RAIHI ASHUT (RAJ) CR 5
Male Human (Chelaxian) Barbarian (Urban Barbarian) 6
CG Medium Humanoid (Human)
Init +4;
Senses Perception +9
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DEFENSE
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AC 23, touch 14, flat-footed 20. . (+8 armor, +2 Dex, +1 natural, +1 deflection, +1 dodge)
hp 96 (6d12+18)
Fort +8,
Ref +5,
Will +2
Defensive Abilities Improved Uncanny Dodge (Lv >=10), Trap Sense +2
Weakness Cautious
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OFFENSE
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Spd 20 ft.
Melee +1 Greataxe +9/+4 (1d12+8/20/x3) and
. . Gauntlet (from Armor) +7/+2 (1d3+5/20/x2) and
. . Unarmed Strike +7/+2 (1d3+5/20/x2)
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STATISTICS
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Str 20,
Dex 14,
Con 16,
Int 10,
Wis 10,
Cha 10
Base Atk +6;
CMB +11;
CMD 24
Feats Cleave, Great Cleave, Power Attack -2/+4, Weapon Focus: Greataxe
Traits Cautious, Reactionary
Skills Acrobatics +4, Diplomacy +4, Escape Artist -1, Fly -2, Intimidate +4, Knowledge (Nature) +5, Perception +9, Sense Motive +1, Stealth -2, Survival +9
Languages Common
SQ Controlled Rage (Ex), Controlled Rage: Constitution, Controlled Rage: Dexterity, Crowd Control +3 (Ex), Guarded Stance +2 (3r) (Ex), Heart of the Streets, Hero Points, Knockback (Ex), Quick Reflexes (Ex), Rage (17 rounds/day) (Ex)
Combat Gear +1 Greataxe, +2 Chainmail;
Other Gear Amulet of Natural Armor +1, Backpack (14 @ 33 lbs), Bedroll, Blanket, winter, Crowbar, Flint and steel, Grappling hook, Rations, trail (per day) (7), Ring of Protection, +1, Rope, silk (50 ft.), Waterskin
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SPECIAL ABILITIES
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Cautious You gain a +1 dodge bonus to AC, but take a -1 penalty on saves vs. fear
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control +3 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Guarded Stance +2 (3r) (Ex) Gain a +2 dodge bonus to AC vs. melee attacks while raging.
Heart of the Streets +1 AC while adjacent to at least two allies. Crowds do not count as difficult terrain. +1 Ref saves.
Improved Uncanny Dodge (Lv >=10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Knockback (Ex) While raging, bull rush in place of an attack.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) While raging, you may make one additional attack of opportunity per round.
Rage (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
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