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Savage Worlds Bug Reports

It is messing with the points spent, adjusting the base value (the die) and not the bonus.

In my version, since I have defined the maximums for skills and attributes elsewhere, does work. Maybe it can give you an idea as it works while the official one in HL has stopped working:

Had the same issue, you're solution fixed it for me...with small modification
 
The Angel race in Horror Companion has Arcane Background: Miracles bootstrapped. It has Faith, but does not get Miracles for free. You can have Faith and not have Miracles. I do not know why, but it is specifically allowed in the rules. I have seen Clint Black state that multiple times.
 
Hey, Seeley, in that code block you are referencing:

Code:
   if (compare(lowercase(field[usrChosen1].chosen.field[name].text),"agility") = 0) then
      hero.child[attrAgi].field[trtMaximum].value += 1
      #traitcreation[attrAgi] += 1
      isSkill = 0
   endif

If the menu being presented is the list of Attributes, couldn't it be addressed directly:

Code:
field[spcChosen1].chosen.field[trtMaximum].value += 1
field[spcChosen1].chosen.field[trtCreate].value += 1

And remove that whole if/then block that goes through all the Attributes? The list should already present the actual Attribute picks.
 
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Seeley, also, did you ever send me an example of that Hindrance printing issue? I can't duplicate it here. Robotics/Cyberware are in a different column than Hindrances, I can't see where they would affect each other.
 
I sent the files in July.

Yeah, the attributes could be addressed like you mention. My code has different ages as it has been a working project for years. Some parts are more efficient than others.
 
OK, well, I can see what's causing it.
It's the 15 additional Derived Traits (Bennies, Running Die, Size, Glory, Glory Award, Vs Ranged, Soak, Shaken, Fear, Poison, Disease, Fatigue, Cold, Heat, and Pressure). That's what's crowding everything off.
I'll fix it so the Racial Abilities and Hindrances can continue on the next page.
But the cause is all of the Derived Traits that have been added.
 
That was my first thought, too, but since then I have whittled them down and made them options in the Configure Hero. And even if I chop them down it still does it.
 
It will do it from anything that forces down that first column. Derived Traits, Skills, Racial Properties, and Racial abilities.
 
I am not sure if this is the correct spot for this as I do not know if it is a Savage Worlds bug or a HL bug, and 21 pages of stuff is a lot to read though, but a skim did not show any other posts about this. One of the Savage Settings updates keeps showing as available to download, even after I tell it to download and update. It is Savage Settings: High Space. This has happened multiple times. Each time I have had to totally uninstall HL and all related material, and reinstall to get it to stop showing that that update is available. I even tried deleting all of the files just for Savage Settings and re downloading them all. Seeing updates available every time I open HL is starting to bug me when there is actually no new updates available. Is this the correct spot to post about this? If not where is and I will move this post there?
 
I am not even sure how to uninstall a specific system, or files within a system. What I did was just delete all of the Savage Settings folders and then HL reinstalled them all again. The same problem happened again after doing that. What is the process for going through an actual uninstall of just one system, or sub set within a system?
 
I found the post on how to remove game systems from within HL itself. Using the built in deleting and then reinstalling fixed the problem.
 
Sorry I didn't get back with an answer for you, LOL, it was Christmas after all and it was also my B-day. So I am glad you solved it.
 
Another bug. Change the trtRoll in the eval script of Scholar edge to trtNoStack. It is a Professional Edge and therefore subject to the +2 cap.
 
The newest Hero Lab update 8.0a created a new bug. A couple of players have pointed out that if you are in the Advances tab, and "add a new Edge", and decided to not add one and hit cancel that Hero Lab crashes and closes immediately. The players told me that it happens after you select one and then cancel instead of adding it, but as I tried it I noticed that it will crash when you don't select one (where the selection is still in red font).

So the easy answer is "don't go in to add something and cancel it", but this does make me wonder what other bugs that the update have introduced for us.

For now, do not hit cancel when going to add an advance. Just add it, and remove it afterwards.
 
OK, I see what you are talking about. I banged it around a bit, and it actually affects any Advance canceled once an Advance has been added to the list. So, any Advance after the first is affected. I've got a message in to the head engineer to take a look. Thanks for spotting that!
 
For Sci-Fi Companion the Cyberware "Attribute Increase" Summary Text shows "+2 to an Attribute". I believe it should instead read "+1 step to an Attribute"
 
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