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Rifts for Savage Worlds

Just grabbed the current build last nite, wanted to say thanks for all the hard work!
Noticed a few things, do you want to hold off on bug tracking until you get further along?
 
Only had time to make one test character, a Mind Melter.
Saw that the starting Power Points were doubled. (Per Clint Black, they start with 20 and do not get further doubling from Master/Major Psi.)
The bonus power "Detect Arcana" counted against the starting powers.
The verification flagged "Major Psionic" as not meeting the pre-reqs. (Did not have the AB Psionics.)
The verification flagged powers that were above starting level. (But should be available with "Born a Hero" per Clint's clarifications.)

Nothing really jumped out at me in the way of typos, but the organization of the Mega powers was following alphabetical which made the Mega powers harder to find. (Maybe just roll the full description for the Mega version into all the normal powers since the Mega-version isn't a seperate power, but an expanded option for the base power. That way it won't throw the count off either.)

I see that there were more updates already, I'll see if I have any time tonite for test characters.
 
I just build a couple MARS characters and noticed (at least with the Power Armor type) that the Agility had been raised to 10, but trying to take any Agility based skills past 6 incurred the double cost. (I have a .POR file that shows this if you need to see it.)
I'm not sure but he Fortune and Glory granted two bumps to Agility that may have caused this.
Also, I saw that the Cybernetics descriptions don't fit in the allotted space.
 
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So I working on cleaning up a few things in the datafile before I send another copy to TCArKnight, and I noticed that we have not added any edges that has an either/or Iconic framework requirement like Split the Second which applies to both the Crazy or Juicer Iconic Framework.

I found an example of a racial edge from Shaintar that multiple different races can use, here is the syntax

hero.tagis[Edge.edgStEMBlo] + hero.tagis[Race.racStBrinc] + hero.tagis[Race.racStEldak] <> 0

What is the iconic framework equivalent of the Race.XXXX listed above?


Salcor
 
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Cool,

The other error I got was with the MARS robot pilot. It was giving a framework error when I did not select a robot. But when I did select a robot it said that the resource was overspent, like I selected 2 robots.

Salcor
 
How to add Rifts data files?

Hi:

New to dev in Hero Lab.

I've been trying to look over the Savage Rifts files and so far, I can only read source, can't get them to compile.

Forgive me if I have overlooked something obvious, like I said, new to HL development. I read through the materials on developing a new game system, but am not sure where to put these files to compile them.

I am sure I am missing something, but I can't find any "put source files here" - can anyone give me a "bump" here in the right direction? A link?

I've tried creating a new game system based off savage worlds, adding these to the savage worlds source files, but I cannot get them to compile in. If I put the data files in the same folder as the active game system, that generates compilation errors, and if I put them in with the "source" folder that has no meaning at all...maybe this is not yet at a stage to be able to compile?

Thanks folks.

John
 
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Don't create a new game system, no need for that at all. The files just go into your data file directory. From the FAQ "You can find the path for user files by going to Tools -> Explore Folders -> Game Data Folder in Hero Lab. That should take you to the right place on either Windows or the Mac."

The "source" folder is for source data files for the system and is a reference only. That directory isn't actually read by the program.
 
I just shot TCArKnight a build that includes the dragon and mystic. But there are some coding related things that are beyond my abilities (like strain and magic). Of course these an creative interpretations without the ability to use dual arcane backgrounds.

Salcor
 
Thanks, will try this for Savage Rifts

Don't create a new game system, no need for that at all. The files just go into your data file directory. From the FAQ "You can find the path for user files by going to Tools -> Explore Folders -> Game Data Folder in Hero Lab. That should take you to the right place on either Windows or the Mac."

The "source" folder is for source data files for the system and is a reference only. That directory isn't actually read by the program.

Hey - thanks for this, a lot! I'm at work at the moment and so don't have a machine with Hero Lab on it to try this, but will as soon as I am able. If I run into trouble, I'll post back - it's great to get a reply on this, thank you.

John
 
Hello:

Ok, so I tried putting the Savage Rifts files into the Savage Worlds folder under the Game System folder. When I try to start Hero Lab it says that the data files could not be loaded due to errors.

The following errors occurred:
Thing 'edgSRUpgra' - Thing requires thing 'racSFConst' that does not exist
Thing 'edgSRUupgra' - Thing requires thing 'hinSFCybRe' that does not exist

Hero Lab manages to load on it's second attempt, but I cannot find any Rifts information anywhere in either the setting options or the character information. I tried putting the whole master folder in the savage system folder, but that doesn't do anything.

Sorry, apparently I'm just not getting this...

Thanks,

John
 
You need to make sure you select the Sci-Fi Companion on the character's source selection screen. Rifts needs that to run. (The SF part in the 'racSFConst' is the big clue there, as all official sources use a 2-letter designation in the names of things to denote where they come from, much like the first part of the error "edgSRUpgra" where the SR denotes it comes from Savage Rifts.)
 
Is the data file able to be used by the common people yet? I use Hero Lab exclusively for character sheets and I am about to start a Savage Rifts game. I'm just curious and excited for this.
 
You can download and use it. Had a few bugs last time I tried it but it was rather exciting to see it. Not sure if there have been any code updates since I last looked but I really appreciate all the hard work put into this.
 
I’m going through this weekend to see what is outstanding, etc.

@unclejayrazz: you should be able to use it currently. If you run into any issues, etc., just let me know either here in the thread or by pm.

@DarkFlite: Can you PM me or post here the bugs you encountered? I want to be sure I’ve got them all taken care of for any upcoming release.

Thanks!
TC
 
@TCArknight Where can I download it from? The github repository? I did try that previously but it looks like the Dragon and mystic are not available as Iconic Frameworks. Also, the PDF output seems to be compressed.
 
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