 
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Switchable Powers in SPC

My first official post to these forums... /sniff
I'm fairly new to HL, so I shall beg forgiveness now if this is something that is actually right in front of my nose and I just keep missing it... I also didn't see anyone bring this up in this thread posting (or anywhere else), so it may already have been mentioned. If so, I apologize for the duplication.

In the Super Powers Companion, there is a power mod called "Switchable" that I don't see when creating characters. Several members of our group are using the ability, so it would be extremely helpful if it was there. Am I just missing it completely?

In case it isn't there, here is the description from the book:
Switchable (+1 per 3 Power Points):
This modifier allows a character to switch between different sets of powers. The character first buys one power, and then pays 1 Power Point for every 3 Power Points of the original power (round up). Now she creates another power equal to the original cost, and she can choose to use one or the other - but not both powers at the same time. The character can switch between the powers as a free action. Switching between powers connected by this modifier counts as the same action for purposes of not allowing a repeat action in a round.
Since using a Switchable power requires a free action to activate, they may not take the Requires Activation modifier as well. A character may take the Switchable modifier more than once to have different restricted powers usable at the same time. With the GM's approval, a character may take more than one power under the Switchable modifier as long as they do not exceed the base point value and their combined use makes sense.
 
EDIT: The Switchable modifier from the post previous to this one was added in v2.7

Another one that came up in play today... I don't see that on the portfolio that the Drawbacks (which are Bootstrapped to ABs, normally) don't show up on the Abilities column, or otherwise anyplace on the In-Play tab. I forgot what mine was for my character and had to look it up in the book after realizing it wasn't listed. :/
 
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Cape, I was wondering if there is a way to put in extra place holders for separators, to be able to have them when we need them to use in our own data file instead of having to change the name of ones already in use (Example: if a new setting has bio-weapons. We could use the place holder separators to add new ones with out having to use ones that already are there and being used.). Just a thought if it's able to be done.
 
Not sure where my last post went, so I'll repost it. I'd love to see a campaign pack for Necropolis 2350. I've been trying to make it bit by bit, but I'm pretty new to this whole editing thing.
 
What I would most like to see are more Savage Worlds character sheets. The default one is decent, but misses a few pieces and isn't terribly visually interesting. For example, I picked the Linguist Edge, got 6 languages, and unless I have the program up in front of me, I just have to remember the list because they aren't on the printed sheet. There are a few missing pieces like that. But equally importantly, honestly, would be making it look great. Right now it's very utilitarian. Perhaps have multiple output types (stylized hero block that takes a half page, One page hero summary sheet like you have now, and Two page detailed character sheet).
 
Well, it never hurts to ask for an "official" release of something. It just takes Lone Wolf and Triple Ace Games getting together to come to an agreement on releasing it. You could also bug the folks over at Triple Ace to get with Lone Wolf about it, too.

And if the file you are referring to is mine... well, it's actually based on the older "Necropolis" setting which I got WAAAYY back when, I think Pinnacle was actually releasing it at that time, and I don't know if there are any differences between that and "Necropolis 2350" so my file could be missing a few updates since I don't have the newer book from Triple Ace.
 
I'd really like the ability to add a Custom Power (an Arcane Power in my specific case).

That can already be done by using the Editor. Just use it to create a new .user file and go to the Arcane Power tab. I find it easiest to make judicious use of the "New (Copy)" button to copy and existing power that is similar to the one I want to create to help make it a little easier.

Hope that helps!
 
I know, but I was kind of hoping not to have to create and maintain a .user file for a game that I'm not running. I can do customs with Edges, but not Powers.
 
I know, but I was kind of hoping not to have to create and maintain a .user file for a game that I'm not running. I can do customs with Edges, but not Powers.

Oh, so you mean like using the "CUSTOM EDGE" item from within Hero Lab itself? Not a bad idea to have... well everywhere really, for one off stuff. I concur it would be nice to have that functionality. Although I will add that in my own games it seems like I always just end up adding things to a .user file anyway because inevitably others end up wanting to use it, too, and the .user versions of things end up being better integrated (especially for things like Edges or Hindrances which can have bonuses or negatives to things that I can then incorporate pretty easily using the Editor.)
 
