TCArknight
Well-known member
I just found the the ranged weapons and CCW built in options from Sci-Fi companion work just fine if you include them in the character options.
I’ll look into that, thanks.

TC
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I just found the the ranged weapons and CCW built in options from Sci-Fi companion work just fine if you include them in the character options.
Ok, with the Weapon, Ranged cyberware (from the SciFi Companion) there is a Weapon chooser to associate a bought weapon with the Cyberware.I just found the the ranged weapons and CCW built in options from Sci-Fi companion work just fine if you include them in the character options.
<thing id="cybSRBICCW" name="Built-In Close Combat Weapon" description="Each of the weapons listed in the Close Combat section can be integrated into a cyborg’s framework. Treat the Strain as 1 for every five pounds (round up), and multiply the cost by 1.5 to get the cybernetic version cost." compset="Cyberware">
<fieldval field="grDupMax" value="2"/>
<fieldval field="cybStrain" value="1"/>
<fieldval field="cybCandid1" value="component.WeapMelee & !Equipment.Natural"/>
<fieldval field="grCost" value="1.5"/>
<usesource source="SavRiftC"/>
<tag group="Equipment" tag="StdCyber"/>
<tag group="ChooseSrc1" tag="Hero"/>
</thing>
When a Breed Advantage is selected as a Bonus Edge for a Dog Boy, it adds it to the Edges tab, but says that 1 Edge is overspent.
Also, can we get an adjustment that adjusts the number of Fortune/Glory and Hero's Journey "slots" up or down selections? Not sure if that is possible.
It looks like M.A.R.S get 4 free Advances and then add XP from there, but the problem with that is when you get to 66 XP (86 XP) you should not get an Advance because you really need to get to 70 XP (90 XP) to get that next Advance. Maybe it might be better to just start M.A.R.S. with 20 XP.
The NS-S2 Survival Pack is added as a container, but there is nothing in it. Also, that seems to prevent it from being stored in a Custom Location.
The Advances for the M.A.R.S. should be working correctly. It’s the same script applied as in the Code Examples thread. 20XP and 4Advances both so they can start at Seasoned. Is this not the case?
17 is actually the correct number of advances. 86 XP / 5 XP per advance = 17 Advances + 1XP left overNo, that part is correct. However, when Savage Rifts is not activated, if you have 86 XP, you only get 16 advances. 3 at Novice, 4 each at Seasoned, Veteran, and Heroic, and then 1 at Legendary. Once you hit Legendary, you will only get an advance every 10 XP.
However, for a M.A.R.S in Savage Rifts starting at 20 XP, adding 66 XP, bringing the total to 86 XP, is giving 17 advances, making me think that the table that has the XP => Advances is "bumped" up 20 XP before you start onto the 10 XP per advance tiers.
Does that make sense?
I've gotten the Strength modification working, so that's one downside fixed. When the armor is equipped, the strength of the hero will become the d12+x depending on the armor.2) one of the issues we are having with things like powered armor (and the dragon's true form) is adjustments to the stat line that are not permanent. Is it possible in the program to create a duplicate stat line on the vehicle page that is adjusted instead of the primary stats. That way, say a glitter boy, would have his stats in the armor and out.of the armor.
Salcor
1) I'm guessing this is for the Master of Magic ability? Create that as a Framework ability, and bootstrap the Edges to it. That's how the Inner Light ability for Cyber-Knights is done.Otherwise use something like #resmax[resEdge] += 1 to increase the Maximum number of edges.
![]()
Added: Adjustment for Fortune/Glory points
Added: Adjustment for Hero's Journey points.