With Powers there are some other considerations that make it difficult to create one on-the-fly like you can with Edges. For example, most Arcane Backgrounds have specific lists of Powers they can use, and if it's set up from the Arcane Background side there wouldn't be a way to add it to the list without going through the Editor.
 
With Powers there are some other considerations that make it difficult to create one on-the-fly like you can with Edges. For example, most Arcane Backgrounds have specific lists of Powers they can use, and if it's set up from the Arcane Background side there wouldn't be a way to add it to the list without going through the Editor.

That's not really a consideration for a one-off on a sheet, though. The presumption there is that all other considerations are essentially irrelevant in that, for that character, they meet any requirements needed for that thing. Same for something like an Edge but of course the problem there is all of the rest of the stuff that Edges or Hindrances might normally have integrated into them, such as modifiers to things or, as you mention, lists of allowed Powers. Still, if a user wants to add something on the fly either as a one-shot for an NPC on the GM side or maybe just a placeholder for a PC for something they want to add a permanent version of later then I think it could be helpful having that.

I know I find it helpful for that purpose for equipment and especially helpful for magic items where using the custom creator can help you to figure out the cost for a permanent version to be made in the Editor.
 
I would like the option to print Hair Color, Eye Color, and Skin Color on the character sheet.
I added this to the sheet_standard1.dat below the sex/age/height/weight section. Nothing changed

@text &= "; Hair: " & hero.child[mscPerson].field[perHair].text
@text &= "; Eye: " & hero.child[mscPerson].field[perEye].text
@text &= "; Skin: " & hero.child[mscPerson].field[perSkin].text
 
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I would like the option to print Hair Color, Eye Color, and Skin Color on the character sheet.
I added this to the sheet_standard1.dat below the sex/age/height/weight section. Nothing changed

@text &= "; Hair: " & hero.child[mscPerson].field[perHair].text
@text &= "; Eye: " & hero.child[mscPerson].field[perEye].text
@text &= "; Skin: " & hero.child[mscPerson].field[perSkin].text

Modifying that sheet will do nothing because it's not referenced in the already compiled program. You'd need to make a copy of the entire Savage Worlds game system first and then I think it will reference that (i. e. you're using the Authoring Kit at that point).

For the base system you'd have to use a custom output sheet instead but I don't think we've found anyone with enough XML experience to really make a full sheet using custom output yet (unlike the Pathfinder folks who have a couple of Custom Output sheets.) The best we've got that I know of is a sheet I did which prints out in grids most things I could find that I could get printed out, although it should be noted that there are a few things that apparently don't print out yet, and those that I've found I have requested in this very thread. Unfortunately, I'm horrible with XML so it's very poorly formatted. I have put together one other custom output sheet, though, that I use as a supplement to the standard HL sheet where I list, what I can, that isn't on the main sheet like those things you mentioned along with the full descriptions of gear, edges, hindrances, power, etc. I haven't posted a link to that one here yet but if anyone wants it I could post here. It looks just a bad at that other "full" sheet I did, just with less duplication of info from the main sheet.

EDIT: Those things and languages from a previous post are all on the sheet, I think they may have made it in with v2.6 or maybe v2.5, I'm not sure. There is also now available, though not officially, an "Extended" character sheet. Just look for the thread "Extended Character Sheets" on this forum for a .hl install file if you would like to add that as something to have available in your copy of HL.
 
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I'd most like to see two things that block aspects of campaign and/or houserules:
Most importantly, Psionics and spell point support. For d20 and Pathfinder, psionics (a la dreamscarred's stuff for PF), and spell points (unearthed arcana in d20) are used in every Pathfinder and 3.5 campaign I'm involved in.

Secondly, pet peeve; I have my own currency ratios and weights, would love to not have to do hacky workarounds to use them :)
 
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